How Would You Buff A Character In One Sentence.
Scopeotoe987
Member Posts: 1,556 ★★★★★
Hey guys so I’ve been thinking about this and well I got a few ideas of one sentence changes that rework a character to fit more into the contest. For example here’s Black Bolt, Diablo, and Howard The Duck.
Black Bolt: Awanked ability allows him to gain buffs every 5 seconds over the fight and each one of those buffs get 10% stronger each time one is placed on Black Bolt to a maximum of 10 of each buff.
Diablo: Remove persistent charges and have unlimited use of potions.
Howard The Duck: Sp1 ability can be used up to 10 times each battle, armor ups and fury’s are passive, as well as fury’s having 100% potency and 15% more chance to generate on hit, and his passive buffs never fall off unless struck by a combo.
Black Bolt: Awanked ability allows him to gain buffs every 5 seconds over the fight and each one of those buffs get 10% stronger each time one is placed on Black Bolt to a maximum of 10 of each buff.
Diablo: Remove persistent charges and have unlimited use of potions.
Howard The Duck: Sp1 ability can be used up to 10 times each battle, armor ups and fury’s are passive, as well as fury’s having 100% potency and 15% more chance to generate on hit, and his passive buffs never fall off unless struck by a combo.
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Comments
Moon knight: refreshing a bleed within 2seconds after it is triggered increases the damage of the bleed by a stacking 20% flat to a maximum of 200%.
Black bolt: As his combo meter increases, bb gathers his energy into his fists so every 15th hit is a master blow which deals increased damage and stuns the opponent for 2 seconds
"Groot buffs increased potency by [x]%"
memory buff , holding block or heavy saves it and triggers all saved buffs after each special activation + bleeds on basic crit mediums
- Dr.strange - sp2 triggers next phase on current active phase and doubles duration of both active phases,100% chance to trigger effects on sp2, (also kabam specify amount of how much fury, crit DS gains)
- Hela - unstoppable and 2000 physical resistance while charging heavy
- Electra - guranteed critial hits on mediums and special attacks on bleeding or armour broken targets
- superior ironman - trigger power gain buff every 9 seconds + incinerate and shock debuffs deal no damage .100% chance on armour breaks on specials
- Anihilus - permanent stifles on sp3 (sp2 removes them,stifle also reduce passive powergain effects
- deadpool xforce - double powergain 60%+ 30% and if deadpool has completed his dance once in fight trigger passive fury increasing his attack by 100%+ after rainbow of power
- iron fist - 15% chance to nulify buffs on medium atttacks and put stagger on low attacks , heavy attack = chi attacks passively stuns opponent disorienting by disrupting the chi reducing ability accuracy by 50% for 3 seconds
- Loki - cold ,frost immunity, 50% chance to put curse on sp1.
Doc strange - all blessing effects doubled in potency and abilities on the l2 are guaranteed to trigger
DPX: All Bleeds can now stack.
Black Bolt: Gains 1% Crit Rating for each hit on his combo meter.
Thor JF: Crits have a 30% chance to refresh all Shock debuffs on an opponent.
Tower Guardian
The more "Focused" and "True Strike" buffs generated by his abillities, he passively gets 5% more attack and increasingly higher crit chance up to a max of 200% attack, and max 150% crit chance boost. If any of his buffs are nullified by enemy contact (think SS stagger, not nodes) he looses 15% in each area every time this happens.
Hawkeye.
Tactical Enforcement.
For each bleed, active or caused by his specials, each successful bleed after the first gain a 10% increase in duration and power to a max of 200% increase in both areas. These are lost if the opponent becomes immune to bleed, or Hawkeye gets knocked down by any means.
Just the 2 champs that hit me atm.
Hawkeye - loaded quiver contains 6 types of arrows ,each combo ending with Light attack loads next arrow for use on his special attacks
- normal Arrows - bleeds opponent for 150% of hawkye's damage over 5 seconds
- static charged - deals 90% of hawkeye's attack as shock damage
- Igniter - incinerates opponent for 75% of hawkeye's attack as energy damage
- dense foam - stops evade and unstoppable for 12 seconds
- Flash blinders - opponent blinded by hawkeye's strong flashers can not touch hawkeye for 7 seconds and increases hawkeye's attack by 150% for 14 seconds
- Arrow barrage - inflicts 3 random effect's from hawkeye's quiver reducing their potency by 50%
Psylocke: every charge increases power gain by 2.5% and archangel synergy doubles that amount.
Howard the Duck: switch the effects of the SP3 with the sig.
Ronan: place buffs on the opponent in a similar fashion as Doctor Voodoo.
Juggernaut: while Unstoppable, gain a passive Fury that increases damage by at least 50%.
Nebula: make the electroshock mechanic the same as Masacre.
Hulk: when Fury buffs refresh, nullify, expire or prevented from activating, gain a passive Fury effect that increases Fury buff potency by 10-15%% and when awakened a certain amount of passives persist between fights.
Rogue: double the timer duration of her losing the stolen buffs and let her steal buffs with every special attack.
Ebony Maw: nullify all buffs with the sp1, black tongue has a shatter effect and deterioration passives reduce potency of all buffs by 15% each, up to 10 and double the degen damage and continue the persuasive voice after black tongue, inflicting multiple black tongues each fight and let black tongues transfer between fights (long sentence but necessary).
Cable: base the chance of getting regen/power gain in a similar fashion as Magik.
Guillotine: phantasm reverts all regen, power gain and stat change effects.
Mordo: double the duration of the Fury buffs.
Kamala Khan: change the fury gain from heavy in a similar way as Mordo.
As Captain Picard would say "Make it so!"
KING GROOT - Heavy attack refresh all poison damage and 50% chance to place passive fury stack
FALCON - Locked on duration 20 seconds and increase attack by 50% and critical rate by 35% ,100% chance to shrugg off 1 debuff during 1 locked on . SP3 during locked on drops critical incinerate.
"Increase damage by 1000%" there you go
Winter Soldier: Power drained scales with sig
Angela: Aptitude buff after SP3 is permanent
Claire Voyant: Deal 2% extra energy damage per Clairvoyant charge
Guillotine: Soul Charges are permanent
Psylocke: Gains normal power and SP2 has 1 second stun
Human Torch: Well-Timef blocks grant 1 smoulder charge
Gwenpool: SP2 inflicts power lock instead of enervate
She-Hulk: can chain heavy after 4 hit combo( wink wink )
Silver surfer: Immune to all shock and incinerate damage
Aarkus: Can stack armour shatters but each subsequent armour shattered suffers -20% potency
Invisible Woman: Parry no longer removed invisibility
Black Panther CW: Each armour up also grants +30% prowess