Act 6 Chapter 4: The End of the Elders has Begun! [Rewards Updated]
MCOC Team
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THE GRAND FINALE
After quelling the more rebellious elements of the Battlerealm, Carina realizes that she’ll never be able to create any lasting peace until she deals with her most powerful enemy: her own uncle. Chasing him to the very ends of the Battlerealm’s known territories, Carina will need to battle against the strongest champions the Grandmaster has at his disposal before facing him down herself. Can the Summoner help Carina overcome the might and cunning of the Grandmaster?RELEASE AND LEGENDS
ACT 6 CHAPTER 4: SUCCESSION releases on March 11th for all who have completed Chapter 3!With the release of Chapter 4, you will have an opportunity to become one of the few skilled Summoners that earn a Legends title for all of Act 6! This Legends run will begin the moment you start Act 6 Chapter 4, and end the moment you 100% explore every Quest and Chapter in Act 6You’ll have until April 22nd at 10:00:00 AM PDT to log a time. That means that if you start Act 6 Chapter 4, and 100% Explore it, but have not 100% explored Chapter 1,2, or 3, you will not register a Legends run time.Take your time to complete those before you start the first Quest of Chapter 4.
The rewards for the Legends run of Act 6 Chapter 4 are:
Rank 1-5
1x Tier 5 Class Catalyst Crystals
3x Tier 5 Basic Catalysts
1x 6-Star Crystal
Rank 6-100
25x Tier 5 Class Catalyst Fragment Crystals (2% each of a random Tier 5 Class Catalyst)
1x Tier 5 Basic Catalyst
1x 6-Star Crystal
More Than Just a Trophy Champion
The Top 100 Summoners from this Chapter’s Legends run will, as well as the Top 20 of Act 6 Chapter 1, Top 40 of Act 6 Chapter 2, and the Top 60 of Act 6 Chapter 3 will all receive the never before owned, 6-Star Wolverine (Weapon X)!
This Champion has been featured in Event Quests in the past but has never been played by a Player. He also features a completely new set of Abilities and is much more than just a special version of the classic Wolverine.
Read his Champion Spotlight here!
This is your first opportunity to obtain Wolverine (Weapon X), but it won’t be your last. This Champion will remain a rare reward, but there will be more opportunities to add him to your team in the future.
PRECARIOUS PATHS AND MALEVOLENT MINI-BOSSES
In Chapter 4, the paths in each Quest all feature a different focus regarding their buff nodes and opponents, with the entire path supporting a “Path Identity”. The intent of Path Identities is to provide players with a focused and consistent challenge, one that they can build strategies around knowing that the difficulty will be consistent throughout the path. The challenge of these paths will culminate in a unique Mini-Boss opponent, found at the end of the path just before the boss, that adds an extra layer of difficulty on top of the existing Path Identity.On a more personal note, we know that Act 6 has been a bit of a bumpy ride for everyone involved. We want more than anything for everyone who plays through Act 6 to come out of it feeling proud of their accomplishments, and excited for whatever Act 7 has in store for them. Please know that those of us working on Chapter 4 want Act 6 to end on a high note for all of our players and that we’re grateful for the community’s patience, perseverance, and prowess.
We wish you all the best of luck against our final Act 6 Boss and look forward to hearing your stories of success and loss.
INTRODUCING 8 NEW PATH BUFFS
There are 8 new Path Buffs making an appearance in Act 6 Chapter 4. Each Quest features at least one of these Buffs to test a Summoner’s skill and roster:Special Connoisseur
The Defender takes 90% reduced damage from all sources except Special Attacks activated while the Attacker has an active Prowess Effect.
That's Gonna Sting
The Defender takes 90% reduced damage from all sources unless suffering from a Power Sting effect. Additionally the Attacker's Attack Rating is increased by 40% while the Opponent is suffering a Power Sting and the potency of their Power Sting effects are increased by 300%.
Stunning Reflection
At the start of the fight, the Defender receives a permanent Stun shield, while this shield is active the Defender can't be stunned. Every time a Stun is attempted, the Attacker is stunned instead for 3 seconds. The shield will go into a cooldown for 8 seconds if the Defender is inflicted with either Poison or Incinerate. While this cooldown is active, the Attacker gains +40% Attack Rating.
Polka Dot Power
The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.
Thermostat
The Attacker starts the fight with a Thermostat value of 10. Landing Basic Attacks increases the value by 1 for each hit. Blocking an attack, or activating a Special Attack decreases the value by 2. If the value reaches 0, the Attacker is inflicted with Coldsnap, if the value reaches 20, the Attacker is inflicted with Incinerate. If either of these are triggered, the Thermostat value is resets to 10.
Energy Adoption: Fire
The Defender has a 50% chance to inflict the Attacker with Incinerate on contact. These effects will not trigger while the Defender is suffering from a Bleed Debuff. The Defender also takes 100% reduced damage from Incinerate effects and gains a Regeneration Buff healing 1% of max health per second until the Incinerate expires.
Energy Adoption: Ice
The Defender has a 50% chance to inflict the Attacker with Coldsnap on contact. These effects will not trigger while the Defender is suffering from an Armor Break Debuff. The Defender also takes 100% reduced damage from Coldsnap effects and gains a Regeneration Buff healing 1% of max health per second until the Coldsnap expires.
Energy Adoption: Lightning
The Defender has a 50% chance to inflict the Attacker with Shock on contact. These effects will not trigger while the Defender is suffering from a Poison Debuff. The Defender also takes 100% reduced damage from Shock effects and gains a Regeneration Buff healing 1% of max health per second until the Shock expires.
ENERGY/PATHS
Energy cost and paths will in Chapter 4 will closely mimic those of Chapter 3. Quests 1-5 feature the following...3 Energy Per Step
6 Paths
30 Nodes Per Path
Approximately 90 Energy for Quest Completion
Approximately 540 Energy for Quest Mastery
The only exception to this is Chapter 4 Quest 6, which instead features the following...
3 Energy Per Step
6 Paths
22 Nodes Per Path
Approximately 66 Energy for Quest Completion
Approximately 396 Energy for Quest Mastery
REWARDS
Total Quest Rewards for Completion and Mastery5-Star Signature Stone Crystals x30
Gold x180,000
Tier 2 Alpha Catalyst Fragments x657,000
Units x540
Chapter 4 Completion
1x Tier 5 Basic Catalyst
3x Tier 2 Alpha Catalyst
8000x 6-Star Shards
15,000x 5-Star Shard
4x Cavalier Crystals
2x 5-Star Rank up Gem Crystal (Rank 2 to 3)
2x 5-Star Rank up Gem Crystal (Rank 3 to 4)
1,500,000x Gold
Chapter 4 Exploration
1x T5CC Fragment Crystal (Note: This is a Special Crystal that contains 25% of a T5CC, and not the regular Tier 5 Class Catalyst Fragment Crystal)
3x Tier 5 Basic Catalyst
7x Tier 2 Alpha Catalysts
10,000x 6-Star Shards
25,000x 5-Star Shard
8x Cavalier Crystals
2x 5-Star Rank up Gem Crystal (Rank 3 to 4)
2,500,000x Gold
Act 6 Completion
Tier 2 Alpha Catalyst x7
Gold x1,500,000
Tier 5 Basic Catalyst x3
6-Star Rank 1 to 2 Rank Up Gem x1
6-Star Shards x10,000
25% T5CC Selector x1
5-Star Hero Crystal Shards x10,000
5-Star Nexus Hero Crystal x1
Act 6 Exploration
Tier 5 Class Catalyst Crystal x1
Tier 5 Basic Catalyst x4
Tier 2 Alpha Catalyst x8
6-Star Awakening Gem Crystal
6-Star Rank 1 to 2 Rank Up Gem x2
Gold x3,000,000
6-Star Nexus Hero Crystal x1
Post edited by Kabam Miike on
31
Comments
No generic awakening gem, no generic sig stones either 5* or 6*. Rank 4-5 gems should be 6* r1-r2 gems.
Idk not impressed...
Is that for 100% 6.4 or Entire Act 6?