S.F Star-Lord, My Proposed Changes.
The first addition to the lineup.
And he has been.... controversial to say the least.
Damage is good, but utility is lacking.
I have 2 small changes to push him ever so slightly more into the relevance state.
Original StarLord has damage. No one can say otherwise.
Does SF StarLord come close? No, but it's atleast "somewhat" comparable. So his damage is not the issue. Utility is.
No immunities, no power control, no buff control (not saying he should have, just saying examples)
I propose 2 changes.
1. Change his Incinerate to a Coldsnap. Allows him to deal with evaders. Why does the so called "upgraded" StarLord use the same element as before? The StarForged are supposed to be upgrades and "opposites" of their previous counterparts. Allow them to excel in something their previous counterpart struggled in.
2. Allow his debuffs to be Severe. Shruggers really inhibit his max potential. Giving him this would help ease him into his main style rotation.
He's so close to being viable.