Cael_Enix wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. Hey Miike, Any update on the detect masteries? A lot of class cores and loyalties were used to unlock them at various level...considering everyone gets them for free now what will be the future for these? Possible Suggestion: Detect Masteries become Hidden Masteries and will prevent your AW opponent to see the class of that opponent...just a thought. Thanks for all you do!
Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now.
Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing?
Immortal wrote: » Well... that's if arc overload will even proc, and whether there are heal blocks on the node. Remember champs like civil warrior (recently updated) magneto and such reduces ability accuracy. Furthermore, assassin and pacify also can prevent it from proc. Recent champs like yongdu heal blocks, octopus heal blocks while he heals, punisher automatically heal blocks... the list go on and on ...
Immortal wrote: » I'm talking about us using iron man / ultron against the crapload of tech champs that were added recently. It makes sense now why these recent champs all have some sort of heal block.
Linebackerrecon wrote: » @Kabam Miike can you please walk people through what the basis for this feelings statement you said earlier? Is there some sort of metric/data your company is using to make this statement? (Such as were there in game surveys to gather this feelings based data). I am not trying to be flippant just genuinely curious. I think explaining the basis for some these statements may help at least some people understand the reason in your companies decision making process, which could help alleviate some people concerns (not all obviously...some people will always complain). Making a statement based on perceptions of feelings is pretty hard for people to understand your reason for a decision and if data exists it may go a long way with some
TBJ1118 wrote: » Ok so now I seriously am fed up with all this whining "oooh the want us to spend". First of all, this is a COMPANY not a charity. You are playing for free, of course they try to increase their revenue. In any case the statement doesn't hold, as there are currently many ways to play for free at top levels. I am a non spending 350k player in AW1 and AQ top 50. You get 6kpotions from the glory store, revives as well, units from arena, what the hell do you guys complain about??? I can't stand this whining. Second thing, in anything this reduces items usage. Just bring in a duped ironman or ultron, and kill the boss in 20 fights, even with nodes on, stop the fight at 50% life, timeout and repeat. Indeed @Kabam Miike I would like to stress the point that taking out defenders kills basically favors those who have regen champions such as ironman or ultron, and allows to pause-quit or timeout and restart the fight without any drawbacks. I don't know whether you guys considered that, it looks like a problem to me. Thanks
vikky89 wrote: » TBJ1118 wrote: » Ok so now I seriously am fed up with all this whining "oooh the want us to spend". First of all, this is a COMPANY not a charity. You are playing for free, of course they try to increase their revenue. In any case the statement doesn't hold, as there are currently many ways to play for free at top levels. I am a non spending 350k player in AW1 and AQ top 50. You get 6kpotions from the glory store, revives as well, units from arena, what the hell do you guys complain about??? I can't stand this whining. Second thing, in anything this reduces items usage. Just bring in a duped ironman or ultron, and kill the boss in 20 fights, even with nodes on, stop the fight at 50% life, timeout and repeat. Indeed @Kabam Miike I would like to stress the point that taking out defenders kills basically favors those who have regen champions such as ironman or ultron, and allows to pause-quit or timeout and restart the fight without any drawbacks. I don't know whether you guys considered that, it looks like a problem to me. Thanks Issue is not about spending, its about not rewarding skill. There should be some kinda of penalty if you die on a node. When matched up against a big spending alliance other ally had a chance of a win by virtue of their skill n defense kills. This prevented abusing regen champs by the method u mentioned above. Now with defense kills gone its all about who can spend big on potions.
SubTypical wrote: » You guys have brought on more and more mods over the past few months. How come we don't see any increased interactions here? Always the same...respond to the first few select posts in unpopular threads, then crickets. Seems the only thing these mods were brought on for was to close out threads.