**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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You still have to reach that 121+ number in order to beat the zero defense team. If say my group can only get to 115 or some arbitrary number less than 121 then every time you go up against a zero defense team, you lose....
I really hope you're joking. No, you don't need to reach 121. 175 points for a unique defender > 150 points for an attacker kill (I hope this part is understandable), so with a single unique defender placed (and nothing else) you will win against a zero defense team. You only need to reach 121 unique defenders if you place 150 champions
If you place 1 and they place 2 then you lose. And so on and so on until everyone is at 150 and the only difference is defender rating.
Having to play that much of a meta game is not fun for anyone, especially the officers and leaders trying to herd these caffeinated cats.
All to avoid having to fix MD...
And the current nodes do NOTHING to encourage diversity either. They are boring, blah nodes. Make sure they know to make more UNIQUE and DIFFERENT nodes for War. More health is not a unique buff playing to a champ's strength.
We need this info prior to the start of the next round of wars, as well as if anything will be changed with scoring. If you do change the current diversity scoring system without changing the overall scoring system, then there will be a huge mess during the next round of wars.
We also need this info to do rank ups, I have a few champs to r5, but if diversity is the name of the game I want to make sure whoever I do rank isn't a duplicate defender in my bg or alliance.
We have less than 24 hours before the next round of wars start and have gotten zero feedback from the game team as usual.
Can you imagine going to a basketball game and your team gets free points for the following:
wearing blue socks
having a pony tail
having a pet turtle
having crooked teeth
?
Ridiculous right? Those have nothing to do with basketball and neither does "diversity" have anything to do with how effective a champion is on defense.
Get rid of it, it's stupid. It's war. Bring the best! I don't like fighting 5 mystics in a row, but that's the way it is. If you don't bring your best you deserve to lose. And people work hard to find and rank up the best defenders. No sense punishing them to bring up useless champ for the sake of "diversity".
There should be a greater penalty for not playing every defender.
So currently. If running 3 battle groups.
150 defenders placed = 7500 points
50 defenders = 2500 points
My suggestion would be to increase the penalty for 3 battle groups as such...
Placing 150 champs would result in the standard +7500 points no loss.
Placing 50 champs would result in a -2500 points instead of +2500.
Placing 0 champs would result in a -7500 points instead of 0.
Lol this would instantly trigger #Boycott .
1. Try and give up.
2. Try and KO into a Loss.
3. Try for Exploration, and inevitably go for number 2.
That's not skill. That's overpowering the enemy before they even get to Attack.
Alliances aren't just refusing to place defenders due to the point system flaws. It's also because we are not going to place crappy champs on defense just so we can be "diverse". War is supposed to be hard. Not watered down with sissy nodes and even worse defenders....
That's not how we want to play. We want to make it hard for the opponent to 100% explore and defeat boss. We expect the same in return as well
If they had used their worse defenders for diversity, their defenfer rating would have been much much lower. Right?
The statement that they're useless is based on opinion. That opinion is partly rooted in the old system where the best Defense Kills determine usefulness. MD is not the issue. If it were, they would address that instead of reworking the entire War System.
Well thats how wars work. When you win a war, your war rating goes up and eventually u will get matched up with a ally twice your rating. You cant keep winning all the wars unless you are in the top ally ,that's how matchmaking is designed. Granted it doesnt work all the time, they can still fine tune it.
What I'm saying is that is one of the issues the system is intended to address. Not to mention the fact that there is a monopoly on Tiers because certain overpowered Matches keep popping up allowing some Allies to peck off others comfortably. There are a number of issues that have been looked at in making the changes. Some things may need to be rethought, but the need is still real nonetheless. There was little to no movement for much of anyone for a while. Same Champs, same Wars, same Allies in the same Tiers.
Monopoly on tiers? If you stopped growing you:
Don't play enough to grow as quickly as others
Don't have enough skilled individuals in your alliance
It's that simple. My alliance went from t10 to t1 in the last 6 months. We don't spend. Stop making excuses for people that no matter how many times they try they can't help but getting smashed by a NC or spidey.....