**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I will argue that we never do the Minimum. Every month we do our best to bring you guys something new, or different, or exciting. Rewards are a big part of that, and I agree that not everybody is going to be excited about every reward, and that balancing rewards and difficulty for an entire community that has such varied levels of progression is always extremely difficult.
Very late game players are the one group that we don't lump in with everybody else, but have been tailoring content for throughout the year in the form of Back Issues Variant Difficulties, the addition of Alliance Quest modifiers (more information on those coming soon), Act 6, and other challenges.
Plus, you've been teasing the Fantastic Four since a year, but all we have is the standard EQ + side quests with ridiculous rewards regarding what we have to do to get them !
Now, even the mid-tier players are bored when we're at the middle of the month because every month we do the same things, but with different ennemies and different nodes.
All these hours of game for the exactly same rewards than last year !
Nowadays, we need more 6 star shards, more T2A catalysts, more 5 star shards, more T5BC, ...
Just a simple example --> If we don't pay, we don't have sig stones... How is it possible ?!
This event could have been a new departure with improved rewards to encourage the whole community to stay and continue to play...
I think there is a rather simple step that could be taken that would go a long way to help resolve these issues which would be to create a new difficulty level for quests.
And why, exactly are you excluding end game players in side events? We've heard that having the Cav title will give us access to bigger and better rewards but outside of some offers the new calendar is the first actual benefit from getting that title. Where's the Cav difficulty events or arenas? Keep those who've invested the most time (and in many cases money) in the game.
I find a lot of complaints counter-productive, which is why I don't support them. I could be wrong, but I still have to call them like I see them. For example, I've repeatedly explained my position on in-game monetary offers. A lot of people complain they contain poor value. I believe that this is good for the game, because high value cash offers devalue gameplay value. So demanding that they contain ever increasing value is to me damaging to the game.
And while I think there's a lot of ways to improve the rewards in the game, the constant complaining about how the rewards aren't "relevant to the meta" are I believe completely overlooking how games like this are developed. Rewards are not a point in time thing. Rewards, even when it doesn't appear so on short time scales, are a rate thing. Rewards do go up constantly on long time scales, and that rate is very tricky to control, because it is very difficult to reduce. The more rewards the game gives out, the quicker it has to simply obsolete those rewards by introducing higher tier ones. A lot of people complained about the introduction of 6* champs. A lot of those very same people demanded higher rates of 5* shard acquisition and faster rank up resource rewards. Those two are connected: one ultimately caused the other. This was something I actually predicted significantly before it happened, because it is a design inevitability.
That doesn't mean there's no room for adjustment or review, but I see no nuance to the complaints at all. I see people saying the rewards are bad, getting worse, and it will be the quick death of the game. Maybe somewhere in there is a valid point about rewards, but I would never willingly stand by and hand the keys to the game to someone with that point of view. In my opinion, *that* would be the quick death of the game.
I want a fun game that improves over time at least as much as you. I've been offering criticism and feedback since almost the beginning. But I don't claim to be representing anyone but myself and I don't take credit for bringing back the Sun in the morning.
If you find my standard insulting because you find the rewards par or above par than tough. Me and others on the forum and beyond disagree with you completely and I'm giving constructive criticism on it. Also, I disagree that complaining doesn't help because Kabam cannot figure out what we want on their own, they invite the feedback both positive and negative. Which is why I got selected for numerous survey's regarding summoner sigil for an example. Lets agree to disagree on this one.
It would be appreciated if sometimes you put customer enjoyment over making money.
I Will just leave this here. I did in fact try my best to give constructive feedback and ideas.
Please do bear throughout the entire thing 1/2 is side event and 2/2 is community event.
The milestones rewards for the community challenge aren't very exciting.
based on numbers I've seen it seems 250 million is the average fights completed per week.
this event is 4 weeks long and has 5 milestones so if each milestone takes 250 million it means players would have to be more active to achieve the last milestone. Why would players try to achieve the last milestone ?
most alliances running map 5-7 have the resources to run those maps anyway. Its hardly an exciting incentive and we have had free AQ maps throughout the year and usually have it several times throughout the year for various reasons. The top Milestone should of at least been something super exciting like access to a special event where you face off against all members of the fantastic 4 and Dr Doom etc for some fantastic rewards, maybe the 2 * arena for a 5 star crystal etc.
Also in general the side events have been a real grind. you have the EQ, the side quest, AQ, AW, Arena. that's a lot of time grinding away in a game each month.
for the past 4 months the side quests have looked like such
July - Grinding Side Quest
August - Grinding Side Quest
September - Grinding Side Quest
October - Grinding Side quest
and now next month its the same but you seem to be getting less in the rewards. The last decent side quest i can remember was probably the Alantian rifts.
just feels like you have run out of ideas for fun events and for me the game is just getting boring.
Last year October we had the lil symbiode event which was super fun.
This October was underwhelming to say the least and quite frankly boring.
Also don't we usually get a special Halloween Calendar normally ? I seem to remember a Spooky crystal
Oh wait its just been moved to be given after getting the community milestone
Whenever the community reach a milestone, they unlock one of the events you mentioned and get a nice little reward for reaching the milestone.
That has been going on a lot lately. I'll be completely honest. It feels as if Kabam is being intentionally greedy, dangling a carrot over our heads and shelling out minimal rewards for a lot of time and effort. That is the part that is insulting. But the most frustrating part is that Kabam seems to lack positive consistency. We will have one month of great rewarding content followed by numerous months of unfulfilling, exhausting content. Players are beyond frustrated, and that isn't good.
I understand that offering rewards and items to a large group of players, each with varying skills, resources, and needs can be a daunting tasks to satisfy everyone. I also realize that Kabam cannot just give away everything for free. Here are my suggestions t help make MCOC a more enjoyable experience for everyone:
IF you want to go the rank up rewards route a 1.5 fully formed t2 alpah and a good chunk of t5 basic. I would say 11250 for a community wide event is not unreasonable. That is 25% of a t5 basic and would definitely hear no complaints and get excitement that would invite players to want to play more to get those rewards.
A few months ago Kabam stated that they would make "5stars more available". This could be a great opportunity for that, but they missed it.
When a lot of the new content demands specific champions (for example, Mr. Sinister on act 6 and a bunch of other quests), it's pretty disappointing that you have to spend a long time to earn a 5* cristal just to triple your Groot...