**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Cull: Better after rebalance, still frail
HT: slightly better after rebalance nothing Fantastic(tehe)
Maw: A slight rebalance isnt what he needed. He needs a rework entirely the champion is just bad.
This definitely looks bugged to me.
Everyone should be on this... because if Parry gave 2.0 seconds of stun at 3/3, no one would need to run Stupefy at all to get the same (current) max parry stun time. Could everyone use 3 more Mastery points elsewhere? Hell yes.
Seems pretty clear - it literally states: "If contact is made by basic attacks, inflict a stun debuff for 2.0 seconds. Stun duration increases with perfect block chance."
This is the same wording used for 1/3, except the base stun debuff length stated is 1.5 seconds.
It states a base stun length of 1.5, 1.7, or 2.0 seconds at 1/3, 2/3, or 3/3... and that stun length increases with perfect block chance on top of that.
In an update, the wording of the parry mastery was changed and removed the “up to”.
Parry has a 1s base stun time that increases with perfect block chance based on the masteries rank.
Madcat had all this explained to him in the thread he started on it but refuses to acknowledge/understand any of this.
Two words Kabam, two words and you can end people’s confusion over this. Return the wording of the parry mastery to what it was originally written as and how it actually functions.
The actual thread on parry. The second response explains what happened. https://forums.playcontestofchampions.com/en/discussion/157359/huge-bug-parry-timer-is-not-correct-vs-generic-quest-npcs#latest
The original wording.
Hey - he said his stun was lasting for 2.5 seconds, so obviously is confused.
You are as well, as you state "Parry has a 1s base stun time that increases with perfect block chance and the masteries rank."
Take in a champion that does not have a high PB. Put on 1/3 in Parry. Does your stun last for 1.5 seconds? Yes. Just like the Mastery now states:
It is not 1.0 seconds, as you state. It is 1.5. If it is at 1.5 seconds, just like it states now, and not the 1.0 historical number you quote... why is it not 2.0 seconds, just like it states now, at 3/3? Why does the stun length not go up for a high PB character? You are wrong.
I'll see if I can compare perfect block proficiency against stun time to determine just exactly what the numerical dependency is when I get some time later.
Sunspot parrying an incinerated opponent is the easiest, second to that is a Captain America with high sig level and low health or high sig CAWW2 when an opponent has buffs.
Additionally you can see champions with high PB chance have increased stun times, champs like DD (classic and netflix).
It does go high for a pb character lmfao.
https://youtu.be/aDwuInm765A
The thread is late last year.
People are a) severely misinformed or b) trolling.
You do get .3s more, when you have a high perfect block which is what increases the stun duration. You can see it for yourself in this video. It has all 3 ranks of parry evidenced with high PB chance. I’m not going to edit it down so you’ll just have to fast forward between fights. https://youtu.be/yS0DKCOVGyc
You can increase PB with the mastery or synergies. If you travel back in time you’ll see it was a somewhat popular team for Star-lord in LoL.