Why do the Nerfing of Champs only go against offensive Champs?
1st of all I do understand the need for some Nerfing of the God Tier Champs but then why go the complete opposite way and create God Tier Defensive Champs? For months now players have voiced their frustrations with OP defensive Champs like Nightcrawler or Mordo or Iceman but this has fallen on deaf ears. Nightcrawler in the comics gets fatigued the more he teleports but here he jumps around to no ill-effects. Mordo is Strange equal in comics but here he is almost impossible with his defense in AW while Strange is almost unplayable now. Iceman's degeneration cannot be countered. How is it 'fair and balanced' by tipping the scales so far in the opposite direction? When it was to the players advantage Champs got nerves when it causes nothing but frustration and ire to the player base they are met with silence. Am I wrong here? Didn't you say that the nerf's were needed because the developers were having such a problem creating new content due to God Tier Champs but when it is the vast majority (yes I am sure that some have no problems at all with these champs.... they will soon come here and post just how good they are) Judging from all the complaints in this forum and the old one it is a major problem and making the game more frustrating than fun to play any more.