What times are people putting up for legend runs these days?I probably have no chance on a pixel 3 XL Android with 5/65 Blade
Hurray! Let's all rejoice in celebrating the 2 year anniversary of Uncollected rewards!
During 4 seconds I had the hope you'll introduce a cavalier difficulty...
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
I was just in the Master Quest, chapter 1, play#2.. With She-hulk as boss.. her indestructible buff last indefinitely... is that a bug? If not, any insight on how to deal with that is greatly appreciated..first timer here!
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time. Jumped/scaled, tom8o, tomahto,
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!!
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!! Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!! Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6 I could just go in that chapter and fight the first fight instead of waiting till the boss to practice
Is there way to get beacons to trade fantastic four profile pic
Instead of releasing cavalier difficulty you guys decided to take nodes from other chapters of Act 6 knowing half the community hasnt gotten that far in Act 6...brilliant choice.....NOT!!!! Use it as practice of hard nodes in easy content, it's great for people who haven't done act 6 I could just go in that chapter and fight the first fight instead of waiting till the boss to practice Not sure which node you're speaking about specifically, but if it's lifecycle there's an entire lifecycle path in 3.1 in this EQ. Sounds like a much better place to practice than dealing with Act 6 100-200k+ healthpools and 10-20k attack ratings.It's not really all that difficult honestly