The future looks bleak
I really enjoy MCOC, but right now it’s feeling off. It seems like it’s getting worse day by day. Every step Kabam takes forward, they go two steps back. Here are the problems I see right now:
1. Fix the AI 🤖
It’s getting worse every single day. Players can adapt to challenges, but when AI behaves in unpredictable, unnatural, or outright broken ways, it stops being fun and just becomes frustrating.
2. Too much content in too little time
It’s great to get new things, but cramming too much in at once and then going dry for a while doesn’t feel right.
Here’s what’s happening on August 13:
• Fintech Celebration Quest
• Act 8 Crucible with all Act 8 bosses (the only thing worth looking forward to)
• Mini-Crucible
• Statcast Relics going live after being delayed from August 8
• AQ Event starting on top of everything else
(Thanks to RichTheMan for the daily info)
All of that is landing on the same day. It’s like you’re daring us to have a life outside of MCOC. More is good, but too much in too little time isn’t.
3. Inconsistent content quality
I understand making new content is hard and not everything will land but when feedback is ignored, we end up with misses like Heart of Fire. New ideas are welcome but actually listening to the community before releasing something would go a long way. Do market research, ask us directly, and follow through on what the majority of players actually want.
4. Battlegrounds is becoming pay to win 💸
Battlegrounds is supposed to be competitive, but right now it’s about who has the deeper pockets, not who has more skill. The Human Torch offer for 36k units (~$1,200) is absurd. I spend a bit, but I’m not going to go broke chasing every new champion and counter each month. Let’s just say it would require more than my wallet can handle.
F2p players get hit even harder, matched against rosters stacked with rank 4 7* champions. (I only have one 🥹.) This is especially important when you’re turning it into a live competitive event like the Battle Brawl. Monetization will ruin this mode if it keeps going down this path. Or just fix the parameters around matchmaking.
There are ways to make it fair. Have separate modes like “only 2* allowed” or “only villains allowed at 4*” where all champions in that mode are automatically maxed or unranked for the fight. That way, it’s mostly skill and some RNG for character selection. This also gives collectors a chance to flex rare or limited time champs without spending to win.
5. Comparisons to other games
I know it’s not good to compare as different games offer different things but I’m going to do it anyway.
Call of Duty, League of Legends, and Fortnite keep competitive modes fair by balancing gear, stats, and matchmaking so skill is the main factor. When one roster massively outclasses another in MCOC, the outcome is obvious before the fight even starts.
Other games have failed by ignoring balance in pvp like Star Wars: Battlefront II faced huge backlash when its multiplayer became heavily pay-to-win and mobile games like Heroes Charge and Game of War died out because keeping up in pvp required constant spending.
I also play Warframe and the difference in communication is massive. They have dev streams, clear patch notes, and constantly update players on fixes. Warframe has a ton of content, a free battle pass, and you can reach the top without spending a penny. People spend because they enjoy it, not because they feel forced.
This is just how I see it. Maybe you agree, maybe you don’t, that’s fine.