**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Found this tidbit in the AW Scoring Update from December
MC1111111
Posts: 88 ★
"So in Summary, our goals with this new Alliance Wars scoring system were:
- Killing the Boss and exploring should always be key..."
I'm a little curious why 100% in wars is now NOT the goal?
- Killing the Boss and exploring should always be key..."
I'm a little curious why 100% in wars is now NOT the goal?
3
Comments
I agree, but I don't think I'm twisting the words. From that announcement above, they wanted killing the boss and exploration to be the main deciding factor. Now, they're putting less focus on 100% on a map to be the deciding factor. At least, that's kind of what it seems like to me.
I think it is trumped by the fact that the meta is always changing.
They've actually been consistent, albeit consistently weird. Kabam's position has been that they want exploration to be the *deciding* factor. That's what they meant by "exploration is key." But it cannot be the deciding factor if both sides explore 100%. They want both sides to push for 100%, but they also want at least one side to fail.
*Why* they insist on that being the deciding factor, when things like attack bonus can be just as fairly the deciding factor, is a mystery.