Pow3rKat wrote: » Kabam Miike wrote: » Hey Everybody, With the first round of Alliance Wars coming to a close soon, the Team agrees that some adjustments need to be made to the new scoring system, as well as some other possible adjustments to the mode. We don't know what those are at this time, or what needs to be done, so we can't give you any more information right now, but rest assured that we are already starting discussions on what needs to be done. Stay tuned, and we'll update you as soon as we can. My question is 100% straight-forward... Will you beta test the update before its release?
Kabam Miike wrote: » Hey Everybody, With the first round of Alliance Wars coming to a close soon, the Team agrees that some adjustments need to be made to the new scoring system, as well as some other possible adjustments to the mode. We don't know what those are at this time, or what needs to be done, so we can't give you any more information right now, but rest assured that we are already starting discussions on what needs to be done. Stay tuned, and we'll update you as soon as we can.
Sparhauk wrote: » Pow3rKat wrote: » Kabam Miike wrote: » Hey Everybody, With the first round of Alliance Wars coming to a close soon, the Team agrees that some adjustments need to be made to the new scoring system, as well as some other possible adjustments to the mode. We don't know what those are at this time, or what needs to be done, so we can't give you any more information right now, but rest assured that we are already starting discussions on what needs to be done. Stay tuned, and we'll update you as soon as we can. My question is 100% straight-forward... Will you beta test the update before its release? What do you think we, the community are to them? I've worked in software for over 25 years. As a programmer, it sickens me to see executives make decisions to reduce QA and just let the customers test it. All of the hard work that some of the people at Kabam/NM are doing is obfuscated by the greed and incompetence of the management.
Grub wrote: » Sparhauk wrote: » Pow3rKat wrote: » Kabam Miike wrote: » Hey Everybody, With the first round of Alliance Wars coming to a close soon, the Team agrees that some adjustments need to be made to the new scoring system, as well as some other possible adjustments to the mode. We don't know what those are at this time, or what needs to be done, so we can't give you any more information right now, but rest assured that we are already starting discussions on what needs to be done. Stay tuned, and we'll update you as soon as we can. My question is 100% straight-forward... Will you beta test the update before its release? What do you think we, the community are to them? I've worked in software for over 25 years. As a programmer, it sickens me to see executives make decisions to reduce QA and just let the customers test it. All of the hard work that some of the people at Kabam/NM are doing is obfuscated by the greed and incompetence of the management. Sparhauk wrote: » Pow3rKat wrote: » Kabam Miike wrote: » Hey Everybody, With the first round of Alliance Wars coming to a close soon, the Team agrees that some adjustments need to be made to the new scoring system, as well as some other possible adjustments to the mode. We don't know what those are at this time, or what needs to be done, so we can't give you any more information right now, but rest assured that we are already starting discussions on what needs to be done. Stay tuned, and we'll update you as soon as we can. My question is 100% straight-forward... Will you beta test the update before its release? What do you think we, the community are to them? I've worked in software for over 25 years. As a programmer, it sickens me to see executives make decisions to reduce QA and just let the customers test it. All of the hard work that some of the people at Kabam/NM are doing is obfuscated by the greed and incompetence of the management. This is the first comment that truly sums up what I feel is going on over there. We should not be attacking any mods or hardworking software engineers/design team. They might be working hard and coming up with great ideas and trying to implement them and probably do recognize some of the problems we address them with. I feel it's the greed and incompetence of the higher management and the complete lack of caring or understanding for anything more than $$$$ to placate the shareholders and let them keep their cushyoverpaud jobs. Positive change needs to start at the top and if you want it to save this game place a CEO in charge who is just as much as a fan of the marvel brand as us players are.
Flush wrote: » So what yous gona do about members that ranked up useless champions for diversity points system seen as aw is about to change again think few rank downs should be issued yous clearly didn't test it properly before going live with it how could yous not know by not placen defence will win you the war your point system is total disaster
winterthur wrote: » There are not so many nodes with new buffs in the tier in I am in. Only one new Transducer boost. I assume Tier 8 to 13 have the same node buffs. Chaos boost is interesting. Maybe it is appearing in Tier 1 to 7. Here is a list I complied as I did not see it anywhere yet (maybe I missed?). I've omitted Iso-infused buff and listed instead the others.Node 01 Enhanced Fury 40%Node 02 10% chance Fury, attack up 100% 8sBoost Node 11Incoming Node 03Node 03Boost Node 02Node 04Boost Node 12Incoming Node 05Node 05 Recovery, healing and regeneration recover 50% more healthBoost Node 04Node 06 20% ArmorNode 07 Plagued Mind. attacker’s power drained every 30sNode 08Node 09 Special 2 BiasNode 10 Power gain 50%Incoming Node 11 & 12Node 11 40% physical resistanceBoost Node 010Incoming Node 2Node 12 Limber, stuns duration reduced by 10%Boost Node 010Incoming Node 04Node 13 Optimist; gains fury, armor up and health steal below 25% HPNode 14Node 15 40% enhanced poisonNode 16 TransducerIncoming Node 17Node 17 Special 1 biasBoost Node 16Node 18 Limber, stuns duration reduced by 0.2sNode 19 Critical rate and Damage abilities 40% more effectiveNode 20Incoming Node 21Node 21Boost Node 20Node 22 Special damage increased based on ArmorBoost Node 23Node 23 +40% energy resistance 10% chance Fury, attack up 100% 8sIncoming Node 22Node 24 Recovery, healing and regeneration recover 50% more healthNode 25Node 26 Critical rate and Damage abilities 40% more effectiveIncoming Node 27Node 27 Armor break 40% more effective Mirror Image, every 7s mirrors cruelty, precision, resistance, fury, armor up and regeneration buffs for 6sBoost Node 26 & 28Node 28 10% chance stun for 1.5sBoost Node 29Incoming Node 27Node 29 Power gain 50%Incoming Node 27 & 30Node 30 Mystic Ward, nullify 65% chance to failBoost Node 29Incoming Node 31Node 31 Armor up 40% more effectiveBoost Node 30 & 32Node 32 Adaptive, cycles physical / energy resistance every 8sIncoming Node 31Node 33 Plagued Mind. attacker’s power drained every 30sNode 34 Strike Back, gains 1 bar powerBoost Node 37Incoming Node 35Node 35 Kinectic ReactorBoost Node 34Incoming Node 38Node 36 Enhanced Abilities 20%Incoming Node 37 & 45Node 37 Enhanced Abilities 20%Boost Node 36Incoming Node 34 & 42Node 38 +45% ArmorBoost Node 35 & 39Node 39 Bleed immunityIncoming Node 38 & 40Node 40 Power drain 100%Boost Node 39Node 41 Enhanced bleed 40%Node 42 +40% physical resistanceBoost Node 37 & 43Node 43 Recovery, healing and regeneration recover 50% more health Limber, stuns duration reduced by 0.1sIncoming Node 42Node 44Node 45 +40% critical rate and damageBoost Node 36Incoming Node 49Node 46 Pessimist; gains fury, armor up and health steal above 75% HPNode 47 Power Start 1Node 48 Kinectic ReactorNode 49 Special 1 BiasBoost Node 45Node 50 Martial Mastery, every 6 hits inflict stunNode 51 Enhanced Special 1 30%Node 52 Recovery, healing and regeneration recover 50% more healthNode 53 Enhanced Special 2 20%Node 54; Boss Stun Immunity Checkmate, attacks ignore armor and evasion with a combo of 15 or more Combo shield, combo meter not resetNode 55 Stun Immunity
Lscarval wrote: » Here's a suggestion: whoever doesn't place all 5 defenders doesn't get the AW rewards.
nuggz wrote: » Moving forward.... Pick up your phone, Call Seatin man of legends & Brian Grants Those two speak for the community pretty well and have two of the largest you tube channels in the game. Or just talk to anyone with above average skill. If your "testers" aren't at an aw tier 1 skill level then they are not the type of people that need to be giving advise on game changes.
Jwallace25 wrote: » If Kabam is hell bent on making diversity a priority, then limit the amount of the same champs that can be placed in each BG. For example, only 1 Magik per BG, only 1 NC, only 1 Mordo, etc. It would satisfy the diversity balance and also satisfy those who are bored of fighting Magik, Mordo, NC, Electro, Hype, and Dormu all the time. When placing champs, there would be a message indicating that a particular champ was already placed and to choose an alternate champ. This would promote better strategy within each alliance to ensure the best champs are being brought. Introduce nodes that favor champs that are rarely useful in AW, such as SG, KK, LC, IP, etc. Lastly, work with the players, not against us; give us rank down tickets to make better use of the new AW setup to give us hope and excitement, as opposed to frustration and anger.
IndridCold wrote: » Kabam. Flush wrote: » So what yous gona do about members that ranked up useless champions for diversity points system seen as aw is about to change again think few rank downs should be issued yous clearly didn't test it properly before going live with it how could yous not know by not placen defence will win you the war your point system is total disaster If the AS that placed defenders. Had chosen to place more diverse defenders, they would win. And have an easy win at that. Maybe instead of placing 10 mordo's & 10 NC's, they could of had 80% of their defenders being unique/diverse. You get 150 pts/Attacker kill You get 50 pts/defender placed You get 125 pts/unique defender/diversity. You have a max amount of defenders/Attacker kills (150). 22.5K Attacker Kills. - 7.5K defenders placed. = 15K/125 (diversity) = 120 unique defenders. That means, if 40 out of 50 defenders/BG are unique, you'd have 22.5K for defenders placed & diversity. Leaving the defender rating pts for a tie breaker. The point system isn't flawed, ppl just aren't taking advantage of the 18.75K possible pts from diversity.