Acanthus wrote: » vikky89 wrote: » Kdog76 wrote: » No comment from the mods for days is our answer folks. The "game team" made up their minds apparently. There's No feedback from players being taken into consideration here and the patented silence treatment from kabam means choke this one down and play or move on unfortunately. Get your regen champs up to rank ( I mean you only need 6,000 units LOL) and remember to force close at the right moment before you die- that is the only skill left in aw at this point. If we've learned anything its that complaining here, with no response, never changes the game teams mind. @Kabam Miike You need to seriously answer our concerns regarding regen champs without def kills. Anyone with champs like SIM, IM DV can try unlimited times with regen-pause-timeout method without any penalty. Don't worry they'll add heal block nodes
vikky89 wrote: » Kdog76 wrote: » No comment from the mods for days is our answer folks. The "game team" made up their minds apparently. There's No feedback from players being taken into consideration here and the patented silence treatment from kabam means choke this one down and play or move on unfortunately. Get your regen champs up to rank ( I mean you only need 6,000 units LOL) and remember to force close at the right moment before you die- that is the only skill left in aw at this point. If we've learned anything its that complaining here, with no response, never changes the game teams mind. @Kabam Miike You need to seriously answer our concerns regarding regen champs without def kills. Anyone with champs like SIM, IM DV can try unlimited times with regen-pause-timeout method without any penalty.
Kdog76 wrote: » No comment from the mods for days is our answer folks. The "game team" made up their minds apparently. There's No feedback from players being taken into consideration here and the patented silence treatment from kabam means choke this one down and play or move on unfortunately. Get your regen champs up to rank ( I mean you only need 6,000 units LOL) and remember to force close at the right moment before you die- that is the only skill left in aw at this point. If we've learned anything its that complaining here, with no response, never changes the game teams mind.
Gremlin23 wrote: » I just reached level 56 on my contest of champions and when I was on level 55 I had 69 energy limit and when I leveled up I stayed at 69, is that the limit? Was it a bug? Is that as far as it goes?
SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. Any updates on how this discussion is going @Kabam Miike ? A bunch of people have been asking, and no mods have offered any follow up or even acknowledged that this is still being looked into. @Ad0ra_ , @Kabam Wolf , @Kabam Zibiit, @Kabam Vydious, @Kabam Pertinax, anyone want to chime in here?
Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now.
Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing?
Greywarden wrote: » I have another example of a war we barely won solely due to defense kills. @Kabam Miike I know you're only the voice of the game team but taking away defensive kills from points totals is going to make people not even try once they reach the "pay to win tier." If you guys are really concerned with people having a feeling of defeat, there will be no greater feeling of defeat when you go up against an item alliance and you don't have the resources to match. Also, reattaching my initial example from before the above war
SubTypical wrote: » SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. Any updates on how this discussion is going @Kabam Miike ? A bunch of people have been asking, and no mods have offered any follow up or even acknowledged that this is still being looked into. @Ad0ra_ , @Kabam Wolf , @Kabam Zibiit, @Kabam Vydious, @Kabam Pertinax, anyone want to chime in here? Just gonna ignore @Kabam Miike ?
LocoMotives wrote: » Penalizing for item use is basically penalizing for spending at all. Will never happen, but there have been a few good ideas mixed in the comments here on how to maintain war integrity (other than simply keeping D kills, which is the easiest solution).
Greywarden wrote: » LocoMotives wrote: » Penalizing for item use is basically penalizing for spending at all. Will never happen, but there have been a few good ideas mixed in the comments here on how to maintain war integrity (other than simply keeping D kills, which is the easiest solution). There has to be a penalty for being outplayed. Just getting the satisfaction of knowing you made somebody use an item isn't enough....
LocoMotives wrote: » Greywarden wrote: » LocoMotives wrote: » Penalizing for item use is basically penalizing for spending at all. Will never happen, but there have been a few good ideas mixed in the comments here on how to maintain war integrity (other than simply keeping D kills, which is the easiest solution). There has to be a penalty for being outplayed. Just getting the satisfaction of knowing you made somebody use an item isn't enough.... Agree, I was responding to @Star_Lord_ above me. I think pts for D kills was the simplest and best solution and should be re-implemented, but there have been other good ideas as well.
SubTypical wrote: » SubTypical wrote: » SubTypical wrote: » Kabam Miike wrote: » Mana_Pot wrote: » I am curious about the detect masteries now that its been brought up. This does make them completely useless. AQ has maps out there that list all of the opponents on what nodes. AW was the only place with variety (sorta) that they could be used. Can anyone tell me a purpose for them now that I may be missing? This is something that I raised with the team, and they are discussing the situation now. Any updates on how this discussion is going @Kabam Miike ? A bunch of people have been asking, and no mods have offered any follow up or even acknowledged that this is still being looked into. @Ad0ra_ , @Kabam Wolf , @Kabam Zibiit, @Kabam Vydious, @Kabam Pertinax, anyone want to chime in here? Just gonna ignore @Kabam Miike ? Goooooooood morning Mikey! Just checking in again... @Kabam Miike are you guys still discussing?
vikky89 wrote: » Acanthus wrote: » vikky89 wrote: » Kdog76 wrote: » No comment from the mods for days is our answer folks. The "game team" made up their minds apparently. There's No feedback from players being taken into consideration here and the patented silence treatment from kabam means choke this one down and play or move on unfortunately. Get your regen champs up to rank ( I mean you only need 6,000 units LOL) and remember to force close at the right moment before you die- that is the only skill left in aw at this point. If we've learned anything its that complaining here, with no response, never changes the game teams mind. @Kabam Miike You need to seriously answer our concerns regarding regen champs without def kills. Anyone with champs like SIM, IM DV can try unlimited times with regen-pause-timeout method without any penalty. Don't worry they'll add heal block nodes yeah just heal block whole map and render all regen champs completely useless like DV.
PrettyHatMachine wrote: » Just wanted to add my screenshot of a war that was a win last week but would be a loss in the new war calculations. Our attackers played much better than theirs by a margin of a hundred ko's despite exploring 3% less. In this system we are rewarded for our superior gameplay by incurring less points for the opposing team. In the new system, the team that is more willing to buy revives and Zerg the champs down will be rewarded. The shift from rewarding better gameplay to rewarding a willingness to spend seems impossible to deny.
Unconquered_55 wrote: » @Kabam Miike Is there any effort being put into fixing the Vision bug? He is not dealing any damage on his specials and not placing the heal block when enemies are reduced to zero power. I was hoping to see something about it being fixed with 15.0 but nothing.....
Voluntaris wrote: » just watched the official MCOC 4 min video on new Alliance Wars .... *sigh* "We're removing defender kill points ... BUT upping attacker kill points!" --- which is ridiculous when both alliances get 100% explore (Which happens a TON in higher tier AW) ... so should state "We're removing defender kill points ... SO Alliance War becomes much more pay to win and when both alliances burn their wallets dry .... the WIN will come down to MUH DIVERSITY defenders!" fml
Jaffacaked wrote: » Voluntaris wrote: » just watched the official MCOC 4 min video on new Alliance Wars .... *sigh* "We're removing defender kill points ... BUT upping attacker kill points!" --- which is ridiculous when both alliances get 100% explore (Which happens a TON in higher tier AW) ... so should state "We're removing defender kill points ... SO Alliance War becomes much more pay to win and when both alliances burn their wallets dry .... the WIN will come down to MUH DIVERSITY defenders!" fml Not just that but they say they got rid of thorns like they're doing us a favour, then they go an add nodes like flare which is just degen. Honestly that's just takes no skill or specific champ it's just unavoidable damage. Everything screams it's a cash grab an we want your money
Jon8299 wrote: » Jaffacaked wrote: » Voluntaris wrote: » just watched the official MCOC 4 min video on new Alliance Wars .... *sigh* "We're removing defender kill points ... BUT upping attacker kill points!" --- which is ridiculous when both alliances get 100% explore (Which happens a TON in higher tier AW) ... so should state "We're removing defender kill points ... SO Alliance War becomes much more pay to win and when both alliances burn their wallets dry .... the WIN will come down to MUH DIVERSITY defenders!" fml Not just that but they say they got rid of thorns like they're doing us a favour, then they go an add nodes like flare which is just degen. Honestly that's just takes no skill or specific champ it's just unavoidable damage. Everything screams it's a cash grab an we want your money Sorry guys, I can't find the video you speak of. Could you post a link to it?