Are 4 stars dead?
CammonRo
Member Posts: 377 ★★
Before 12.0 came out I played this game quite aggressively. Constantly grinding for champs in the arena, hitting all the quests, working with our alliance to tackle Map 6, chasing the T4C rank rewards, chasing prestige etc. etc. But after 12.0 came and eviscerated many champs we had worked so hard for like Doctor Strange, Black Widow, Thor, and Scarlet Witch, while introducing things like flat values, challenger rating and reduced crit rates, the game was no longer fun and everything seemed so pointless. I was so disgusted I almost quit the game entirely.
I did quit my alliance and just glided solo with occasional play - but then Kabam did some nice things. They rebuffed some of the champs they had attacked too harshly while giving out more rank down tickets along with some good mea culpa rewards, and I found myself softening. Plus I found I did miss the game. I love Marvel and I really love playing Marvel characters and I love how Kabam brings many of these Marvel characters to life. I eventually came back to a low key alliance and have been enjoying playing more casually - reduced pace, less commitment - determined I would not let this game consume my life like it had before.
But now comes the announcement of 6* champs. With the challenger rating system that is in place and relative to how 3* champs have become practically worthless with the current state of the game, I just don't see how the 4* champs will survive the coming onslaught. And make no mistake - these 4* champs were hard to come by. Grinding and spending to acquire and rank them - grinding arenas (sometimes just to awaken a champ you can never seem to dupe), hitting the solo events and special quests, acquiring shards, cat frags and sig stones, enduring the continual disappointment of bad pulls - rarely ever getting the champs you want, cursing yourself for buying the featured crystals AGAIN and pulling 2*s. Fighting the really hard content for valuable awakening gems and T4C. You guys know what I'm talking about. And now... it all now seems completely futile.
I'm about ready to hang the cleats up for good. It's not that I could never envision more powerful champs entering the game. But this just seems too soon and too reckless and frankly I just can't stomach the thought that my roster I've worked so hard for for 2 years is just going to become worthless. Is there any mode other than arenas where they might continue to have value? At the moment, I find myself flabbergasted anyone would even grind the arena now for them let alone spend the hours days and nights to put up the kinds of scores I see people putting.
What is the community consensus on this? Are 4* champs truly dead? I know there's no end game per se but I find I'm having a hard time understanding how the game can survive by perpetually diminishing the efforts of those who play it.
I did quit my alliance and just glided solo with occasional play - but then Kabam did some nice things. They rebuffed some of the champs they had attacked too harshly while giving out more rank down tickets along with some good mea culpa rewards, and I found myself softening. Plus I found I did miss the game. I love Marvel and I really love playing Marvel characters and I love how Kabam brings many of these Marvel characters to life. I eventually came back to a low key alliance and have been enjoying playing more casually - reduced pace, less commitment - determined I would not let this game consume my life like it had before.
But now comes the announcement of 6* champs. With the challenger rating system that is in place and relative to how 3* champs have become practically worthless with the current state of the game, I just don't see how the 4* champs will survive the coming onslaught. And make no mistake - these 4* champs were hard to come by. Grinding and spending to acquire and rank them - grinding arenas (sometimes just to awaken a champ you can never seem to dupe), hitting the solo events and special quests, acquiring shards, cat frags and sig stones, enduring the continual disappointment of bad pulls - rarely ever getting the champs you want, cursing yourself for buying the featured crystals AGAIN and pulling 2*s. Fighting the really hard content for valuable awakening gems and T4C. You guys know what I'm talking about. And now... it all now seems completely futile.
I'm about ready to hang the cleats up for good. It's not that I could never envision more powerful champs entering the game. But this just seems too soon and too reckless and frankly I just can't stomach the thought that my roster I've worked so hard for for 2 years is just going to become worthless. Is there any mode other than arenas where they might continue to have value? At the moment, I find myself flabbergasted anyone would even grind the arena now for them let alone spend the hours days and nights to put up the kinds of scores I see people putting.
What is the community consensus on this? Are 4* champs truly dead? I know there's no end game per se but I find I'm having a hard time understanding how the game can survive by perpetually diminishing the efforts of those who play it.
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Comments
People will only rank 4*'s now if they don't have 5*'s to rank up
6*'s are a long time away and I need to see implemention before I pass judgement.
Hopefully 6*'s will mean I can R5 my 5*'s soon (^_^)
Pretty hard to Grind without them.
This is my fear and honestly doesn't excite me in the least. I ranked and awakened these champs to play with them not have them sit on the dustbin as shard generators like my 2* and 3*. Arena is OK for goofing around but the fights aren't as challenging. I kind of hoped to eventually rank up all my 4* with the goal of mixing things up in war and AQ but now I don't see any potential value/satisfaction in that. Especially since by the time that day could conceivably come they will be so worthless to me because I won't be able to realistically use them in AW or the final days of AQ when I'm facing buffed max 5* and 6* champions. Meanwhile with T4C being so precious - even now they will just collect dust.
Don't get me started on Challenge Rating. Setting that aside, it sounds like your focus is on less of the competitive elements of the game, and more on the content. You should be judging champions not compared to what other players have, but on whether they help you play the content. 6* champions do not make Act 4 harder. They don't make Road to the Labyrinth harder. They don't make Act 5.1 and 5.2 harder. They don't make the collector harder. They don't make Master mode harder. What matters about your 4* and 5* roster is: do they help me run the content?
So long as you can continue to run the content with your champs, they aren't obsolete. So long as you can improve your ability to run the content by ranking up 4* and 5* champions or by getting newer better 4* and 5* champions, those champions will not be obsolete. If you are trying to compete with the very highest players, then yes you will eventually have to shift upward to 5* and 6* champions and your 4* champions will become less useful to you. But it doesn't sound like you are running in an alliance that does that.
Ask yourself why you get 4* champs now. Is it to strengthen your roster to run the content that is currently harder than you would like? If so, that continues on with or without the existence of 6* champions. Of all players, someone with your play style will be the least affected by the introduction of 6* champions. They affect the people determined to compete against the very strongest players, who themselves will be adding 6* champs to their roster. And to a slightly less amount it affects the players that have spent a lot to build up a strong 5* roster who will now have to make the decision on whether to invest that much resources again in a higher tier champion level.
To everyone else, they have almost no impact. Eventually, they will be used to make stronger content and eventually you will face them. But without 6* champions you would still be facing harder content, just with 5* champions with larger, stronger node buffs that make them just as much stronger. The only difference between facing 6* champions and facing 5* champions with buffs that make them as strong as 6* champions is that one day, you might get a 6* champion. You're never, ever getting the Act 5 node buffs as you progress in the game. You have hope.
Without 6* champions, with the developers just cranking out harder and harder node buffs for the higher end game content, what was your plan to eventually defeat that content? Consider the case of Realm of Legends. When that first came out, it was super hard to beat even with the strongest roster and the highest skill level. It was expensive. If you had to beat it then, you would have to have been one of the strongest players willing to spend money on it. But as the game itself progressed, players got their hands on newer champions, and stronger champions. And now, RoL is much easier. It does take time to build up a stronger roster than those early players who beat it ever had. But time was on your side.
What's your plan for LoL, today? What will it be in a year, or two? LoL was effectively out of reach for so-called casual players unwilling to spend the time and money on building roster and spending on running the content. But as Kabam makes it easier to rank up 5/65 5* champs, makes it easier to acquire 4* champs, and introduces 6* champs, you will get stronger, faster. Other players will get even stronger still, but why should you care. What you should care about is that Act 5.1, Act 5.2, the Collector, and Labyrinth, are not getting harder. You are falling behind the top players, but you are catching up with the content.
Which one matters to you more?
This is just going to make 4* fade more quickly for mid-game players. Beginners are still going to strive for 4* rosters until they can build a 5* group. At the current rate, 6* will still be a pipe-dream for quite a while to casual players.
It will reduce the cutoffs for 4* champs because there will be fewer end-game players trying to "fill-out" their 4* rosters and will instead be focused more on featured and higher arenas.
For the vast majority of players, 6* champs will not change how they play. The only way it will truly affect them is in Wars as they will be even further mis-matched against these elite alliances who abuse the system.
In answer to why I might work at acquiring certain champs now - I'd say it's probably because they are beloved Marvel characters that I simply would like have in my roster. For instance, I know Gwenpool and Dr. Voodoo are considered god-tier but they frankly don't interest me. I pulled GP by accident from a PHC and DV from a 4* shard. However, I've spent resources chasing (and failing at getting) characters like Doc Ock, Green Goblin, Nebula etc. - even if they aren't the best in the game - just because they look awesome with great animations and seem to offer some different modes of play style. A lot of folks hate on characters like Phoenix and Beast but I find them challenging and fun and they make me think of the comics I used to read.
The crazy lucky day I pulled Kang from a Greater Gifting crystal I was giddy as a schoolboy. Even if he's not "god-tier", I don't care. I still think he's awesome and I find him fun to play. But the thought of him becoming just dustbin material rankles.
Meanwhile some of my favorite characters like Thor and Doctor Strange (who did once qualify as "god tier") have not only been neutered but Kabam has said they have no intentions of releasing them as 5*s which I don't like to hear. I guess I'll just wait and see how it plays out. If I can keep playing the game with the characters I love then great. But if they really do become useless well then - I just can't see a reason to keep playing.
The 2 week Uncollected crystal will help bring in more 5 stars faster for those who met the Collector paywall. And for everyone else, 5 star shards will be more readily available in monthly calender and monthly events. And most of all to those who will grind the new 5 star arenas.
I'm never sure in what context people mean that. But I do know that this isn't true for all contexts in the same way, or on the same time scale.
For example, if someone asks for a recommendation on how strong a roster they should have before tackling a particular piece of content, that recommendation won't change in general. If I'm saying it would be good to have a strong team of 4/40s, that recommendation won't be replaced with the introduction of 6* or even the availability of 5* champions.
On the other hand, it is true that the difficulty of new content will creep upward. But that seems to be happening in a very slow manner. Master mode, for example, doesn't seem to be creeping up quickly. The addition of higher rank champions should *eventually* cause the hard content itself to also drift upward in difficulty, but I think it will be a very long time before content the average player could do with a 5/50 will require a 4/55 or higher. It will probably happen eventually, but not for at least a year or more.
Then there's the question of what to rank up. Right now for me T4CC is still somewhat of a bottleneck. That cuts both ways. Right now I rank up all my 4* champs to at least 3/30, and when I have extra T4B I take them to 4/40. I rank up 5* to 2/35. I'm more thoughtful about ranking up to 5/50 or 3/45. And even if T2A becomes more plentiful I suspect they will still be constrained for me for a while. When 6* champs come out I will likely be in a position where I can't just treat 6* like I do 5* now and ditto for 4* because the costs will still be significantly higher. 6* champs won't become what 5* champs are now; maybe they will become what 5* champs were a year ago when it was extremely difficult for me to save up for even one of them. Scarcity means I have to think holistically about upgrades: I will probably never be able to simply trade one star rank for another because costs aren't symmetric that way.
In terms of the long term story content, the champions won't change in value at all. We will just get stronger ones. 6* will never "become to new 5*" relative to that content because that content is largely constant. But I think one day 6* could become the new 5* in the sense of relative to monthly content whose difficulty changes over time and in the sense of relative to how I balance upgrade costs. But the timeframe for that to happen appears likely to be a very long time: maybe a year from now 6* champs become even a reasonable possibility, and they don't become comparable to how 5* champions are treated today until a year or more after that.
I don't think most players will be able to treat 5* champs like they currently treat 4* champs, and ditto for 6* champs, on a timescale of anything less than years. And by most players, I'm thinking the bottom 99.9% of players.
My answer was just a simple one. Maybe an over categorization, but to the point. As far as Story content, etc. goes, you are right unless they go back and make some things harder or insert 6 star opponents into it - but I doubt that is likely. 4 stars will always be useful to the things that were concurrent with their timeline of usefulness. Just like you could say the same thing about 3 stars and earlier Story content they could complete.
But I'm not really getting into all of that, I'm more so thinking of future more difficult content which 4 stars will age out of because it is coming. And as for their usefulness, yes eventually they will just be additional arena fodder for most long term players, just like 3 stars are now. You won't place them in AW or use them in AQ. You won't use them in new content either. They will be *almost* exactly like 3 stars are now as far as usefulness (again - for long term players).
And I don't think we are years away from that happening. They've already mentioned upgrade materials like T4 class cats and the like being more plentiful. People will have a full roster of 5 stars and they will be the new meta. That is mere months away, not years. I'd say 6 months or less but that all depends on Kabaam and how they bring these changes about making 5 stars more populous and T4 cats more plentiful. I'd like to know the timeline for all of that, I'm sure we all would.
Until then, people should probably hold off on R5'ing more 4 star champs as in the next 3 months or so our rosters will be leaning more towards those changes. Nothing wrong with letting people know the truth about 4 stars now. Are they still even worth grinding for in the arena? That's debatable at this point.
In the end I wouldn't be too upset about it. Gotta milk those whales while you can.
This time next year (as in 8/22/18)? Yes
Edit: To add some context tho, champs like 4 star OG Vision may always be wanted (if he never gets to be a 5 or 6 stars) however how long can that really go on for? Would you rather use a 4 Star OG Vision for power control or say a 6 star Hawkeye? While Vision is the better power control, I'm not a fan of beating act 5.4 and taking 300+ hits every fight to win with the vision rather than the fraction the Hawkeye will take. Or rather say a year from now when more people not only have 6 stars but also 5/65 5 stars in AW, that same 4 star vision will be even harder to use (obviously this is only at VERY high levels of play I'm taking). Early and mid game players will be fine with 4's but how long will that last?
Long story short, I think 4 stars WILL be dead and ALL will be dead also other than so very few of them (OG Vision, Thanos, Scarlet Witch, etc) and that's assuming Kabam never makes then 5 or 6 star champs along the way.
1. Although I'm on record as saying the challenge rating implementation itself was not good, Kabam didn't invent the concept. It has been around almost as long as MMOs have been around. City of Heroes implemented combat level scaling (which was referred to as the :purple patch) way back in 2004, and I'm not sure they were the first either. It has been reinvented and shown up in different forms in different MMOs since then.
2, The precise mathematics of how challenge rating works has been posted and discussed to death. Anyone who actually wants to know how CR affects combat can easily calculate the effects, which are virtually always small. It can also easily be extrapolated to what the effects are going to be for any foreseeable challenge rating of 6* champions of different ranks. It is still relatively small in most cases.
Challenger rating is an inherently bad concept directly created to enhance the difficulty of content for those who do not have developed rosters. If someone is amazing at this game, they should not be punished for using a 3* star against a 5* star. It is completely counter intuitive, and as a general rule the player will always be on the wrong end of it. Who created the concept and how many games have CR is irrelevant.
The introduction of 6* will EVENTUALLY make 4* feel like 3* as new content is created to reflect their inclusion into the game. Nonetheless, the reason people shouldn't care too much is because it will mostly affect the top 5% - 10%, battle of the whales 2018
Why not simply add another level to 5*s (have them max out at 6/75 rather than 5/65)?