I spend 1000 units and still I was unable to take him down I'm done pissed off
I want to beat up galactus with iron patriot
What if I don't want to attend the trial? you will be held in contempt of court.Fortunately for me, I have nothing BUT contempt for this court!(cookie to who ever gets the reference) Is it from a movie or tv show?
What if I don't want to attend the trial? you will be held in contempt of court.Fortunately for me, I have nothing BUT contempt for this court!(cookie to who ever gets the reference)
What if I don't want to attend the trial?
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time. Jumped/scaled, tom8o, tomahto, If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false.
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time. Jumped/scaled, tom8o, tomahto,
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time.
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty.
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old
What I think would be a good idea is to increase how many 5* shards are gained each month for Heroic (from 1000 - 1500 or 2000) and then do a rework based on the current status of the game for Master and above rewards appropriately. I'm working on putting together a document with some changes I think would be helpful. The reason for the increase in 5* shards is obviously 6*s are all the hype and I have a feeling sometime next year we will see 7*s.
they actually did a change: the Easy difficulty doesn't have the reduced energy cost anymore... why? was this change really necessary? -.-
If you can 100% the top level of difficulty it should automatically finish the lower ones for you honestly.
Wish the EQ story are had an ending though... Find the last few EQs haven't really ended... After the fight there are just rewards instead of things being tied up. Think the last one I can remember is the DH/ NT one which introduced silver surfer and the beacon.
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time. Jumped/scaled, tom8o, tomahto, If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false. Pot meet kettle.Yes, I should have said "stepped" instead of 'scaled" To be clear: I believe we were actually saying the same thing, though you appear to have gotten caught up in the wording. I realize we are communicating via text and my original post did not provide sufficient context for you to infer what I meant by "scaled," so your incorrect inference is understood.
Kabam Miike said:"How do I get the Legends Title associated with Master Difficulty?The Legends Title and rewards will be given to the 100 players who 100% explore HEROIC AND MASTER difficulties in this Event Quest the fastest. Just like recent Event Quests, this Quest will take advantage of the Time Attack system we’ve put in place for our Monthly Quest Legends Program. This means that the players that completely explore Heroic and Master difficulty the fastest within the first 2 weeks of the Event being live will win the Title."Does it mean that time span is increased to 2 weeks for LEGENDS TITLE for December monthly event?
I spend 1000 units and still I was unable to take him down I'm done pissed off Really?I used 2* ronan for UC silver surfer..
Disappointment.Difficulty have been scaling up in 2 years but rewards are not. This is the new Cavalier mod with uncollected rewards, so sad and boring.Same old scaling up? we must be playing different games Yes, the difficulty has scaled up over the 2 yrs it has existed. It has not, however, kept pace with roster growth over that time, resulting in a net stagnation/decrease in difficulty. Difficulty is somewhat higher than when UC was first released, but I wouldn't say it has scaled up over the past two years because I haven't perceived a net overall increase in difficulty for over a year. It has gone up and down but the average difficulty has remained mostly the same. Once you factor in the additional lanes being buffed with higher tier node buffs, that represents most of the overall increase in difficulty over the entire existence of UC difficulty. It would be more accurate in my opinion to say that UC difficulty jumped upward once when they made higher tier lane buffs more prevalent, then to say it has continuously increased over time. Jumped/scaled, tom8o, tomahto, If you're incapable of any nuance, then the non-nuanced response is: your statement that UC has "scaled up" over the last two years is objectively false. Pot meet kettle.Yes, I should have said "stepped" instead of 'scaled" To be clear: I believe we were actually saying the same thing, though you appear to have gotten caught up in the wording. I realize we are communicating via text and my original post did not provide sufficient context for you to infer what I meant by "scaled," so your incorrect inference is understood. No, that's still wrong. And would be wrong for any synonym intended to mean "producing the general trend of increasing over time." And I find it no small amount of amusing that in trying to portray me as being "caught up on wording" you seem completely distracted by the relatively irrelevant use of synonym, and completely unaware of the actual problem, which was whether you can say anything about difficulty changing over time. Over time it has gone up and down. And the trend has been more downward than upward over timescales of a year.A lot of people seem focused on "Act 6 nodes" but in point of fact I think this month is still not harder than the peak of difficulty from over a year ago. It probably peaked last year in the fall, in the general vicinity between August (with the Adaptoid miniboss in Enter the Cabal) and November (with the Champion boss in Brawl in the Battlerealm). The general trend in difficulty has been downward ever since, and many posters this year commented on how much easier the monthly quests had appeared to be, with threads commenting on this as recently as a month or two ago. The only speed bump in that trend so far has been Dr. Doom, and even he was not as hard, relatively speaking, as those bosses were back then. No one was starting multipage guides on how to defeat Dr. Doom, as was the case with the bosses from last year.
Wow Kabam!!! Immune to all debuffs, Powergain, Lazarath and Power shield all on a Boss Aegon in the uncollected quest. Absolutely ridiculous difficulty. Cant stun him, cant do damage except for specials, he regenerates over and over when you knock him out so he does not die. I was playing it and realized how ridiculously difficult it is. Getting extremely fustrated to the point I was yelling at my phone. I refuse to put myself through that. Is this how you want us to feel about your game. You want it to completely stress us out? You are going too far with these nodes. Stop trying to make money off of us summoners by increasing difficulty. You can make plenty from offers. Stop ruining the game with these kind of nodes. There is a fine line between challenging and completely fustrating. I would t even play it this month because of this and makes me start to question my desire to even keep playing this game. Just my 2 cents.
The node is not hard. Read and learn how to handle it instead of just trying to brute force your way through it.
If I may use an example from here.
If I may use an example from here. Oh, you need pictures. Okay, if that will help.Calling this a trend would have gotten you an immediate D- from me from any class I ever graded.Once you account for the early rise in difficulty when they expanded nodes to all paths, and you correctly account for the backloading of difficulty into bosses and minibosses (which disproportionately represent the actual difficulty of the maps) this is the actual long term trend in difficulty:The nodes have been arguably gotten more difficult over time, but that effect has been completely swamped by the difficulty of bosses, which have generally been getting less problematic for a long while now.