I don't know what it's usually called, but you know how you knock down the AI and it seems they throw specials so quick, almost like they never stood up? Well I just learned we can do the same thing, and that the system is definitely skipping frames in the transition from on the ground to start if a special.
Have a look. I don't know what to call this bug, but something is definitely happening via code before visually showing in the game.
And for reference, since I didn't have the tap symbols on... As soon as I'm knocked down I am spam tapping the special button so it tries to fire as quickly as possible.
https://youtu.be/1BvsWIr3OeQ?si=VMVMm_qUEU0HMXR8