Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Let’s be real: the new adaptive EQ has blown past “challenging” and gone straight to “insulting.” Players are grinding through fights that stretch endlessly, with difficulty scaled so brutally that it doesn’t feel adaptive, it just feels punishing.
Many of us, especially long-time players, feel the heat. We’re not asking for easy mode, but we do expect a fair challenge that respects time, effort, and roster diversity, not just the top 1%.
The concept had potential, but gameplay now feels like an endurance test where only the most built-up accounts survive. The scaling apparently excludes everyone else:
"Difficulty stays insane even as you rank up your champions. That’s not scaling, it’s setting players up for burnout."
"Fights drag on way too long. This isn’t fun; it’s a chore. The adaptive idea gets buried under grind-heavy execution."
"And hearing that it’s aimed “at no one” because the scaling isn’t even rewarding the elite? That’s a massive fail."
Kabam, you’ve got a gem here if you fix it. Let’s get:
Balanced difficulty bands:
make it accessible without hand-holding, challenging without being torturous.
Shorter, tighter quests:
something players can tackle in shorter bursts, not all-day marathons.
Meaningful scaling:
where improving your roster actually helps, not just increases the punishment.
Otherwise, this misfire will push more players toward quitting than prestige.
Vote by Commenting:
1) Adaptive EQ is great as is
2) Needs minor tweaks
3) Needs major rework
4) Scrap it entirely