5.3 = End of the Road for Many (For Now)
Palanthrax
Member Posts: 918 ★★★★
To put this in perspective, I've fully explored 5.2 (beaten Collector 6 times), ROL, RTTL, all of it - so had high hopes to beat this content.
Sadly (or happily for veterans, I guess) 5.3 has been designed specifically for long-term players with huge rosters of maxed champs. Due to the insane damage taken while blocking, R4 4*s will not cut it without considerable units spent.
You're therefore looking at needing FIVE 4* R5 (or 5* R3) champs PER CLASS, meaning 30 champs of that level evenly distributed between the 6 classes. This is a benchmark that most players, despite achievements to date, won't be able to manage. I have 9 R5s, 2 in some classes and 1 in others.
Maybe I'll try again when I have 3 of each class, but that's still a long way off considering I'm not in a top 300 alliance (so I have to wait months for T4CCs, or buy them - which I do).
If I'm going to spend the insane amount of units required to complete 5.3, I'd rather just invest in completing LOL easy path instead - the rewards are better anyway.
Some will say I'm complaining, I'm not really, I'm just disappionted that 5.3 has been designed to exclude so many. It was going so well.
Sadly (or happily for veterans, I guess) 5.3 has been designed specifically for long-term players with huge rosters of maxed champs. Due to the insane damage taken while blocking, R4 4*s will not cut it without considerable units spent.
You're therefore looking at needing FIVE 4* R5 (or 5* R3) champs PER CLASS, meaning 30 champs of that level evenly distributed between the 6 classes. This is a benchmark that most players, despite achievements to date, won't be able to manage. I have 9 R5s, 2 in some classes and 1 in others.
Maybe I'll try again when I have 3 of each class, but that's still a long way off considering I'm not in a top 300 alliance (so I have to wait months for T4CCs, or buy them - which I do).
If I'm going to spend the insane amount of units required to complete 5.3, I'd rather just invest in completing LOL easy path instead - the rewards are better anyway.
Some will say I'm complaining, I'm not really, I'm just disappionted that 5.3 has been designed to exclude so many. It was going so well.
17
Comments
Well it's just the fact that with it being class driven quests many players don't have the roster with 5* to compete. And that Kabam is holding resources to rank five stars like a fat man guarding a cake.
Of course 5.3 is designed for players with maxed out rosters. It's the latest chapter in the latest act. What were you expecting? Heroic monthly event?
You'll get there in time.
I experimented with my 5/50 GwenPool on the Spider-Gwen in 5.3.1 today, with the results as follows: 116-0 me, only one block the entire match, and with every other contact a successful parry, all resulting in a loss of 5K health (about 40%) for my GwenPool from parry damage.
Granted, a mystic champ could have arguably done better (with normal attack, although at class disadvantage and likely without GwenPool's bleed damage). But the result speaks for itself: play flawlessly (unless you consider parrying a "flaw") and still get hammered on health.
I don't mean this an indictment of the game design--there are plenty of things about 5.3 so far that are easier than 5.2. It is, however, highly exacting. After nearly 3 years of playing, that is both exciting and frustrating, though not necessarily in equal measure.
Dr. Zola
these fights are patience driven. most everything after act 4 is fighting against the node..
5.3, so far, has been easier than 5.2. just study the nodes, bring the appropriate champs and stay focused through 60-100 hit combo!
good luck to all!
Yep
For a seperate reference
I've just done my first run through of 5.3.1 and a number of my A team are in aq/aw. The team I used were 4* SW 5.50, 4* Vision AOU 5.50, 4.40 dormammu/hood and a 3* Dr voodoo. Purely for crit rate synergy. Used 4 revives 20 or so potions and a lesser champion boost. Btw I've not 100% 5.2 yet and not done lol either. You don't have to take 5 of a specific class, maybe 1 or 2 and build synergies around them. Hope that helps.
Setting aside just how large your roster has to be to do this, you seem to be dividing the player base up into only two groups: those that have the roster strength to do 5.3 now, and those that have been screwed. You're ignoring a sizeable fraction of the playerbase that actually appreciates having content to look forward to doing even if they can't or don't think they can do it now.
That's still 2 groups—one that can do 5.3 and another that can't do it now (this includes players that appreciate having content to look forward to...)
Word.
That aside, ran 5.3.1 with
- 5* R4 Magik
- 5* R4 Hawkeye
- 4* 5/50 Magik
- 4* 5/50 Mordo
- 4* 4/40 SW
Was a breeze. Was laughing at how easy it was. (Excluding the Bane mystic path. That UC and Jug with Bane was fun and challenging to fight. Need to watch your rhythm a lot.)
That's the point: to prolong the enjoyment of playing the game.
Now, you don't have any choice other than R5 some of your 4* to walkthrough 5.3 rather easily, if you choose not to spend a ton of items and units. This somehow brings back the enjoyment of ranking up 4* that has been taken away (for some players) upon the announcement of 6*.
You can rank up your 5*, which of course is a much better option but I bet that you only have a limited choice of 5* to rank that will help passing 5.3 with no problem.
You might say, "Why should I rank up a 4* when it will not be that cool anymore when 6* has been made playable early next year?". My answer will be, "Who told you to be so competitive in the game to the point of tiring yourself?"
Unless you're among the group of crazy competitive players, that I believe gain no money from it, just take it slow a little bit. Enjoy and appreciate the different mechanics and utilities of each champs (not Kamala, IP and LC obviously).
Sometimes I don't get it, other than pure self-satisfaction of being one of the top players in the game, what other things that you'll get being in that spot? You won't get paid for being in that spot. You can spend cash and I don't mind about it but excessive spending is just crazy on itself (not that I'm saying you're spending money in the game).
Ok, now back to the main topic: 5.3 is meant to be extremely difficult, and you should have known it when you beat the collector and had to spend a considerable amount of potions to kill him. If you are...struggling, in 5.3, then clearly the chapter fulfills its purpose, it is supposed to be very hard.
I think the main point here is the high attack that inflicts high block damage. Painful indeed, but you can avoid it with good play: Parrying (yes it still hurts, but you will survive much much longer) and intercepting. If you master these 2 skills, I'm sure you can get through with your saved potions and free crystals.
And as for the roster part, maxed 4* champs should be able to tackle this, but they have to be the better champions (eg. Thor, Gwenpool, Starlord, SW, Hulk, Wolverine) for a good chance at the enemies in this chapter. You also DON'T have to strictly bring a certain class of champons just cuz the quest says so. If it's a mystic quest and there's an electro on the path, use some common sense and bring a skill champion to lessen the damage.
But bottom line here is: You can't do it? Then you need to expand and upgrade your roster. Still can't do it? Save up units, potions and free crystals.
But point is I didn't use any units apart from refills, and I don't really use my r4 Mordo so I did it with 1 r4.
I even set up my teams for the same class depending on which has 100% power and ppl will have way better/newer champs.
It's not that hard at all