@Kabam Miike how are we suppose to know how “the community” is doing???
Now that the event is actually here, some of you guys might want to take a quick look at the Special milestones. They aren't too bad, you know:
Words from Seatin.
@Kabam Miike how are we suppose to know how “the community” is doing??? Hey there! As we mentioned in the original post "We’ll be sending in-game messages to inform you all on the running total, and upcoming content that you can unlock!"
If all 180 fights for the milestone for Heroes, Villains, and Mercs are completed by 1,388,888 people we will hit the first milestone. I just did the math. I know I still need to finish the 5th milestone for Villain and 3-5 milestone for merc.
Does "if you're controlling a champion" mean that fights with auto-fight turned on will not count towards the goal?
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey. But they can cater to everyone, they have many times in the past. They have progression based titles that they could have broken down real REWARDS(crystals, shards & rank up materials), instead of a (not great) resource mgmt tool, some boosts, gold and free AQ that "applies to all." But is doesn't apply to all, maybe 5% of the playerbase will play more because of these rewards, maybe 10%. But most here aren't excited. Kabam could have easily gotten 90-95% of the active playerbase to be excited & play more to reach decent, non game breaking progression-based rewards. This is fact and not conjecture. The rewards for last years Nov 2018 event was better than now. There's no way to get hype for an event that is more than a year behind in rewards. My hope is the Var 4 and 6.3 are exceptional. It worries me a bit the way most a talking about it. I don't even see the usual bunch aggressively defending Kabam which is more than odd. I think what you're referring to is the Champion's Clash, which was a special High Difficulty Challenge Quest, and not a Side Quest such as this. It was, at the time, one of the most difficult challenges that we had ever introduced. It consisted of 2 Chapters: The first of which was accessible, but difficult for most Mid-High Tier Summoners.The second was a very difficult quest that was a challenge even for our top end players. You can take a look back at that Quest here, and the reaction that it garnered in the following pages: https://forums.playcontestofchampions.com/en/discussion/109351/announcing-the-champion-s-clash/Challenge Quests are not the same as Side Quests. They are special occurrences that happen from time to time. In fact, we recently did a Content Creator Boss Rush in September that was significantly easier and contained a 5-Star Crystal as the reward. That would be a more apt comparison. I think you're missing the entire point. The perception of these events is that they are pretty disappointing. They are grindy with very little pay off. The free AQ week only matters if you're doing maps 5-7. The Invasions cost energy in an already bloated month for content(new EQ and 6.3) and don't offer that much in terms of rewards. You wouldn't even get a full 5* from doing the grind every day. You have two events running and I get why you chose to do daily events. It'll help the total number of fights go up faster theoretically. The issue with that is the rewards have to be worth doing to grind them daily. I guarantee you that Halls of Healing and Halls of Fortune would be much more appreciated than this side quest which looks like an energy drain for "meh" rewards. This is coupled with special event let down, 6.2 being not well received, the new calendars being minimally better. The perception from your players is that you are doing the minimum to make us happy. This is the culmination of a year long event and you received a very tepid response. That isn't good. I have not missed that point, and have made sure we've conveyed that to the entire team. I've had a lot of conversations with lots of different members of the Community about it, and I definitely get it. I'm not saying that you guys don't have a point, but I do want to differentiate Side Quest content from regular month to month side Quests.I will argue that we never do the Minimum. Every month we do our best to bring you guys something new, or different, or exciting. Rewards are a big part of that, and I agree that not everybody is going to be excited about every reward, and that balancing rewards and difficulty for an entire community that has such varied levels of progression is always extremely difficult.Very late game players are the one group that we don't lump in with everybody else, but have been tailoring content for throughout the year in the form of Back Issues Variant Difficulties, the addition of Alliance Quest modifiers (more information on those coming soon), Act 6, and other challenges.
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey. But they can cater to everyone, they have many times in the past. They have progression based titles that they could have broken down real REWARDS(crystals, shards & rank up materials), instead of a (not great) resource mgmt tool, some boosts, gold and free AQ that "applies to all." But is doesn't apply to all, maybe 5% of the playerbase will play more because of these rewards, maybe 10%. But most here aren't excited. Kabam could have easily gotten 90-95% of the active playerbase to be excited & play more to reach decent, non game breaking progression-based rewards. This is fact and not conjecture. The rewards for last years Nov 2018 event was better than now. There's no way to get hype for an event that is more than a year behind in rewards. My hope is the Var 4 and 6.3 are exceptional. It worries me a bit the way most a talking about it. I don't even see the usual bunch aggressively defending Kabam which is more than odd. I think what you're referring to is the Champion's Clash, which was a special High Difficulty Challenge Quest, and not a Side Quest such as this. It was, at the time, one of the most difficult challenges that we had ever introduced. It consisted of 2 Chapters: The first of which was accessible, but difficult for most Mid-High Tier Summoners.The second was a very difficult quest that was a challenge even for our top end players. You can take a look back at that Quest here, and the reaction that it garnered in the following pages: https://forums.playcontestofchampions.com/en/discussion/109351/announcing-the-champion-s-clash/Challenge Quests are not the same as Side Quests. They are special occurrences that happen from time to time. In fact, we recently did a Content Creator Boss Rush in September that was significantly easier and contained a 5-Star Crystal as the reward. That would be a more apt comparison. I think you're missing the entire point. The perception of these events is that they are pretty disappointing. They are grindy with very little pay off. The free AQ week only matters if you're doing maps 5-7. The Invasions cost energy in an already bloated month for content(new EQ and 6.3) and don't offer that much in terms of rewards. You wouldn't even get a full 5* from doing the grind every day. You have two events running and I get why you chose to do daily events. It'll help the total number of fights go up faster theoretically. The issue with that is the rewards have to be worth doing to grind them daily. I guarantee you that Halls of Healing and Halls of Fortune would be much more appreciated than this side quest which looks like an energy drain for "meh" rewards. This is coupled with special event let down, 6.2 being not well received, the new calendars being minimally better. The perception from your players is that you are doing the minimum to make us happy. This is the culmination of a year long event and you received a very tepid response. That isn't good.
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey. But they can cater to everyone, they have many times in the past. They have progression based titles that they could have broken down real REWARDS(crystals, shards & rank up materials), instead of a (not great) resource mgmt tool, some boosts, gold and free AQ that "applies to all." But is doesn't apply to all, maybe 5% of the playerbase will play more because of these rewards, maybe 10%. But most here aren't excited. Kabam could have easily gotten 90-95% of the active playerbase to be excited & play more to reach decent, non game breaking progression-based rewards. This is fact and not conjecture. The rewards for last years Nov 2018 event was better than now. There's no way to get hype for an event that is more than a year behind in rewards. My hope is the Var 4 and 6.3 are exceptional. It worries me a bit the way most a talking about it. I don't even see the usual bunch aggressively defending Kabam which is more than odd. I think what you're referring to is the Champion's Clash, which was a special High Difficulty Challenge Quest, and not a Side Quest such as this. It was, at the time, one of the most difficult challenges that we had ever introduced. It consisted of 2 Chapters: The first of which was accessible, but difficult for most Mid-High Tier Summoners.The second was a very difficult quest that was a challenge even for our top end players. You can take a look back at that Quest here, and the reaction that it garnered in the following pages: https://forums.playcontestofchampions.com/en/discussion/109351/announcing-the-champion-s-clash/Challenge Quests are not the same as Side Quests. They are special occurrences that happen from time to time. In fact, we recently did a Content Creator Boss Rush in September that was significantly easier and contained a 5-Star Crystal as the reward. That would be a more apt comparison.
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey. But they can cater to everyone, they have many times in the past. They have progression based titles that they could have broken down real REWARDS(crystals, shards & rank up materials), instead of a (not great) resource mgmt tool, some boosts, gold and free AQ that "applies to all." But is doesn't apply to all, maybe 5% of the playerbase will play more because of these rewards, maybe 10%. But most here aren't excited. Kabam could have easily gotten 90-95% of the active playerbase to be excited & play more to reach decent, non game breaking progression-based rewards. This is fact and not conjecture. The rewards for last years Nov 2018 event was better than now. There's no way to get hype for an event that is more than a year behind in rewards. My hope is the Var 4 and 6.3 are exceptional. It worries me a bit the way most a talking about it. I don't even see the usual bunch aggressively defending Kabam which is more than odd.
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey. But they can cater to everyone, they have many times in the past. They have progression based titles that they could have broken down real REWARDS(crystals, shards & rank up materials), instead of a (not great) resource mgmt tool, some boosts, gold and free AQ that "applies to all." But is doesn't apply to all, maybe 5% of the playerbase will play more because of these rewards, maybe 10%. But most here aren't excited. Kabam could have easily gotten 90-95% of the active playerbase to be excited & play more to reach decent, non game breaking progression-based rewards.
I for one am pleased that they have done this but no matter what, they cant cater to everyone. Everyone is at different stages in the game, but progress on their own terms. Not when everyone tells them too. I think that's the whole point they are trying to convey.
I believe that a community wide event should have these milestones.250mil 25 phc500mil 25 3* crystals750mil 5 4* crystals + 2 4* awakening gems1bil= 1 5* crystal + 1 t2alpha + 15k t5basic shards1.250 bil= 5* awakening gem + 5k 5* shards+15k t5basic shards.1.5 billion= 5k 6* shards+5k 5* shards+25 cavalier crystals1.750 billion= 5k 6* shards+1 5* feature champ+5 t2 alphas+1 fully formed t5basic2 billion = 6* featured championJust something to entice all players to work together. Plus kabam getting more players in game along with all the $$$ they'll get in the process.Kabam: if your great to the communityThe payout will be more beneficial and offer buys will increase.
This is what i get when i try to trade up potions. Even restarted the game