**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Almost done with full exploration of all Variants! I feel that this is an achievement in game.
gadgetfanatic
Posts: 326 ★
Thanks for all the tips and guides.
I learned a lot. I mastered quake and shake, stepback intercept and the corner heavy spam methods. I saw the ideal champ counters to some nodes and/or workaround them.
Other things on my checklist are 6.3 & 6.4 completion, act 6 exploration, LOL exploration, AOL completion and exploration. I still got a long way to go on end game content.
I'll check Los for Mercs event before finishing up on variant 1. I am hoping for a +gold buff like last time.
I learned a lot. I mastered quake and shake, stepback intercept and the corner heavy spam methods. I saw the ideal champ counters to some nodes and/or workaround them.
Other things on my checklist are 6.3 & 6.4 completion, act 6 exploration, LOL exploration, AOL completion and exploration. I still got a long way to go on end game content.
I'll check Los for Mercs event before finishing up on variant 1. I am hoping for a +gold buff like last time.
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Comments
I realize there are several resources out there, but you should consider a primer on which teams/champs you used for Variant 1. I think it is still the most commonly incomplete Variant for most players.
Dr. Zola
V3 was the first one I did granted that I had many high level tech champs already.
Do take advantage of the buff your team gets for having a tech stacked team. Just bring along as 3-4 high level tech champs in your team and your good to go.
my 6s 2/35 sentinel, 6s 2/35 pun2099 and 6s 1/25 RR were great. And if i am also correct, corner heavy spam using doc ock (mine was only 3/45 unduped) with caiw tech synergy is worked wonders for some paths as well.
good luck and just take your time with it. have fun playing.
V1 also had the most requirements from all the variants. you really need to plan ahead and check out the paths you want to take for each run, carefully picking the best suited champs. googling for the guides, tips and youtube vids from the community helped so much.
But another aspect of Variant 1 (and a not insignificant one) is simply this: it really isn’t a lot of fun.
Other variants provide opportunities for less-utilized champs to shine (XLs like King Groot, Venom, Kingpin or a slate of techs or 1/2/3*’s). Variant 1 feels like it was put together by the same guy who thought the Maze was a good idea.
Dr. Zola