Skill issue.
Batman, try to learn Sentry by watch YT videos and his profile in game.
This isn't Injustice DC game...lol
He is a powerful hero in New Avengerz movie (Thunderbolts*) and on Mcoc too
Thanks Kabam 🥳
In the comics and movies, he's meant to be the epitome of power. The movie actually makes him a lot less powerful than the comics; where Sentry/Void is known for things like destroying Asgard single-handed, tearing Ares in half, etc etc.
In this game, he's actually still an enormously powerful champion, but he's very slow to ramp up.
Calling him a clown suggests that you've not tried him in any of the recent Carina's challenges?
Or taken him into the Necropolis?
Or used him in literally any of the content he's built for?
He has a very, very long ramp-up. He is not made for short fights.
But you can easily, very easily run entire paths in the Necropolis, Abyss or Epoch of pain with him; as a rank-3 unawakened champion.
There aren't a lot of champs who can match that.
I feel like Sentry has the bones of a great kit. It's very, very powerful when it all comes together. However, he's so slow to ramp up and don't gain access to any of the utility that makes ramping him up easier until you've already ramped him up a way, which makes the early goings really tiresome. I tried using him against Gentle and while he shut down the unstoppable really well, I eventually timed out before I felt that I really got going - and long before I'd achieved full ramp. I also feel that one of his most glaring weaknesses is that he loses charges whenever he loses a fight, which makes him damn near useless against difficult bosses (which is where he should shine, after all of that ramp-up).
I would love to see him get a small tweak. Even just a "He can't lose charges when on the final node of a quest" line in his kit would be huge for him, I feel. There are other things I would add to make him a more enjoyable champ during the ramp as opposed to just after you've gotten to the point where you've unlocked all of his utility (which I think is at six charges, right?), but making him viable for tough-as-nails endgame bosses would be a huge win for him and the main thing I would love to see changed. I think losing charges at all is stupid and one of the things that prevents me from liking him, but if we can't scrap it altogether, than scrapping it just against the boss would still be a huge improvement.
just r3d him. He gonna be my goat to finish out the carinas challenges
People keep saying hes useless despite the fact that we keep getting content and challenges where he's objectively incredible lmao.