All I wanna know is, based on early predictions for now. Does Ægon seem like the best champion for the Abyss? Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits Interesting. Kinda made my G2099 useless because you can't ramp her. So, 240 hits with a 5/65 right? So, if I die 4 times with Ægon, I still carry over the combo and get 999 hits. Correct e if I'm wrong. I use a translator.
All I wanna know is, based on early predictions for now. Does Ægon seem like the best champion for the Abyss? Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits
All I wanna know is, based on early predictions for now. Does Ægon seem like the best champion for the Abyss?
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves The goal is never to Annoy our players. This is an ongoing theme, and whether somebody likes it or not, it adds to the atmosphere of the Labyrinth and Abyss. It's a Maze, and it's supposed to be hard to find your way around.
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves
All I wanna know is, based on early predictions for now. Does Ægon seem like the best champion for the Abyss? Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits Interesting. Kinda made my G2099 useless because you can't ramp her. So, 240 hits with a 5/65 right? So, if I die 4 times with Ægon, I still carry over the combo and get 999 hits. Correct e if I'm wrong. I use a translator. It will take more than 4 with aegon, he can only carry over 180 hits per fight, so it will be in the middle of fight 6 he hits 999, guilly will be practically useless
What's the stance on Abyss of Legends and mercs?Are hundreds of legit grinders going to lose out on Legends rewards to the same Mercs that run half the endgame Whale accounts or are Kabam actually going to put their foot down on this one?Cheers As you know, we can't discuss what actions we take, or how we find players that are using nefarious means to beat content, but we're always working to improve them.The short answer is that we're aware that some might try and use Mercs, and we will not hestitate to Ban those players permanently.
What's the stance on Abyss of Legends and mercs?Are hundreds of legit grinders going to lose out on Legends rewards to the same Mercs that run half the endgame Whale accounts or are Kabam actually going to put their foot down on this one?Cheers
Hullo, question, are all 7 “brands of the abyss” present on each path of this quest?So essentially, 85,000 damage cap throughout the abyss?Also - please don’t “lock the map.”This is genuinely the worst possible feature that has ever been present in this game. Sorry for the slow response, I had to track down the Answer. Yes, All 7 Brands of the Abyss will be on every fight. Thank you for the response @Kabam Miike I'm sorry to see everybody attacking you as if you designed this quest. I feel like sometimes people forget that Miike is a PR employee for Kabam, and doesn't make the decisions in regards to whether the map is locked, combo/damage cap, etc."Don't shoot the messenger" folks. There's a way to relay dissatisfaction without being rude.That being said, I do really hope you relay to the designers how LITERALLY every single player in the entire community finds the locked map & "combo cap" to be nothing but an obvious cash grab.My suggestions - 1) Don't lock the map. Seriously, I can't stress enough how unproductive this is. All this does is force people (yes, force) to use third party sites with maps of the content. Instead of "locking" the map, make all of the fights hidden - just like they are in Labyrinth. This way, players can see where they are going without having to use a map. This, of course, isn't as nice as just having an open quest with nodes available, but if they want to keep this quest a mystery, at least there's some sort of consolation to allow players to see where they are going.2) Please - PLEASE - come up with a way to "pause" the fall of the Skirmish/Warfare charges. For example, "The drop of charges is paused for 8 seconds each time the defender is knocked down," or something of the like. This will not only reward skill, but also make the fights POSSIBLE to be done with current (advanced) rosters.The damage cap also makes me a little sad. But it's something that we can live with - I just was looking forward to finally opening up Proxima to her full potential.I personally have 17 Rank 5 champions, and 1 Rank 2 - Masters AW/Map 7x5 AQ - and with the way this content seems to be developed, I don't see it possible to even think about initial completion without "spending." I feel like this shouldn't be this way.I appreciate your time, and would love it if this was relayed to the team.P.S. please buff daredevil.
Hullo, question, are all 7 “brands of the abyss” present on each path of this quest?So essentially, 85,000 damage cap throughout the abyss?Also - please don’t “lock the map.”This is genuinely the worst possible feature that has ever been present in this game. Sorry for the slow response, I had to track down the Answer. Yes, All 7 Brands of the Abyss will be on every fight.
Hullo, question, are all 7 “brands of the abyss” present on each path of this quest?So essentially, 85,000 damage cap throughout the abyss?Also - please don’t “lock the map.”This is genuinely the worst possible feature that has ever been present in this game.
I don't understand how any of these fights could be completed in one go. Unless the plan is to force using multiple revives on every single fight regardless of how well you play.
How does Brand of the Abyss V function with challenge rating? I vaguely remember challenge rating but might need a better explanation on how that node will work.
CR -> star & rank10 -> 1* r120 -> 1* r2 / 2* r130 -> 2* r240 -> 2* r3 / 3* r150 -> 3* r260 -> 3* r3 / 4* r170 -> 3* r4 / 4* r280 -> 4* r3 / 5* r190 -> 4* r4 / 5* r2100 -> 4* r5 / 5* r3110 -> 5* r4 / 6* r1120 -> 5* r5 / 6* r2
So basically you can only get in 200 hits at a time thanks to brands V and VI cuz after they go permanently unstoppable AND unblockable the fight is over
I agree with DNA and others that locking the camera to create a "maze atmosphere" is not worth the annoyance and headache it will cause for everyone who attempts the Abyss. Yes, it means the community will have to work together to create the map and paths but after that all it does it force players to track their path progress outside the game which removes the mystery of the maze anyways.
While I am very excited to see this, I have to say that I’m extremely disappointed with the decision to add a damage cap to the content. If these are the highest health pools we’ve ever seen, their size alone should be challenge enough, a damage cap ruins the aspect of threat.
So basically you can only get in 200 hits at a time thanks to brands V and VI cuz after they go permanently unstoppable AND unblockable the fight is over I have a feeling She Hulk might be an option to reach long matches. She’ll die at 240 hits as well
So basically you can only get in 200 hits at a time thanks to brands V and VI cuz after they go permanently unstoppable AND unblockable the fight is over I have a feeling She Hulk might be an option to reach long matches.
While I am very excited to see this, I have to say that I’m extremely disappointed with the decision to add a damage cap to the content. If these are the highest health pools we’ve ever seen, their size alone should be challenge enough, a damage cap ruins the aspect of threat. I'm not sure how important the damage cap is in the grand scheme of things. The Skirmish and Warfare brands seem to be functioning a bit like enrage timers that kick in at about 120 and 240 hits (depending on your CR). If you can hit the 85k damage cap consistently you can deal about ten million points of damage in 120 hits and twenty million in 240 hits. The cap seems less about slowing the players down and more emphasizing consistent damage over short burst damage.
I wonder if the unstoppable and unblockable when warfare charges deplete are passive effects or active buffs. If they are buffs some champions could get rid of the unstoppable and you'd only have to deal with unblockable, but if they are passive could she hulk get rid of them despite increased AA and play perfectly?
I wonder if the unstoppable and unblockable when warfare charges deplete are passive effects or active buffs. If they are buffs some champions could get rid of the unstoppable and you'd only have to deal with unblockable, but if they are passive could she hulk get rid of them despite increased AA and play perfectly? My suspicion, and this is only a guess, is that both effects will be node effects that are not buffs or passives, and thus impossible for the player to remove or prevent with any normal champion ability. If they were effects with ability accuracy that would be too easy to prevent and if they were buffs it would be too easy to stagger or nullify them.