Control the game, Make your own champ!
Anish_108
Member Posts: 131 ★
If you were to design a champion based on the abilities of any three existing champions of the contest. The champ can be of any class or a new class if you can come up with something innovative. The abilities can be passive or active and the champ can have immunities.
Note: Maximum 3 immunities allowed
1. Name your champion
2. Select it's class
3. Mention the abilities of the parent champ.
Go!
Note: Maximum 3 immunities allowed
1. Name your champion
2. Select it's class
3. Mention the abilities of the parent champ.
Go!
3
Comments
Class: combined
Abilities: NF’s LMD, ghost’s phasing, hyperion’s power gain
CLASS: cosmic
Abilities: indestructability, concussion, stun, cosmic regen
Poison and shock immune
PS: only indians would get it
CLASS: Mystic
ABILITIES: See below...
Signature Ability (Lump of Coals) - Each of Santa’s light attacks have the ability to stack one Bleed Debuff on the opponent. Each of Santa’s medium attacks have the ability to stack one Incinerate Debuff on the opponent. Buffs can stack up to 5 each. At max signature level, each buff lasts 1 second - if 5 of the same buff are stacked simultaneously, they all last for a 10 second duration.
Passive Ability - Coldsnap on the opponent timed with the tune Jingle Bells (upon the expiration of the Jingle Bells tune, an extra 5% damage). At 30% health, Santa instantly regenerates 70% health due to Christmas Cheer (cannot take damage during the regeneration phase).
Special 1 (Someone’s Been Naughty) - Santa uses his Bag of Coals to clobber the opponent (100% chance to stun for 2.5 seconds).
Special 2 (Chimney Sweep) - Santa’s magical ability to enter into any house allows him to briefly enter into an opponent and place 5 Stacks of Neurotoxin into the opponent.
Special 3 (Rain of Deer) - Santa uses all of his reindeer to ravenously consume the opponent... with Rudolph using his nose for a laser blast to cook the opponent for maximum edibility. 100% chance to stack 5 Bleed Buffs and 5 Incinerate Buffs.
Abilities: Regen, indestructible, 25 LMD'S
Signature ability(purchasable for 10,000 units): Unitman gains the power of the rigray and the opponent starts the fight with 50% health
The specials don't really matter, sp3 is an auto KO
Champ name: Atom
Class: Unknown
Abilities: This champ is at atomic level so nobody can either see or touch him. He can phase thru the opponent and his sp3 reduces the opponent to atom.
Dear Kabam,
Hire this person.
Signed,
Me
Class: Unskilled (every class has an advantage over him)
Abillities: see below
Passive Ability:
The Disagree Champion:
Damage scales based on how many disagrees the player has on forums
Sig Ability:
Report User
When the retired player is about to die, he quickly reports his opponent to the devs claiming the fight was unfair. The devs try to help him but realize the amount of damage he’s doing. They activate an enrage timer on the opponent to punish his inferior skills.
Sp1: You’re Grounded!
The retired player slams the opponent on to the floor
Sp2: I AM RETIRED! I’M YOUR SUPERIOR! WITNESS MY WISDOM!
Exact copy of karnak’s sp1 without the first hit
Sp3: I quit!
The retired player grabs the opponent and puts his wisdom in a blender. He tries to turn it on but realizes there’s no electrical outlet to power it. He backs off and is open for a hit.
Ungrounded Dumbness?
Class: Mystic
Star Wars comics is within Marvel, please make it happen
right here and scroll down a bit until you see "Evexith"
CLASS: Skill
ABILITIES: See below...
Signature Ability (Tin Foil Reflector Cap) - Seatin is able to use his Tin Foil Cap to absorb the rig-ray of @Kabam Miike for a full C.E.O. Regeneration Recovery from a range of 50% to 100% maximum health, depending on signature level.
Passive Ability - Seatin’s extensive knowledge of his opponents allows him to fully evade any champion’s special attack 1 and/or 2. In order to access this ability, Seatin must first successfully use dexterity to evade the special attack 1 and or 2 respectively.
Special 1 (Chuffed) - Seatin encapsulates his opponent into a 6 Star crystal (100% chance to stun for 2.5 seconds).
Special 2 (Papa Seatin) - Seatin teaches his opponent the value of a well timed block... and proceeds to uppercut his opponent (100% chance to apply an internal Bleed Debuff for 5 seconds)
Special 3 (Celebration Station) - Seatin summons the mythical Cash Whale 🐳 to devour the opponent (100% chance to stack 5 Bleed Debuffs and Stun for 5 seconds).
Yoda summons his 2001 Honda Civic to assume superiority and uses it to ram the opponent down, making Dash Attacks Unblockable and Unstoppable and gives him up to a +150% increase in attack when dashing.
If the opponent evades, Yoda is infuriated and so he attacks the user of the opponent by giving them a lethal shock through their phone with the text "get nae nae'd" appearing on the screenClass: Skill
Abilities:
Signature Ability (Testosterone) - If this champion is fighting a male champion, increase its attack rating by up to 2040 based on the size of the opponent. If the opponent is tagged XL, give this champion a fury buff at the start of the fight, increasing attack rating by 9000 for 5 seconds.
Passive Ability - The Man slowly “loses interest” in the fight and attack rating is lowered by 500 over 60 seconds as the fight progresses. Increases attack rating by 500 & physical resistance by 300 for each Buff Up!
When fighting a Female champion - Feminism strikes and lowers attack rating by 1000000000, unless the opponent is attacking.
When attacked - Takes a blow to masculine pride and gains a Buff Up!, which falls off over 3 seconds. If The Man is struck, he is overcome with pain, and while he is distracted, the opponent removes a debuff from itself.
When attacking - The Man is the epitome of manliness, and is unstoppable and does not take any DoT damage. However, The Man refuses to defend, and physical resistance is reduced by 9000 for the duration of this attack.
When inflicted with a Bleed: It’s just a scratch! Owwww... Double any damage this takes for the duration of the Bleed.
When blocking - To achieve manliness, one cannot block, and block proficiency is lowered by 1000. However, parrying is still manly enough, so ignore this effect a well-timed block. To celebrate the achievement, parry stun duration is increased by 1 second.
When under 50% health - When under 50% health, adrenaline goes and overdrive and gains a 1% chance to evade and a bonus 500 attack rating.
Special 1 (Manly Strike!) - The Man punches the opponent, inflicting 1000 damage for each number of Buff Up! on The Man.
Special 2 (Manly Kick!) - The Man kicks the opponent, inflicting an indefinite Armour Break, lowering armour rating by 690.
Special 3 (Flex!) - The Man flexes for the opponent, placing an Awesome! buff on the opponent for 12 seconds. When inflicted with an Awesome! buff, the opponent can’t deal more than 1% of The Man’s total HP in one hit.
Class: yes
Abilities: yes
Name: Black Knight
Class: Skill
Abilities:
Start of the fight- Limb Charges
Black Knight has 4 limb charges, 2 arms and 2 legs.
When attacked- Lose one Limb charge and gain one FleshWound Charge
• Arm charges grant +50% attack rating and a 40% hitbox increase
• When Black Knight has at least one arm charge, he can use his sword, giving hits a 30% chance to bleed per charge.
• Leg charges grant the ability to avoid opponent attacks
• Two leg charges allow the Black Knight to avoid any attacks for 1 second after dodging
• When one leg charge remains, the dexterity mastery is disabled, but you retain the ability to dodge and dash.
FleshWound charges stack up to 4, and cannot be removed. Each effect is additive on the next.
1 FleshWound charge- gives Black Knight a renewed vigor, granting a +500% fury and 70% block penetration against non-sword wielding opponents.
2 FleshWound charges- grant Black Knight the ability to bleed on the opponent, indignating them and placing a taunt and intimidation passive on the opponent for each strike against them. Taunts reduce the opponents attack by 50% and increase the chance of them activating a special by 90%. Intimidation passives combine fatigue petrify and agility debuffs similar to FoTV.
3 FleshWound charges- gains an I’M INVINCIBLE charge, granting immunity to all negative effects, active and passive, as well as special attack damage. This effect also grants perfect block and cannot be affected by ability accuracy reduction.
4 Fleshwound charges- Lose the ability to dodge, dash, or block. If 2 seconds pass before being knocked out, we’ll call it a draw, and the fight resets and the opponent loses half of their health.
Synergy:
None Shall Pass
with Gandalf the Grey
Black Knight is unstoppable for the first 10 seconds of the fight.
Solo: synergy only affects this champion
Good sir knights
with the Knight of Ni
Black Knight gains the persuasive power of the greatest knights in the realm, reducing the opponent’s confidence to shambles, resulting in a KO unless they find a shrubbery.
*feel free to add on relevant synergies if you understand this lol*
Class: Universal
Abilities: Your mom yells at you for playing a mobile game and not trying to get a job, and turns off your phone, crashing the game.
Class: Cosmic
Abilities:
Signature Ability (Copyright Claim) - Super-Man hates being compared to a certain Kryptonian, and refuses to accept any powers relating to the Man of Steel. Super-Man is immune to Incinerate, Frostbite, and Coldsnap. In addition, Super-Man does not believe in invulnerability, and ignores any effect that would reduce damage this champion deals and reduces the opponent’s physical resistance by 1938
Passive - Super-Man is stronger than anyone! Increase attack rating by 1969 while activating a special attack.
When landing a hit - If the opponent has a power gain effect, place a passive power lock on the opponent. If the opponent has a Fury buff, nullify it and gain a Precision passive for the 1 second, granting a guaranteed critical hit as long as it is active. No hero can gain energy from the Sun when Super-Man is around!
When attacked - Super-Man isn’t fooled by the tricks of a hero that wears underwear over his pants! He can’t be stunned by any effects or affected by armour break effects!
When activating the Dexterity mastery - Super-Man is great at countering any tricky hits! Gain a Cruelty passive until your next critical hit, granting 50% critical damage rating (max 3 stacks).
Special 1 (Fist of Justice) - This strike is sure to leave a mark! Place an indefinite Bleed debuff on the opponent, dealing 100 direct damage per second. This Bleed debuff is removed if the opponent idles for 2 seconds. Even Super-Man isn’t able to keep an opponent bleeding forever!
Special 2 (Hey, Are You That Guy From Krypton?) - Super-Man is offended by such a stupid question, and pounds the opponent into the dirt until they get a Concussion debuff for 12 seconds, reducing ability accuracy by 85%.
Special 3 - (Hey, That’s My Move!) - Super-Man flies into space, and lets gravity do the rest of its work! They’ll never see it coming! Increase attack rating by up to 10000 depending on the opponent’s power bar. The opponent gains no power from this special attack.
Class: Mystic
Abilities: Below
Signature ability (Near immortality) - When below 75% health gain immunity to poison. After falling below 50% health, Rasputin takes only half damage from projectile attacks such as bullets. Upon reaching 25% health gain 1914 physical resistance. Finally, Rasputin can only be KO'd by drowning (such as namors sp3).
Ability 1 (Mad Monk): Rasputin embraces his inner holiness and gains 100% chance to crit for 10 seconds if he meditates (hold block for 2 seconds)
Ability 2: (Royal influence): Everytime Rasputin hits while under meditation he has a 10% chance to gain a royal influence buff. These power his specials.
Special 1 (ra ra Rasputin):
5 royal influence: Gain 1869 attack rating.
10 royal influence: Drain all of the opponents power and gain cruelty equal to power drained.
Special 2 (Lover of the russian queen):
5 royal influence: Gain immunity to stun if the opponent is female.
10 royal influence: Inflict a lovestruck debuff for a minute, decreasing ability accuracy by 100% in female champions.
Special 3 (Royal power):
5 royal influence: Power burn all of the opponents power but multiply the damage by 10.
10 royal influence: Power lock the opponent for the rest of the fight.
This doesn't really fit the rules but I had to do it. Feel free to add synergies i was too lazy.