EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
Flow:
Every time you end a passive powergain via well timed block you steal them with half the potency (max 3).
Stubborn:
When you parry 3 hits in a row (no normal hits on block in between) they cant gain any indestructable charges for 15 sec and you gain +20% damage for 8 sec.
Protect:
Start the fight with 2 passive autoblock charges vs L & XL champs that activate and stun the defender when you lose an intercept (like Nova's skill) and 1 passive vs S & M champs.
Bulwark and Siphon attack nodes are fine imo
Cant be that hard to create something Fun right?
Without the attack global that is. Because those are restricted to only #defensjve champs. That makes the global much better.
And people might say that you could just get a single immune like biohazard, but here you just can't attack for 7 seconds. Very easy chance to get taken into the corner. And then the heavy chain starts. Can always intercept the heavy and take the damage, but it's unnecessary damage. Especially in a game where the point is to avoid damage.
But back to just flow then lol. Also, how does one fight Tunnel Vision node in war? Can't dex multiple part specials. And add Oscillate and Aggressive fury, means that even when you parry, you'll take a lot of damage. Basically need to intercept MLM all the time. Whoever made this Map needs to play it themselves. It's not fun at all. With or without globals. One blocked hit on tunnel vision node is going to take a ton of health. Since you need to remove Falter somehow. Bs node. And you guys gave it the health of a mini boss. That's 200k health to face that way. Have to face the node as well to move up.
Please reconsider this bs.
first of all the numbers i see in the counters are different than the one i see in the forum.
in the maps it says 5 light, 5 medium and 2 heavies...
i'll guess the numbers are just based on the tier\map.
second, the description of the node says that in order to get rid of the passive fury the attacker need to reset all the counters.
in the description it says there are two ways to reset the all the counters. once is by completing all the light\medium\heavy missions and the second one is by launching special attack.
my teammate fought this node and use two heavies... the heavy counter went to zero and the defender gained passive fury over time. without completing the other missions he used special attack that reset all the counters but the fury wasn't removed.
is that a bug or i miss something with the way this node works?
But even then we still organize full diversity, assign attack paths, do whole season and everybody plays. For our time and input, Season rewards were always a joke in comparison. But the worst thing about it?
It's.just.not.fun!
Chatting with my members tonight we realized last we really enjoyed ourselves in AW was in this map tbh.
We barely had 4*s back then and the champs were so basic. But damn... it used to be an actual competitive cool game mode.
Going thru section 1 tonight and all our three battlegroups agree: this version is the worst yet. A whole month locking our champs for this?
RIP AW seriously.