Sinister7th wrote: » Hold up, there's a lot of straight up BS going on around here.@Draco2199 - Don't make me laugh. You couldn't survive in an elite alliance for one hour. It's not all about spending, you actually need to be skilled to make it - even though we all know the top 3 have AW pilots lol. Map 6 multiple days a week when starting prestige is probably higher than your prestige on day 3 is not something you can just pay to finish. Stop with the nonsense.@Grub - I'm not in the top 3 but I'm very close. My ally doesn't have to worry at all about diversity. Still, just coz people like you and me worked harder and spent money doesn't mean the win should be automatic, which it is. We will probably benefit in terms of rewards, but AW is just not fun at all anymore. There should be some skill to it. Now, there is none.
TomieCzech wrote: » LocoMotives wrote: » I have a situation that may not have been brought up yet (can't be sure). With "diversity" being so important now, players at high levels will invariably rank up champs with no other in-game use purely to have a 3/45 spider Gwen or LC on defense. Players also change allies fairly regularly, so let's say Player A goes to a new ally where Player B has a 3/45 spider Gwen or LC that is a higher level. The champ is no good for defense anymore and the cats that Player A used to rank that champ have been wasted because one other person in the ally had the same motivation. Now you can say us ranking is our own choice and we shouldn't rank said champion, but wars will be decided purely on diversity/rating in higher tiers. Having a 3/45 LC (and a few others) vs having a 2/35 will be the difference in some wars between winning and losing. So any player wanting to play at tier 1 will need to rank oddball champs or his/her defense will be worthless to the ally. This also puts a premium on players with unavailable champs. You're asking us to throw away the catalysts that we grind for into bad defenders and disregard the ones we already wasted on good defenders in the name of "diversity". We NEED defender kills and attacker kills to be restored. Keep diversity, but have the game make sense again. Please? The rank doesn't matter, the nodes are too easy to beat. No more full immunity, not so many stun immune nodes, to be honest at high lvl war players play so well it doesn't matter whether the pi is 10k or 4k. The war is messed up, I don't think anyone there thought it trough.
LocoMotives wrote: » I have a situation that may not have been brought up yet (can't be sure). With "diversity" being so important now, players at high levels will invariably rank up champs with no other in-game use purely to have a 3/45 spider Gwen or LC on defense. Players also change allies fairly regularly, so let's say Player A goes to a new ally where Player B has a 3/45 spider Gwen or LC that is a higher level. The champ is no good for defense anymore and the cats that Player A used to rank that champ have been wasted because one other person in the ally had the same motivation. Now you can say us ranking is our own choice and we shouldn't rank said champion, but wars will be decided purely on diversity/rating in higher tiers. Having a 3/45 LC (and a few others) vs having a 2/35 will be the difference in some wars between winning and losing. So any player wanting to play at tier 1 will need to rank oddball champs or his/her defense will be worthless to the ally. This also puts a premium on players with unavailable champs. You're asking us to throw away the catalysts that we grind for into bad defenders and disregard the ones we already wasted on good defenders in the name of "diversity". We NEED defender kills and attacker kills to be restored. Keep diversity, but have the game make sense again. Please?
Captain_Amazing wrote: » When even Seatin is calling out how bad AW is and saying Kabam should be handing out rank down tickets you know you have a problem.
linux wrote: » GroundedWisdom wrote: » @Draco2199 If I'm not mistaken, the new setup will curb that. It will take time to rebalance, but with Defender Kills removed, it allows for a more even playing field. Diversity is easy to consider with as many Champs as we have. As long as the opposition has sufficient Attack, they have a chance of winning. The problem was widely prominent when said Allies that were cherry picking were able to accumulate Defender Kills. I don't think it's been swept under the rug. I think it will be rebalanced. Also, you're not alone in your concern. It may be within the rules, but it's created a monopoly on positions. It affects the entire system because when the top is retaining their position from doing so, everything under them is stunted. There is only so much progression that can happen when there is some kind of loophole ensuring homeostasis. It's an interdependent system that is Tiered. Anything at any juncture besides the very bottom affects everything under it. TL:DR - I hear what you're saying. That's an unfair situation, and I'm speculating that the new changes will help. Are you able to acknowledge that Kabam makes mistakes too? Because -- like everyone -- they do. Companies are successful not because they fail to acknowledge mistakes, but because they learn from them. If both alliances clear the map 100% (which is quite possible, we've ranged from 98-100% in t2/t3 since 15.0 ... IMO we should be clearing all, but sometimes someone doesn't finish their line or their miniboss -- we don't spend), then wins will be based on two things: diversity and defender rating. That is obviously poor design.
GroundedWisdom wrote: » @Draco2199 If I'm not mistaken, the new setup will curb that. It will take time to rebalance, but with Defender Kills removed, it allows for a more even playing field. Diversity is easy to consider with as many Champs as we have. As long as the opposition has sufficient Attack, they have a chance of winning. The problem was widely prominent when said Allies that were cherry picking were able to accumulate Defender Kills. I don't think it's been swept under the rug. I think it will be rebalanced. Also, you're not alone in your concern. It may be within the rules, but it's created a monopoly on positions. It affects the entire system because when the top is retaining their position from doing so, everything under them is stunted. There is only so much progression that can happen when there is some kind of loophole ensuring homeostasis. It's an interdependent system that is Tiered. Anything at any juncture besides the very bottom affects everything under it. TL:DR - I hear what you're saying. That's an unfair situation, and I'm speculating that the new changes will help.
INTEGRAL wrote: » Bring back the old AW! What is this? People are asking if someone has a different champ. Why did we grind in arena and rank up all the defenders we have? You are killing the game. Why don't you listen to the players? We are playing the game not you! People will stop playing this game very soon
Sinister7th wrote: » vikky89 wrote: » Grub wrote: » vikky89 wrote: » Grub wrote: » Well here is my 2 cents from a member of a top 3 alliance in the game regarding the war changes. I really don't mind them but these changes were brought about by the community and the countless threads demanding change to AW. Let me explain how I have come to this conclusion. 1) My RNG sucks I have useless champ good for nothing in the game. This was a common thread on these forums, guess what that R3 5* hulkbuster is no longer useless even if he does not get defender kills cause he grants more defender rating then a 3/4* version. 2) I am sick of the top alliances making shell alliances. This was also another common thread on these forums, well they have lowered the difficulty of the nodes so people no longer have to create shell alliances because the fight to 100% the map no longer costs more units then the rewards are worth (an equal work/reward ratio) and you can actually complete maps in the tier you should be in. 3) the big alliances are fixing matchmaking to avoid each other. Another common complaint that is posted here quite often. Guess what with defender kills being removed, the map difficulty toned done to an equal reward/work ratio alliances no longer care about possibly missing a third war to avoid matchmaking each other. As an example MMX lost to A-H just recently (last night) so this new system can work in the under dogs favor if your smart. So in conclusion you guys complain Kabam doesn't listen but in matter of fact this current abomination we now have called war is because they listened and tried to address all the Whitney self entitled children who frequent these forums. As the old saying goes "be careful what you wish for cause you might just get it". 1) RNG sucks for many and HB sucks too. So there are many champs in game that are useless in offense or defense. So instead of demanding kabam to buff these champs, you want to make AW garbage just to accommodate those crappy champs. 2) There is no "an equal work/reward ratio" under new setup. Almost every ally can 100% now in new map. Wars are decided purely by diversity/defender rating. So AW is already decided even before you start attacking. Anyone who can buy new champs will win or anyone with rare champs like OG vision kang thanos will win. How is this setup fair. Its a completely one sided setup which heavily favors spenders or ally with higher rating. 3) Did you even see the stats btw MMX-AH matchup. They got full diversity but lost because A-H placed 5 less defenders, after nerfing attack kill points it wont happen anymore. Actually that is not why they won but glad you buy into it like they want you to. They actually did something that no one had done yet in war and that is what got them the win not placing 5 less defenders. From what I have seen from war screen that was posted on Reddit, thats the only thing I could find. We will be glad to know what you meant by this - "They actually did something that no one had done yet in war " ??? AH placed champs with suicide masteries. They won because of defender rating.
vikky89 wrote: » Grub wrote: » vikky89 wrote: » Grub wrote: » Well here is my 2 cents from a member of a top 3 alliance in the game regarding the war changes. I really don't mind them but these changes were brought about by the community and the countless threads demanding change to AW. Let me explain how I have come to this conclusion. 1) My RNG sucks I have useless champ good for nothing in the game. This was a common thread on these forums, guess what that R3 5* hulkbuster is no longer useless even if he does not get defender kills cause he grants more defender rating then a 3/4* version. 2) I am sick of the top alliances making shell alliances. This was also another common thread on these forums, well they have lowered the difficulty of the nodes so people no longer have to create shell alliances because the fight to 100% the map no longer costs more units then the rewards are worth (an equal work/reward ratio) and you can actually complete maps in the tier you should be in. 3) the big alliances are fixing matchmaking to avoid each other. Another common complaint that is posted here quite often. Guess what with defender kills being removed, the map difficulty toned done to an equal reward/work ratio alliances no longer care about possibly missing a third war to avoid matchmaking each other. As an example MMX lost to A-H just recently (last night) so this new system can work in the under dogs favor if your smart. So in conclusion you guys complain Kabam doesn't listen but in matter of fact this current abomination we now have called war is because they listened and tried to address all the Whitney self entitled children who frequent these forums. As the old saying goes "be careful what you wish for cause you might just get it". 1) RNG sucks for many and HB sucks too. So there are many champs in game that are useless in offense or defense. So instead of demanding kabam to buff these champs, you want to make AW garbage just to accommodate those crappy champs. 2) There is no "an equal work/reward ratio" under new setup. Almost every ally can 100% now in new map. Wars are decided purely by diversity/defender rating. So AW is already decided even before you start attacking. Anyone who can buy new champs will win or anyone with rare champs like OG vision kang thanos will win. How is this setup fair. Its a completely one sided setup which heavily favors spenders or ally with higher rating. 3) Did you even see the stats btw MMX-AH matchup. They got full diversity but lost because A-H placed 5 less defenders, after nerfing attack kill points it wont happen anymore. Actually that is not why they won but glad you buy into it like they want you to. They actually did something that no one had done yet in war and that is what got them the win not placing 5 less defenders. From what I have seen from war screen that was posted on Reddit, thats the only thing I could find. We will be glad to know what you meant by this - "They actually did something that no one had done yet in war " ???
Grub wrote: » vikky89 wrote: » Grub wrote: » Well here is my 2 cents from a member of a top 3 alliance in the game regarding the war changes. I really don't mind them but these changes were brought about by the community and the countless threads demanding change to AW. Let me explain how I have come to this conclusion. 1) My RNG sucks I have useless champ good for nothing in the game. This was a common thread on these forums, guess what that R3 5* hulkbuster is no longer useless even if he does not get defender kills cause he grants more defender rating then a 3/4* version. 2) I am sick of the top alliances making shell alliances. This was also another common thread on these forums, well they have lowered the difficulty of the nodes so people no longer have to create shell alliances because the fight to 100% the map no longer costs more units then the rewards are worth (an equal work/reward ratio) and you can actually complete maps in the tier you should be in. 3) the big alliances are fixing matchmaking to avoid each other. Another common complaint that is posted here quite often. Guess what with defender kills being removed, the map difficulty toned done to an equal reward/work ratio alliances no longer care about possibly missing a third war to avoid matchmaking each other. As an example MMX lost to A-H just recently (last night) so this new system can work in the under dogs favor if your smart. So in conclusion you guys complain Kabam doesn't listen but in matter of fact this current abomination we now have called war is because they listened and tried to address all the Whitney self entitled children who frequent these forums. As the old saying goes "be careful what you wish for cause you might just get it". 1) RNG sucks for many and HB sucks too. So there are many champs in game that are useless in offense or defense. So instead of demanding kabam to buff these champs, you want to make AW garbage just to accommodate those crappy champs. 2) There is no "an equal work/reward ratio" under new setup. Almost every ally can 100% now in new map. Wars are decided purely by diversity/defender rating. So AW is already decided even before you start attacking. Anyone who can buy new champs will win or anyone with rare champs like OG vision kang thanos will win. How is this setup fair. Its a completely one sided setup which heavily favors spenders or ally with higher rating. 3) Did you even see the stats btw MMX-AH matchup. They got full diversity but lost because A-H placed 5 less defenders, after nerfing attack kill points it wont happen anymore. Actually that is not why they won but glad you buy into it like they want you to. They actually did something that no one had done yet in war and that is what got them the win not placing 5 less defenders.
vikky89 wrote: » Grub wrote: » Well here is my 2 cents from a member of a top 3 alliance in the game regarding the war changes. I really don't mind them but these changes were brought about by the community and the countless threads demanding change to AW. Let me explain how I have come to this conclusion. 1) My RNG sucks I have useless champ good for nothing in the game. This was a common thread on these forums, guess what that R3 5* hulkbuster is no longer useless even if he does not get defender kills cause he grants more defender rating then a 3/4* version. 2) I am sick of the top alliances making shell alliances. This was also another common thread on these forums, well they have lowered the difficulty of the nodes so people no longer have to create shell alliances because the fight to 100% the map no longer costs more units then the rewards are worth (an equal work/reward ratio) and you can actually complete maps in the tier you should be in. 3) the big alliances are fixing matchmaking to avoid each other. Another common complaint that is posted here quite often. Guess what with defender kills being removed, the map difficulty toned done to an equal reward/work ratio alliances no longer care about possibly missing a third war to avoid matchmaking each other. As an example MMX lost to A-H just recently (last night) so this new system can work in the under dogs favor if your smart. So in conclusion you guys complain Kabam doesn't listen but in matter of fact this current abomination we now have called war is because they listened and tried to address all the Whitney self entitled children who frequent these forums. As the old saying goes "be careful what you wish for cause you might just get it". 1) RNG sucks for many and HB sucks too. So there are many champs in game that are useless in offense or defense. So instead of demanding kabam to buff these champs, you want to make AW garbage just to accommodate those crappy champs. 2) There is no "an equal work/reward ratio" under new setup. Almost every ally can 100% now in new map. Wars are decided purely by diversity/defender rating. So AW is already decided even before you start attacking. Anyone who can buy new champs will win or anyone with rare champs like OG vision kang thanos will win. How is this setup fair. Its a completely one sided setup which heavily favors spenders or ally with higher rating. 3) Did you even see the stats btw MMX-AH matchup. They got full diversity but lost because A-H placed 5 less defenders, after nerfing attack kill points it wont happen anymore.
Grub wrote: » Well here is my 2 cents from a member of a top 3 alliance in the game regarding the war changes. I really don't mind them but these changes were brought about by the community and the countless threads demanding change to AW. Let me explain how I have come to this conclusion. 1) My RNG sucks I have useless champ good for nothing in the game. This was a common thread on these forums, guess what that R3 5* hulkbuster is no longer useless even if he does not get defender kills cause he grants more defender rating then a 3/4* version. 2) I am sick of the top alliances making shell alliances. This was also another common thread on these forums, well they have lowered the difficulty of the nodes so people no longer have to create shell alliances because the fight to 100% the map no longer costs more units then the rewards are worth (an equal work/reward ratio) and you can actually complete maps in the tier you should be in. 3) the big alliances are fixing matchmaking to avoid each other. Another common complaint that is posted here quite often. Guess what with defender kills being removed, the map difficulty toned done to an equal reward/work ratio alliances no longer care about possibly missing a third war to avoid matchmaking each other. As an example MMX lost to A-H just recently (last night) so this new system can work in the under dogs favor if your smart. So in conclusion you guys complain Kabam doesn't listen but in matter of fact this current abomination we now have called war is because they listened and tried to address all the Whitney self entitled children who frequent these forums. As the old saying goes "be careful what you wish for cause you might just get it".