Cavalier difficulty should be aimed right at the average Cavalier roster. Fresh Cavalier players should see it as difficult to explore but only a challenge to complete. Average Cavalier players should find it easy to complete but a moderate challenge to explore. Advanced Cavalier players should find it easy to complete and only a small challenge to explore. Don't gear it towards the upper end of Cavalier or only they will even really try it.
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for No, they were not. Master rewards remained the same at the time and were buffed a while ago. I don't think that's true but would have to go back and look. It's been quite a while at this point Just went back and checked and you're right. Not sure why I thought they had been. It's been quite a long time at this point
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for No, they were not. Master rewards remained the same at the time and were buffed a while ago. I don't think that's true but would have to go back and look. It's been quite a while at this point
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for No, they were not. Master rewards remained the same at the time and were buffed a while ago.
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for
By the time the next difficulty gets released we'll be just shy of 3 years since the introduction of UC EQ. When UC EQ was introduced it was legitimately difficult for players and that's absolutely what we should get again.
By the time the next difficulty gets released we'll be just shy of 3 years since the introduction of UC EQ. When UC EQ was introduced it was legitimately difficult for players and that's absolutely what we should get again. So what you're saying is you want a 7* Ice Phoenix in the Cavalier monthly quest?
Actually, I believe the whole "unavoidable damage" argument was brought up back then, and she must have been too high because she was changed shortly after.
The only reason ice Phoenix was even slightly annoying is that mephisto who was brand new was the only coldsnap immune champ in the game
Actually, I believe the whole "unavoidable damage" argument was brought up back then, and she must have been too high because she was changed shortly after. It was only unavoidable bc mephisto was the only coldsnap immune champ in game and basically no one had him
I never thought it would take this long to get Cavalier difficulty...players have been asking for this for soooo long.
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for No, they were not. Master rewards remained the same at the time and were buffed a while ago. I don't think that's true but would have to go back and look. It's been quite a while at this point Just went back and checked and you're right. Not sure why I thought they had been. It's been quite a long time at this point The logic behind why the rewards were not dropped is important. Kabam said that when Master difficulty was the highest tier, the difficulty associated with it was unique in a way. If you think about it, the difficulty of Heroic is bracketed by Normal and Master. Heroic only has to be tuned to be appropriate for some average player in that range. But Master was originally bracketed by Heroic below and nothing above. The sky was the limit for Master. Over time, the range of players served by Master got wider and wider, and the "average" target point also slowly went up. If you're tuning Master for those players, the target drifts upward over time. Once they introduced Uncollected, the Master tier got a kind of "cap" to the range of players it targeted, and its difficulty dropped down. *Not* because the devs were deliberately trying to make it easier, but because in a sense the players targeted by it got weaker on average.Because Master wasn't actually being made "easier" relative to its target audience, its rewards were not lowered. There's no guarantee the same logic will apply to UC and Cav, but if it applies the same logic would say that UC's target audience would now get narrower, the average targeted player would now be slightly weaker, and the difficulty associated with that tier should go down slightly. But since the relative intended difficulty is actually the same, the rewards should also be the same.Giant caveat: I of course do not speak for the Kabam designers. That's my extrapolation on Master, UC, and Cav difficulty. But what I said about Master difficulty to the best of my recollection is what Kabam basically said about the relationship between Master difficulty and Uncollected when Uncollected was introduced.
Those asking for UC to have difficulty reduced need to remember what happened to Master when UC was introduced. Difficulty was dropped but so were the rewards so be very careful what you ask for No, they were not. Master rewards remained the same at the time and were buffed a while ago. I don't think that's true but would have to go back and look. It's been quite a while at this point Just went back and checked and you're right. Not sure why I thought they had been. It's been quite a long time at this point The logic behind why the rewards were not dropped is important. Kabam said that when Master difficulty was the highest tier, the difficulty associated with it was unique in a way. If you think about it, the difficulty of Heroic is bracketed by Normal and Master. Heroic only has to be tuned to be appropriate for some average player in that range. But Master was originally bracketed by Heroic below and nothing above. The sky was the limit for Master. Over time, the range of players served by Master got wider and wider, and the "average" target point also slowly went up. If you're tuning Master for those players, the target drifts upward over time. Once they introduced Uncollected, the Master tier got a kind of "cap" to the range of players it targeted, and its difficulty dropped down. *Not* because the devs were deliberately trying to make it easier, but because in a sense the players targeted by it got weaker on average.Because Master wasn't actually being made "easier" relative to its target audience, its rewards were not lowered. There's no guarantee the same logic will apply to UC and Cav, but if it applies the same logic would say that UC's target audience would now get narrower, the average targeted player would now be slightly weaker, and the difficulty associated with that tier should go down slightly. But since the relative intended difficulty is actually the same, the rewards should also be the same.Giant caveat: I of course do not speak for the Kabam designers. That's my extrapolation on Master, UC, and Cav difficulty. But what I said about Master difficulty to the best of my recollection is what Kabam basically said about the relationship between Master difficulty and Uncollected when Uncollected was introduced. I'm by no means lobbying for the rewards or the difficulty to be reduced. If one, both, or neither of them happens I personally don't see a problem with it. I was only commenting on what I falsely thought was what happened in the past
@Kabam Miike Can you guys consider to put some alliance team revive in the rewards as well? It's about time to be more generous to match AW difficulty with flow in almost every war.Some even say flow is still broken and unfair and I can agree with that.Or perhaps reduce the time reset to buy them in Glory Store.Even the war crystal is with chance which is hated by everyone.I think it's about time.
Cavalier difficulty should be aimed right at the average Cavalier roster. Fresh Cavalier players should see it as difficult to explore but only a challenge to complete. Average Cavalier players should find it easy to complete but a moderate challenge to explore. Advanced Cavalier players should find it easy to complete and only a small challenge to explore. Don't gear it towards the upper end of Cavalier or only they will even really try it. That would be quite a let down.