Am I the only one that thinks the difficulty on Epic is ridiculous for the rewards? No one in my alliance is even doing Epic, it’s a joke. We’re all basically uncollected with a few cavs.
I agree with everyone saying the rewards are trash before and after the so called buff, but I'll tell ya what's really frustrating is to see just how absolutely atrocious the solo event rewards are! There of such a bad design that it should just be removed and added to the completion of the daily labs in my opinion, and also why can't we do every difficulty? The original and the black panther trials one let you do them all... it's just frustrating to see, but to be honest I never expect much at this point! I truly believe Cavalier eq difficulty will save/ bring back the game at this point! Stay safe everyone and enjoy your day 😁 Not to he a party pooper, but I honestly wouldn't get my hopes up too much regarding cavalier difficulty.The biggest problem I see, which is probably also the main issue kabam is still trying to figure out a solution for, are the rewards.Who will they cater to?Being a cavalier starts at 6.1. completion. I myself am currently beginning my act 6 exploration with 6.1. almost at 100%. My skills, my roster and my needs are now different from when I first beat 6.1.And there are a lot of players already done with act 6 exploration, some of which even done with abyss exploration. The skills, roster and needs of those are also different from mine at this point.So, a cavalier difficulty catering to those around 6.1./6.2. completion could not possibly provide a challenge and rewards fully appropriate to me or those above me. However, a cavalier difficulty catering to the true endgame players in terms of challenge and rewards would alienate most cavalier players.Here's the main things I would see in demand for those two groups, players like me who are basically inbetween could naturally fall into either demand category or inbetween:6.1./6.2. ("fresh" cavaliers):- 5* shards (at least 10k)- 6* shards (at least 5k)- 5* sig stones (at least 50)- t5b (at least half a t5b)- t2a (at least 2 t2a)True endgame summoners:- All of what's mentioned above in greater amounts (e.g. at least 30k 5* shards, at least 10k 6* shards)- 6* sig stones (at least 20)- t5cc (at least 25% t5cc crystals)Now, the exact amounts per ressource are just wild numbers I felt should fall somewhere along the lines of appropriate to the given state of progression.What I'm mainly trying to get at is the discrepancy there nessecarily would be. I feel like the best point for this are t5cc and 6* sig stones. True endgame players would probably expect a cavalier difficulty to finally provide a constant flow of t5cc fragments and 6* sig stones and at a relevant amount at that. Designing a cavalier difficulty providing such rare ressources however would naturally correspond in a true endgame difficulty, which most likely wouldn't feel appropriate to most "fresh" cavaliers.I'd like to propose 2 possible solutions to this:1) Introduce both a cavalier monthly eq and a thronebreaker monthly eq. Summoners with the thronebreaker title could only enter one of those difficulties per months.A cavalier difficulty would provide challenge and rewards catering to summoners more towards the "fresh" cavalier category, while the thronebreaker difficulty would naturally proivde challenge and rewarda appropriate to the true endgame players.2) Introduce a cavalier difficulty providing challenge and rewards catering to summoners inbetween both categories leaning more towards the "fresh" cavaliers. The rewards for this eq should contain a mixture of the suggested reward structure above, with small amounts of t5cc fragments and 6* sig stones.Additionally, introduce something like a "hardcore-mode" mechanic. What I'm thinking about is a mode you unlock after exploring a given eq difficulty (maybe only for uc and above). This mode would up the difficulty of the given eq mode by providing big attack/health boosts to the opponents as well as additional predetermined global nodes. Depending on the given increase in difficulty this hardcore-mode should provide the same rewards as the given original difficulty, but with for example a 100% increase.Access to the cavalier difficulty as well as uc-hardcore-mode would require the cavalier title, while access to the cavalier-hardcore-mode would require the thronebreaker title.The goal with either suggestion would obviously be to try and satisfy as many groups of players as possible as well as entice more players to progress through the story. There would even be room to restrict access to the uc-hardcore-mode to players wielding the elder's bane title, giving more relevance to all the titles currently in the game.Either way, I'd much rather see them do this right, in terms of overall player satisfaction, than rush a cavalier difficulty with a challenge and rewards that would still be pretty redundant to basically all the top players.Thanks for reading.
I agree with everyone saying the rewards are trash before and after the so called buff, but I'll tell ya what's really frustrating is to see just how absolutely atrocious the solo event rewards are! There of such a bad design that it should just be removed and added to the completion of the daily labs in my opinion, and also why can't we do every difficulty? The original and the black panther trials one let you do them all... it's just frustrating to see, but to be honest I never expect much at this point! I truly believe Cavalier eq difficulty will save/ bring back the game at this point! Stay safe everyone and enjoy your day 😁
Guys, they've made the event - its over a week in. They've buffed the rewards once, they're highly unlikely to buff again. They did 1 month rank up 1 month champions / shards for ages, this month happens to be rank up focused. Its very likely next month will be shard based. They're not pandering to the top 1%, they've been begging for better rewards and content for a year and a half now. Even then we won't receive it for another 3 months. As for getting more 5*s, UC login calendar gives out a lot more shards than cavalier, and I'm sure most would prefer your shards over 100 6* shards.Lets look at the list of demands at the moment. 7.1 RebuildAct 6 RebuildCavalier EQ & Side Quest6.2.6 Champion bossBuff MODOK StoreMake MODOK labs easierAbyss compensationIntel compensationFix bugsFinish buffing HBRedesign AQRedesign AWChange arenaMore goldChange solo crystalsStop arena death matchesCommunicate with usProbably more I can't remember too.All whilst still in a pandemic, with protests and riots going on.. and keeping the game running. I know I'm going to get dislikes on this but be realistic. Can we expect all of that in the time frame we want? Everything needs to be planned, approved then implemented. Not every event can be amazing, some of them are harder. Its not great timing with everything going on, spamming tags saying the same rhetorical questions isn't helping. This event is a loss, I'm using it for the T2A and T5B, once I've got those I'm personally calling it a day. Let them sort themselves out, give constructive feedback. Not just scream at them with no structure. Understand their side too, its easy to expect the world from them, but they're going through exactly the same things as we are at the moment. Finally, if you think they don't care, remember something. Its like a shop. Without us as customers, they do not have a use or job. They have a lot more invested into the success of this game, because if it fails... they lose their job. Let the road map come out. See if they are on the same page as us. Then, as a community we can get a picture of where the game is going.
I’ve just been using r3 Corvus and doing epic in 3-5 minutes per day so I like this event lol. If I could run this infinitely that’s all I would do for the entire month
Yeah I'm over Epic. I decided to try it once more. 3 Revs, a bunch of Pots, 8 Randomizers, and 100 Units later, and I'm stuck with an NC with Masochism and Rage. This is a hard pass for me. Absolutely no need of being that amped up. Meanwhile, sticking with Master gives Rewards that barely make a difference for where I'm at. I gave it one more shot. I'm a hard pass.
Yeah I'm over Epic. I decided to try it once more. 3 Revs, a bunch of Pots, 8 Randomizers, and 100 Units later, and I'm stuck with an NC with Masochism and Rage. This is a hard pass for me. Absolutely no need of being that amped up. Meanwhile, sticking with Master gives Rewards that barely make a difference for where I'm at. I gave it one more shot. I'm a hard pass. What rank of champs did you bring in? I did not even try. 🙂, because my skills, well.... 😔
To beat this effectively, IMO, you need at at least 2 R5s in the team: 1 R5 to clear the path of your choosing, preferably with a small synergy team around him/her and another R5 to be a good counter to whoever Boss you face. Most of the times, it cost me 1 revive to run it or no revives at all, when I get lucky. It's certainly not easy, due to the nodes, mainly.
Yeah I'm over Epic. I decided to try it once more. 3 Revs, a bunch of Pots, 8 Randomizers, and 100 Units later, and I'm stuck with an NC with Masochism and Rage. This is a hard pass for me. Absolutely no need of being that amped up. Meanwhile, sticking with Master gives Rewards that barely make a difference for where I'm at. I gave it one more shot. I'm a hard pass. What rank of champs did you bring in? I did not even try. 🙂, because my skills, well.... 😔 Only one R5. Point is, I wasn't about to sink any more Resources into it. Some people say it's easy, many more say it's not worth the Rewards. It all depends on what you're working with. It's just too much stress to do everyday for a month.
I'm cool with passing on it. I think there's no logical reason to increase the PI that high for a Daily Side Quest. Road to Cavalier, perhaps. Not for the number of people between Uncollected and Cavalier. I'm cool with passing. Not worth the stress for me. If you guys like it, by all means. That's my input.
I'm cool with passing on it. I think there's no logical reason to increase the PI that high for a Daily Side Quest. Road to Cavalier, perhaps. Not for the number of people between Uncollected and Cavalier. I'm cool with passing. Not worth the stress for me. If you guys like it, by all means. That's my input. An actual agreeable statement by you for once. Same tbh