Degeneration & Like Damage Over Time Debuffs Should Not Scale to Node Buffs
Dear Kabam and all,
I strongly feel that just as regeneration was changed so that it would not be scaled to node buffs, that debuffs, especially those with unavoidable damage, should also not be scaled to node buffs. It does not make sense to have one scale and the others not. Debuffs that scale with node buffs make some fights unnecessarily impossible and removes skill from the game as a factor to succeed. For example, fighting Dormammu in M.O.D.O.K. labs with a max 4* and having Dexterity (I am not going to remove Dexterity for lab runs or for a single event-related thing; I like to keep my masteries set). I can often make it through with SL as long as I can get enough damage out in time, but many champs won't survive to get him down to even half health, including healers like X-23. Skill will only help determine how much damage you do before you die there and you'll die faster the more buffs you spawn (X23 had degeneration constant because of regenerations). This is not at all an enjoyable aspect of the game. I think we should go all or nothing with scaling. Bleeds, Poisons, Incineration, Degeneration...all of it should not scale to node buffs, just as regeneration does not. Either they all should, or they all shouldn't. I realize that sense is not the only factor in making these determinations, but it makes sense to me. I think the game would be far more enjoyable if all of them did not scale with node buffs.
I also agree with Dorky Diggity Dave and many others that unavoidable damage is also not an enjoyable part of the game at all. I wish it was gone entirely.
Sincerely,
Tiemilios