**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
15.0 Alliance Wars Update Discussion Thread
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Comments
Now there's no penalty to stop them from chucking money at the war to kill our defenders and bosses which happens enough as it is now you're rewarding them.
You say it's because of defeat and i call bs i say it's revenue since you're encouraging spending since there's still no reliable way to get potions or revives ( which are overpriced) in the game without spending money or precious glory or loyalty.
You need to upgrade rewards, add more attackers and add more defenders otherwise I can see this not working an getting severely criticised by your player base which is already less than thrilled at you in the first place and some of this really ticked off more of them.
Making sweeping changes without fixing your game and just ignoring us isn't a really good idea and will likely come back to haunt you
you could twist it however you want, but the way you are answering these questions, you think we are all stupid. Even if you max out at 15 items, you rarely use it. I NEVER use items in wars and we are always around tier 6-8 in wars. Even though we spend some $ we are not BIG spenders. We rarely use revives in war. Alliances with big $$ now are going to max out their 15 item use every single time. Where is the advantage here? You are now encouraging item use. There is no way you could twist that into saying there is not a clear advantage for big spenders. No matter how much skill we have now, if we run into an alliance with a fat wallet, we lose. With defender kill points, spenders would have to hold back from item use at times even though they had the $$.
LOL!!! What this means is that you haven't tested the two most powerful energy damage champs in the game yet to see if they're affected by your new update?
Glad to see Limbo is still a unit sucker
Now, as for the 5 mini bosses, have given any thought to increasing the AW attack teams to 4? Fighting 6 Dormmamu/Magik will be freaking insane!
I'm sorry, but I don't get what you mean. We just told you how Enhanced Energy affects these two Champions.
Spend more to win and get the same crappy rewards!
They useful in AW. Would show you the class of the champ you about to fight. So I don't take for example DrV into a science battle.
That might have been the "goal" but it's not the "effect" and it really doesn't relate to reality. First, it's rare that people are playing the "don't die" game when they have "2 perfectly good attackers still there." If you have 2 attackers left at a miniboss or boss, you are probably in decent shape already and not worrying about the defender kill score. The "don't die" issue usually comes when the alliances are extremely close in explore and trying to figure out if the reward of an extra tile is worth the risk of giving opponents more points. It doesn't usually come at the bosses or minibosses. Now, there is no risk. Just spend away and take the tile. The change literally only does one thing--ensures the alliance that will spend more items will win even more wars.
Isn't that the whole point of AW? If I die, I should be penalized for it. It doesn't make me stop playing if I die once. If an alliance gives up 200 death kills, then they deserve to lose. And you saying that it's not intended to make us use more items may be true, but that's exactly what it's going to do. Whoever has the bigger wallet will win. An alliance war can be tied at 90% exploration but 1 alliance can now give up 300+ death kills and still win the AW if they have a more diverse defender placement? How is this skill based? Please I'm dying to know...
@Kabam Miike
It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
I really hope this is true miike, because im pretty sure you have not missed the daily threads about Magik and her Limbo. I still think the main problem is dex buff refreshing and fueling MD than Magik and her Limbo itself but whatever, you made it clear that crit buff is not being removed from dexeterity. Listening to community feedback has never really been Kabams thing..
also, thanks for having us fight more dormas and magiks as bosses, its always a blast. and the move to remove scoring from defender kills? brilliant, just brilliant. /end sarcasm.
1) Has synergy been fixed in the new AW yet? Will synergy finally work for defenders?
2) With the ability to see class of the opponent, will you be refunding the units spent on the class mastery cores used to unlock the variant classes in the utility tree?
The new Map is designed to mean less waiting for other players to clear your path, meaning that you don't need to rely on or bug other members of your Alliance to clear a Node for you quite as often.
No you said it "shouldn't" How about you go back to the team and ask because Limbo is energy damage.
Can you please get the information to us ASAP? Make sure they know that their ideas of good nodes and our ideas of good nodes tend to vary wildly, and the more time we have for everyone to discuss things, the better for everyone involved.
Especially clarify the Increased Energy Damage Nodes and their interactions with Limbo/Coldsnap. That doesn't require a full rundown on every node as you have already spoiled it. But it obviously is very important to know.