Pricing Breakdown and a couple Ascension suggestions.
DISCLAIMER/TLDR: Call the base amount 108,000 units/~$3,200-4,000 for a single max-rarity champion. If you don't like math, don't read this post.
TLDR of the TLDR: Where is the Accountability from Kabam? Why did you pride yourselves on cost reducing and then do a sharp 180 and try to disguise it as something good for the players?
I don't see the requirement for new champions being removed as a feature (let's acknowledge the reason why: $$$$$$)
Since we'll most likely have to live with this, what can we do to alleviate the pain and make this feature better* (*cheaper. I mean that's the direction everyone was so proud of going toward near the end of last year but we for some reason just got a complete 180 on it, but that's neither here nor there.)
Currently, if a summoner wants a new champion (which we get at least 24 of per year, btw), if they are massively unlucky, they would need to open 120 featured valiant crystals at 300 Units a piece. For all you math heads out there, feel free to correct me if im wrong, but that is 36000 units for a single champion. So about 1 Dark Phoenix worth of units for 1 out of 24 new champions a year.
Going forward, let's call this the "base" amount of unit spend or cost, rather than the "unlucky" number.
So the base amount for a new champion is 36000 units. Let's now break that down into monetary spend, also.
If I started with 0 units and needed to purchase them with my real money, I could do this in 2 ways. Via the in-game store or the summoners market.
The cost for 36000 units for both of these stores (if you're buying the most cost-effective options) is this:
In Game Store: Odin Vault - 3100 Units:$99.99 USD (108.86 post tax) 36000/3100 comes out to 11.6, and since you can't buy .6 of an Odin and buying $60 worth of other bundles is less cost-effective, you're realistically buying that 12th Odin. So if we go ahead and do 108.86*12, that equals $1306.32 for a single new champion at the base cost if you're spending in the in-game store.
Summoners Market: Namor's Riches - 7040 Units: $199.99 (213.99 post tax). The first time you buy the sunken riches, you get 1760 bonus units, so I'll drop 36000 to 34240. 34240/7040 is equal to 4.88, and since buying any other bundle isn't as cost-effective, you're buying that 5th Namor. So then we do 213.99*5 that is $1069.95 for a single new champion at the base cost if you're spending in the market (possibly ony for one champ since that bonus is 1 time only and i dont know if it resets.)
So, to sum up that yap with a TLDR, the cost of 1 out of 24 new champions per year is:
- 36000 units
- $1306.32 if you're buying in the app
- $1069.95 if you're using the market (subject to increase based on reset)
Feel free to multiply all 3 of these numbers by 24 for a yearly base cost if you'd like, but that isn't the point im trying to make, so I won't be doing that here.
I don't know about you, but all that doesn't look like cost saving to me.
So what is the best thing we can do?
Not essentially requiring the opening of these would be a start, but throw that in the garbage.
So what can we realistically do?
Im sure the more intelligent summoners out there could come up with better ideas than me, but I'll throw out a few ideas that could help alleviate the pain of the summoners that Kabam will never do with varying levels of "yeah they're never doing that".
1. Reduce the grace to 80 crystals and keep 300 units each
2. Reduce the cost of crystals to 200 units each and keep grace where it is
3. Do both
Reducing the grace to 80 crystals would drop the base cost of a champion from 36000 units to 24000 units. Still a metric **** load of units for a single character, but much more "manageable" (I struggled to type that with a straight face because that cost is still outrageous)
Reducing the cost of the crystals to 200 each and keeping grace at 120 would also be 24000, but as I mentioned above, this one has more issues because dropping the price means dropping the overall crystal value and be extension, everything in it which is generally way worse (for kabams wallet) to do than just dropping the ask for a new champion only.
I don't really need to explain why #3 is never happening. ($$$$$$$$$$$$$$$)
All of this is also with the caveat that we now need to pull these champions minimum 3 times each to get them at the max rarity (this will increase as ascension levels increase, btw) when previously we only needed to pull the champion once to get them at their max rarirty and if we were feeling spicy pull them a second time to save an awakening gem.
So let's treat ascension like 8*s, and if we're treating ascension like that and as a whole, that means in order to get a single new champion at 8* rarity, it will be a base amount of 108,000 units/~$3,200-4,000. This cost will INCREASE per champion as we get more levels of ascension
To tie all this up with a bow. I hope this post provides some value in the perspective it gives to everyone on how costly everything is JUST for new champions at the highest rarity possible, and serves as some sort of wakeup call to Kabam on how insane they are.
Ascension is basically compounding costs disguised as progression.
Something definitely needs to be done about it because it simply can't stay as it is.
Feel free to discuss below or glaze kabam since we can someway somehow get these for free after a YEAR of waiting (totally not manipulative and FOMO baiting)
This is the game we choose to play - Vega