In the short term road map there was mention of updated to the map 5 AI. This mention has been notably absent from both the Prelude to the Road Map and in this posting today. Is this a simple oversight or are these changes off the table?
I agree with you @DNA3000 but I am not certain that is how kabam views it
TL:DR version: “Changed many things, really. In a global sense, streamlining, the whole ongoing enterprise of it.”https://www.youtube.com/watch?v=_DtR3Oyq5a8
Although 45 minute timers are great, it feels like you aren’t making them 30 minutes purely because that’s what majority of players ask for. It just feels like bare minimum again, players asked for 30 so will just make it 45 so it looks like we are giving them at least something. There doesn’t seem to be a logical reason to choose 45 over 30.
No reward changes in plat4 and down. Well i will skip this season it seems. All the other changes are good. @CometEarth they said they understood that gold and below weren't rewarded enough I believe?
No reward changes in plat4 and down. Well i will skip this season it seems. All the other changes are good.
Although 45 minute timers are great, it feels like you aren’t making them 30 minutes purely because that’s what majority of players ask for. It just feels like bare minimum again, players asked for 30 so will just make it 45 so it looks like we are giving them at least something. There doesn’t seem to be a logical reason to choose 45 over 30. The logical reason to choose 45 over 30 is that it is a compromise between 60 minutes and 30 minutes. Someone somewhere at Kabam thinks lower timers are damaging, and there are players that also feel that way, and even though I think they are trivially provably wrong, Kabam may feel overall they have to honor that perspective in this case with a compromise.I don't think that's the best trade off, but it is not an illogical trade off. I think the fundamental idea that more energy is harmful is illogical, but it isn't necessarily illogical to sometimes give illogical players a compromise rather than just ignore them entirely. If we get *enough* to mitigate timer issues and they think they were not completely ignored, I'm fine with moving on and seeing where we are with the new energy system before considering if it is good enough.
A lot of the AW stuff sounds like a wishlist I'm not putting much faith in.
Bro what? Now when I emptied the Alliance Energy I could be free for like 4h 55m but now the timer is even reduced to 4h 25m to check again and again...... That'll create the pressure to move because I have energy, at least increase the energy cap to 10, please I can't tell if this is serious or not, so I'm going to assume it is serious. First, the only reason to feel compelled to move when energy is full is because you don't want to waste energy. But under the new timer you have almost 25% more energy to complete the map. In effect we started with three and then got potentially 24 more energy one per hour. You can't really use the last one as it arrives when AQ ends, so you had 23+3=26 energy. If you slept eight hours, you'd lose an additional three energy as if you played efficiently and burned all your energy before you went to sleep you'd recharge five and then lose three. So your total energy budget was 23 energy. (I suspect we start with three to counterbalance the three we lose over an eight hour sleep period).Under the new AQ energy rules, we will start with four, we cap at six, and we recharge in 45 minutes. That means our daily energy budget gives us 24 / 0.75 = 32 energy from the timer, plus 4 to start, equals 36. Once again, call that 35 as you can't use the last one. Over an eight hour sleep period we would gain 8/.75 = 10.7 ~ 11 energy, we'd cap at six and lose 5. So our total energy budget is now 30. Net, players have gained seven points of energy.Whatever reasons people have for believing they should now use energy faster and more frequently, they are wrong. This isn't Brewsters Millions: you don't get credit for using more energy. You just have to complete the map. You now have more energy, and you get it faster. This is 100% an advantage for all players everywhere under all conditions so long as they don't completely use their minds and just play reasonably. Anyone who turns this into a negative is doing it to themselves, and I recommend they avoid doing that out of their own self-interest.
Bro what? Now when I emptied the Alliance Energy I could be free for like 4h 55m but now the timer is even reduced to 4h 25m to check again and again...... That'll create the pressure to move because I have energy, at least increase the energy cap to 10, please
I think tie breakers could have prevented a lot of misery.
Just to hop in, I really wish Kabam would be more specific with some of these changes and when they plan on being implemented. I completely understand that they've only just begun brainstorming some of these items, so they're not going to have a complete idea regarding timetable.But things like AQ timer changes sound as though they are past the inception stage. When can we see those? And while I like the idea of AQ officer tools (setting maps ahead of time and seeing future variations) some of this seems possible to implement now. Why not do it in 2 parts, with an immediate patch, and another later on with more advanced tools?I say this not to complain or harp on the past, but because I think setting reasonable expectations on time frames is extremely important. Especially with this next roadmap, it's supposed to discuss more control on the RNG. I think it's crucial to know when we can expect to see changes to the current crystals as well as if any changes are coming at all.