Alliance Quest Miniboss and Sentinel Refresh - April 2018 - Discussion Thread [Updated April 13]

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  • Horror_punkHorror_punk Posts: 487
    Revenue going down



    Increase difficulty lol



    Alliance pots in demand now hopefully
  • Mcord117Mcord117 Posts: 1,287 ★★★★
    Kabam DK wrote: »
    Mcord117 wrote: »
    Kabam DK wrote: »
    What is Morningstar’s curse buff?

    When you block one of her hits, she will gain a soul (her persistent charges)

    Wait, what??? So why not just give her 5 charged to start the fight? Unreal

    The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion

    Maybe a soul every 5 blocks? Either way meaningless to me but intercepting for the entire fight without one blocked hit with all the associated lag and herky jerkiness of her movements? Not saying there are not people out there, but... come on. Then if first person dies she is already at 5 souls with all her abilities active.
  • TKalTKal Posts: 534
    Mcord117 wrote: »
    Kabam DK wrote: »
    Mcord117 wrote: »
    Kabam DK wrote: »
    What is Morningstar’s curse buff?

    When you block one of her hits, she will gain a soul (her persistent charges)

    Wait, what??? So why not just give her 5 charged to start the fight? Unreal

    The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion

    Maybe a soul every 5 blocks? Either way meaningless to me but intercepting for the entire fight without one blocked hit with all the associated lag and herky jerkiness of her movements? Not saying there are not people out there, but... come on. Then if first person dies she is already at 5 souls with all her abilities active.

    The only ability that can damages you as an attack is the 50% block perfect chance, which she gains at 4 souls. Otherwise 1 or 5 souls doesn’t change anything
  • Mcord117Mcord117 Posts: 1,287 ★★★★
    But how are you so sure that the difficulty has gotten worse?

    Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!


    So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.

    Why give more rewards when you can just make more money
  • ImranImran Posts: 212
    Wolverine only useful in aq. With intruduction to sentinal in aq. He is now useless. Also he was a mini boss killer. But goblin, morningstar with wolverine. It's indirectly a nerf, we need rank down tickets. Just kidding, lol.
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,354 ★★★★
    So to try and convince us you praise us and then you say it is exciting? No need to kiss up to us we know how good we are we just need those rewards buffed.
  • BitterSteelBitterSteel Posts: 2,857 ★★★★★
    Mcord117 wrote: »
    But how are you so sure that the difficulty has gotten worse?

    Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!


    So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.

    Why give more rewards when you can just make more money

    Why not give more rewards to keep your playerbase happy and incentivise people to spend more money
  • Another way for you to get money out of us. Great! At least Symbiods bleed.
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,354 ★★★★
    edited March 2018
    Sentinels on debuff immune 😡😡😡😡😡😡😡
  • jlamadisonjlamadison Posts: 257
    @Kabam Miike I appreciate the change to AQ. It has become boring and predictable.
  • QmonQmon Posts: 6
    @Kabam Miike Will the sentinels each have different specials like the symbiods? If not, that's unfair as the special 2 is difficult to fully evade. Also, fighting them is not more 'refreshing' if they all have the same moveset (in terms of animations from attacks and specials) since we'll get quickly bored of them in a week. And you can't counter the debuff immune sentinels with armor break.
  • 420down420down Posts: 170
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!




  • You guys have perfected the art of potion sales
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