Thawnim wrote: » WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble He cannot...he's a phony. He just proved it. My little trap worked perfectly. I was top 10 but really did get tired of spending. That is why my 500k (I'm rounding up) account now sits in an alliance that only does map 5.
WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble
Draco2199 wrote: » Thawnim wrote: » WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble He cannot...he's a phony. He just proved it. My little trap worked perfectly. I was top 10 but really did get tired of spending. That is why my 500k (I'm rounding up) account now sits in an alliance that only does map 5. How is it a trap, you aren't even close to a high level player? How is this a trap lol? How did you get me? You want my login name, not gonna happen. Not sure what you proved other than you aren't a top level player....so....good job.
Draco2199 wrote: » WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble I don't understand what this even means.
Thawnim wrote: » Draco2199 wrote: » Thawnim wrote: » WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble He cannot...he's a phony. He just proved it. My little trap worked perfectly. I was top 10 but really did get tired of spending. That is why my 500k (I'm rounding up) account now sits in an alliance that only does map 5. How is it a trap, you aren't even close to a high level player? How is this a trap lol? How did you get me? You want my login name, not gonna happen. Not sure what you proved other than you aren't a top level player....so....good job. The only reason you don't give up your game name is because you are a fake! It's true. I was in a top 10 alliance up until the nerf months ago. The moment you give up your game name I will go and check it with my brethren in the actual top 10 alliances. I may only have 2 r4, but until you provide a legit account we all know that you have NONE!
Draco2199 wrote: » Thawnim wrote: » Draco2199 wrote: » Thawnim wrote: » WorkingAsIntended wrote: » Lmfao @Draco2199 take a lesson from Kendrick and sit down be humble He cannot...he's a phony. He just proved it. My little trap worked perfectly. I was top 10 but really did get tired of spending. That is why my 500k (I'm rounding up) account now sits in an alliance that only does map 5. How is it a trap, you aren't even close to a high level player? How is this a trap lol? How did you get me? You want my login name, not gonna happen. Not sure what you proved other than you aren't a top level player....so....good job. The only reason you don't give up your game name is because you are a fake! It's true. I was in a top 10 alliance up until the nerf months ago. The moment you give up your game name I will go and check it with my brethren in the actual top 10 alliances. I may only have 2 r4, but until you provide a legit account we all know that you have NONE! I don't give it up because I don't want people contacting me in game. You were never in a top 10 alliance with that roster so quit just stop. Fact there are about 5-9 guys in top alliances that are skilled and run AQs and AWs offense, I know I used to run a bunch of accounts and I still have all the logins.
MEKA5 wrote: » I believe the problems about the current condition of AW are not directly related to dexterity and MD. It's the scoring system that does not reward skills. Attackers kills and defenders kills had the purpose to make you feel your fight had a purpose. They motivated you to be a better player. Now there's no real challenge. Also showing all defenders classes in high tiers it's just a bad idea, since that hidden variable was something nice to play out as a strategy for defense.
Voluntaris wrote: » WorkingAsIntended wrote: » Revert it for the love of god. Diversity is beyond stupid and your punishing people for ranking up champs in your old system.i want rdt if this system stays period. It should not. This is worse then 12.0 imo because now everyone's favorite mode in game is worthless and boring. Not only that but my work for a solid defense destroyed rewards not greater then before. More time in game moving. This game is getting more stale everyday and the idiots running it have no clue what's going on. the whole new wars need to be scraped and left alone until you can actually put something out that isn't complete garbage. Solution: everyone hates mystic wars so easy solution update the rewards for each tier. Until you can decide the new map and nodes. It's that simple if I get better rewards I will work harder. I don't hate mystic wars, so "everyone" does not hate mystic wars.
WorkingAsIntended wrote: » Revert it for the love of god. Diversity is beyond stupid and your punishing people for ranking up champs in your old system.i want rdt if this system stays period. It should not. This is worse then 12.0 imo because now everyone's favorite mode in game is worthless and boring. Not only that but my work for a solid defense destroyed rewards not greater then before. More time in game moving. This game is getting more stale everyday and the idiots running it have no clue what's going on. the whole new wars need to be scraped and left alone until you can actually put something out that isn't complete garbage. Solution: everyone hates mystic wars so easy solution update the rewards for each tier. Until you can decide the new map and nodes. It's that simple if I get better rewards I will work harder.
Captain_Amazing wrote: » When even Seatin is calling out how bad AW is and saying Kabam should be handing out rank down tickets you know you have a problem.
Draco2199 wrote: » Psymonsez68 wrote: » Lol. This discussion is hilarious. Obviously people dont understand the diversity. The map is easy to complete. Place a diverse defense. Who cares about rank. They are gonna get beat! A smaller alliance can beat a bigger alliance with diversity. This does make it so smaller alliance have a chance. Take the time to coordinate a diverse defense. And 100% the map! How can a smaller alliance beat a bigger alliance? You will lose on defense rating and diversity automatically.
Psymonsez68 wrote: » Lol. This discussion is hilarious. Obviously people dont understand the diversity. The map is easy to complete. Place a diverse defense. Who cares about rank. They are gonna get beat! A smaller alliance can beat a bigger alliance with diversity. This does make it so smaller alliance have a chance. Take the time to coordinate a diverse defense. And 100% the map!
JJW wrote: » As a statistician and analyst I intend to offer a suggestion or two regarding Alliance war. "Game Theory is the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." In Game Theory all complex decisions can be reduced to a series of Choices within a given Environment in order to achieve desired Outcomes. I won't bore you with descriptive analogies. As this applies to Alliance War:Desired Outcomes = defeat opposing alliance.Environment = Alliance War map with 9 necessary routes + a given Point RubricChoices = Constrained by the environment such that an Alliance has exactly 1 strategic option. The third item (Constrained Choices) is the visible complaint that you have with Alliance War 2.0, and is seemingly why everyone is upset. The second item (Environment) is the root cause of the of the Constrained Choices problem. //////////////////////////////////////////////////// The Alliance War map allows the for the placement of 50 defenders across a map with 92 tiles, 54 of which are capable of containing a defender. The Alliance War map can be traversed entirely by an alliance moving on as few as 9 paths. Due to the relative high-value of Boss kills (20,000 each) and Exploration (300 per tile), there are no viable strategies that do not include full exploration. Therefore, those values (totaling 150,000)can be canceled and removed from the victory calculation. Victory Calculation = placement * (X1 - Y1) + diversity * (X2 -Y2) + kills (Y1 - X1) + rating * (X3 - Y3) Where, placement = 50 diversity = 125 kills = 50 uniquechamps = 106 (at the time of writing)* rating = 0.02 X1 = Alliance A # defenders X2 = Alliance A # unique defenders X3 = Alliance A total defender rating (avg defender rating * X1) Y1 = Alliance B # defenders Y2 = Alliance B # unique defenders Y3 = Alliance B # defender ratings (avg defender rating * X1) * side-note this calculation is written with respect to the scoring system as presented within the Forums, not as presented within the game itself. I.E. this calculation is consistent with Alliance-Wide diversity. With the above Victory Calculation in mind, there are now (2) potential strategic options, and only (1) viable option. Option 1) Strong Defense, attempt to prevent Opposition from 100% Exploration Option 2) 100% Exploration, Maximize Diversity, Maximize Defense Rating. The Alliance War Map can be traversed and fully explored by 9 people on 9 routes. An Average Alliance with 10 members will have 1 member out of 10 reserved entirely as backup. So the Map environment does not prohibit 100% exploration. There is no penalty for an attacker Knock Out so a given determined attacker could revive his entire team for 40% hp 15 times. More than enough to make it through any given path, albeit expensively. The Alliance War node buffs are regarded as being weak and insufficient from prohibiting a determined assault. Best possible outcome = Opposition is unable to take 1 or more boss tiles. Most likely outcome = Opposition will 100% explore map. Scenario 1 = Max Diversity, High Quality Let's assume that two imaginary Alliances are able to field 150 defenders totaling 750,000 defense rating (avg defender = 5000). Both are able to provide 106/150 unique champions, both are able to 100% all three BGs. The score for both teams would be 193,250 Scenario 2 = Minor Diversity, High Defense Quality Let's assume that Alliance A executes strategic Option 2, while Alliance B forgoes diversity for maximum defender quality, fielding 3 identical battlegroups of 50 unique champions. Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 186,250 Alliance B loses by a 7,000 spread, all Diversity points. Scenario 3 = Minimum Diversity, Highest Defense Quality Let's now assume that Alliance A executes strategic Option 2, while Alliance B miraculously is able to field the 30 teams of the exact same 5 strongest quality defenders. (probably full mystic teams). Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 180,625 Alliance B loses by a 12,625 spread, all Diversity points. Scenario 4 = Maximum Diversity, No Duplicates Ok, let's say Alliance B thinks there is some advantage to ONLY fielding the 106 unique defenders. Both alliance can field champs avg defender rating = 5000 Alliance A = 191,050 (can only kill 106 defenders, but larger defense rating) Alliance B = 186,650 (can kill 150 defenders, but smaller defense rating) Alliance B loses by 4,400 points, all Defense Rating & Placement overcomes Kills. When you chart those 4 strategies: Only 2 Strategies actually have a viable outcome. Max Diversity, High Quality can outmatch 3 of 4 potential opponent strategies, and tie against a matching strategy. Max Diversity, No dupes has an opportunity to win against Min Diversity, High Quality. GAME THEORY HAPPENING NOW So, if you are to consider your own potential strategies, Min Diversity, High Quality has no chance of winning against any of the four opponent strategies. When that happens in Game you discard that as a viable strategy, and you discard that strategy as a viable strategy for your opponent since they will arrive at the same conclusion. This effectively reduces the choice table. Now you have 3 potential strategies rather than 4, as does your opponent. Since we do not know in advance what the opponent will decide, we will assume that each potential strategy is equally likely for the opponent. Max Diversity, High Quality has 1 chance to tie, and 2 chances to win, a 66% probability of success and a 33% probability to tie. Minor Diversity, High Quality has 1 chance to lose, 1 chance to tie, and 1 chance to win, a 33% probability of success, and a 33% probability to fail. Max Diversity, No Dupes has 2 chances to lose and 1 chance to win, a 33% probability of success, and 66% probability to fail. ANOTHER REDUCTION Since the Max Diversity, No Dupes strategy has a better chance to reward the opposition than me, I will remove that from my choice of viable strategies. Since I remove that choice for myself, I will assume that my opponent has come to the same conclusion: And now we have arrived at the root of the problem. Under the environment and conditions of Alliance War 2.0, there is only (1) viable strategy any rational Alliance can pursue. If the only way you could play chess was Torre Attack Wagner Gambit, then you would probably not want to play chess. ////////////////////////////////////////////////////////////////// So what can be done? Change the Environment such that more than 1 strategem is viable: Potential options include More PATHS than 10, such that no Alliance can possibly 100% exploration. Introduce COSTS to the equation. Defense kills was a sufficient Cost in AW 1.0, but is not necessarily the only cost that could be introduced. Restructure the points Rubric such that the rewards for Exploration (90,000) and Boss kills (60,000) are not so disproportionate to Diversity (13,250) & Rating (< 2000)
DD2 wrote: » Posting this for posterity. All credit goes to @JJW JJW wrote: » As a statistician and analyst I intend to offer a suggestion or two regarding Alliance war. "Game Theory is the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." In Game Theory all complex decisions can be reduced to a series of Choices within a given Environment in order to achieve desired Outcomes. I won't bore you with descriptive analogies. As this applies to Alliance War:Desired Outcomes = defeat opposing alliance.Environment = Alliance War map with 9 necessary routes + a given Point RubricChoices = Constrained by the environment such that an Alliance has exactly 1 strategic option. The third item (Constrained Choices) is the visible complaint that you have with Alliance War 2.0, and is seemingly why everyone is upset. The second item (Environment) is the root cause of the of the Constrained Choices problem. //////////////////////////////////////////////////// The Alliance War map allows the for the placement of 50 defenders across a map with 92 tiles, 54 of which are capable of containing a defender. The Alliance War map can be traversed entirely by an alliance moving on as few as 9 paths. Due to the relative high-value of Boss kills (20,000 each) and Exploration (300 per tile), there are no viable strategies that do not include full exploration. Therefore, those values (totaling 150,000)can be canceled and removed from the victory calculation. Victory Calculation = placement * (X1 - Y1) + diversity * (X2 -Y2) + kills (Y1 - X1) + rating * (X3 - Y3) Where, placement = 50 diversity = 125 kills = 50 uniquechamps = 106 (at the time of writing)* rating = 0.02 X1 = Alliance A # defenders X2 = Alliance A # unique defenders X3 = Alliance A total defender rating (avg defender rating * X1) Y1 = Alliance B # defenders Y2 = Alliance B # unique defenders Y3 = Alliance B # defender ratings (avg defender rating * X1) * side-note this calculation is written with respect to the scoring system as presented within the Forums, not as presented within the game itself. I.E. this calculation is consistent with Alliance-Wide diversity. With the above Victory Calculation in mind, there are now (2) potential strategic options, and only (1) viable option. Option 1) Strong Defense, attempt to prevent Opposition from 100% Exploration Option 2) 100% Exploration, Maximize Diversity, Maximize Defense Rating. The Alliance War Map can be traversed and fully explored by 9 people on 9 routes. An Average Alliance with 10 members will have 1 member out of 10 reserved entirely as backup. So the Map environment does not prohibit 100% exploration. There is no penalty for an attacker Knock Out so a given determined attacker could revive his entire team for 40% hp 15 times. More than enough to make it through any given path, albeit expensively. The Alliance War node buffs are regarded as being weak and insufficient from prohibiting a determined assault. Best possible outcome = Opposition is unable to take 1 or more boss tiles. Most likely outcome = Opposition will 100% explore map. Scenario 1 = Max Diversity, High Quality Let's assume that two imaginary Alliances are able to field 150 defenders totaling 750,000 defense rating (avg defender = 5000). Both are able to provide 106/150 unique champions, both are able to 100% all three BGs. The score for both teams would be 193,250 Scenario 2 = Minor Diversity, High Defense Quality Let's assume that Alliance A executes strategic Option 2, while Alliance B forgoes diversity for maximum defender quality, fielding 3 identical battlegroups of 50 unique champions. Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 186,250 Alliance B loses by a 7,000 spread, all Diversity points. Scenario 3 = Minimum Diversity, Highest Defense Quality Let's now assume that Alliance A executes strategic Option 2, while Alliance B miraculously is able to field the 30 teams of the exact same 5 strongest quality defenders. (probably full mystic teams). Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 180,625 Alliance B loses by a 12,625 spread, all Diversity points. Scenario 4 = Maximum Diversity, No Duplicates Ok, let's say Alliance B thinks there is some advantage to ONLY fielding the 106 unique defenders. Both alliance can field champs avg defender rating = 5000 Alliance A = 191,050 (can only kill 106 defenders, but larger defense rating) Alliance B = 186,650 (can kill 150 defenders, but smaller defense rating) Alliance B loses by 4,400 points, all Defense Rating & Placement overcomes Kills. When you chart those 4 strategies: Only 2 Strategies actually have a viable outcome. Max Diversity, High Quality can outmatch 3 of 4 potential opponent strategies, and tie against a matching strategy. Max Diversity, No dupes has an opportunity to win against Min Diversity, High Quality. GAME THEORY HAPPENING NOW So, if you are to consider your own potential strategies, Min Diversity, High Quality has no chance of winning against any of the four opponent strategies. When that happens in Game you discard that as a viable strategy, and you discard that strategy as a viable strategy for your opponent since they will arrive at the same conclusion. This effectively reduces the choice table. Now you have 3 potential strategies rather than 4, as does your opponent. Since we do not know in advance what the opponent will decide, we will assume that each potential strategy is equally likely for the opponent. Max Diversity, High Quality has 1 chance to tie, and 2 chances to win, a 66% probability of success and a 33% probability to tie. Minor Diversity, High Quality has 1 chance to lose, 1 chance to tie, and 1 chance to win, a 33% probability of success, and a 33% probability to fail. Max Diversity, No Dupes has 2 chances to lose and 1 chance to win, a 33% probability of success, and 66% probability to fail. ANOTHER REDUCTION Since the Max Diversity, No Dupes strategy has a better chance to reward the opposition than me, I will remove that from my choice of viable strategies. Since I remove that choice for myself, I will assume that my opponent has come to the same conclusion: And now we have arrived at the root of the problem. Under the environment and conditions of Alliance War 2.0, there is only (1) viable strategy any rational Alliance can pursue. If the only way you could play chess was Torre Attack Wagner Gambit, then you would probably not want to play chess. ////////////////////////////////////////////////////////////////// So what can be done? Change the Environment such that more than 1 strategem is viable: Potential options include More PATHS than 10, such that no Alliance can possibly 100% exploration. Introduce COSTS to the equation. Defense kills was a sufficient Cost in AW 1.0, but is not necessarily the only cost that could be introduced. Restructure the points Rubric such that the rewards for Exploration (90,000) and Boss kills (60,000) are not so disproportionate to Diversity (13,250) & Rating (< 2000)
Kabam Miike wrote: » Hey All, Thank you for the feedback on Alliance Wars and the recent changes that we made to the Mode! We’ve made some further adjustments to the mode following the first week of Alliance Wars, and we’re not done yet! We had a set of goals from the get go to make Alliance Wars more fun, engaging, varied, and to address a lot of the concerns that you all had brought up over the course of Alliance Wars existence in game. We agree we haven't hit those goals yet, but we expect this process to require some iteration based on data collection and feedback. We're continuing to plan more adjustments and changes, and will be sure to update you all as we make progress. Thank you for your patience as we work to make Alliance Wars the best that it can be!
Ron_H wrote: » All credit goes to @JJW
DD2 wrote: » AMEN to that☝️
RagamugginGunner wrote: » DD2 wrote: » Posting this for posterity. All credit goes to @JJW JJW wrote: » As a statistician and analyst I intend to offer a suggestion or two regarding Alliance war. "Game Theory is the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." In Game Theory all complex decisions can be reduced to a series of Choices within a given Environment in order to achieve desired Outcomes. I won't bore you with descriptive analogies. As this applies to Alliance War:Desired Outcomes = defeat opposing alliance.Environment = Alliance War map with 9 necessary routes + a given Point RubricChoices = Constrained by the environment such that an Alliance has exactly 1 strategic option. The third item (Constrained Choices) is the visible complaint that you have with Alliance War 2.0, and is seemingly why everyone is upset. The second item (Environment) is the root cause of the of the Constrained Choices problem. //////////////////////////////////////////////////// The Alliance War map allows the for the placement of 50 defenders across a map with 92 tiles, 54 of which are capable of containing a defender. The Alliance War map can be traversed entirely by an alliance moving on as few as 9 paths. Due to the relative high-value of Boss kills (20,000 each) and Exploration (300 per tile), there are no viable strategies that do not include full exploration. Therefore, those values (totaling 150,000)can be canceled and removed from the victory calculation. Victory Calculation = placement * (X1 - Y1) + diversity * (X2 -Y2) + kills (Y1 - X1) + rating * (X3 - Y3) Where, placement = 50 diversity = 125 kills = 50 uniquechamps = 106 (at the time of writing)* rating = 0.02 X1 = Alliance A # defenders X2 = Alliance A # unique defenders X3 = Alliance A total defender rating (avg defender rating * X1) Y1 = Alliance B # defenders Y2 = Alliance B # unique defenders Y3 = Alliance B # defender ratings (avg defender rating * X1) * side-note this calculation is written with respect to the scoring system as presented within the Forums, not as presented within the game itself. I.E. this calculation is consistent with Alliance-Wide diversity. With the above Victory Calculation in mind, there are now (2) potential strategic options, and only (1) viable option. Option 1) Strong Defense, attempt to prevent Opposition from 100% Exploration Option 2) 100% Exploration, Maximize Diversity, Maximize Defense Rating. The Alliance War Map can be traversed and fully explored by 9 people on 9 routes. An Average Alliance with 10 members will have 1 member out of 10 reserved entirely as backup. So the Map environment does not prohibit 100% exploration. There is no penalty for an attacker Knock Out so a given determined attacker could revive his entire team for 40% hp 15 times. More than enough to make it through any given path, albeit expensively. The Alliance War node buffs are regarded as being weak and insufficient from prohibiting a determined assault. Best possible outcome = Opposition is unable to take 1 or more boss tiles. Most likely outcome = Opposition will 100% explore map. Scenario 1 = Max Diversity, High Quality Let's assume that two imaginary Alliances are able to field 150 defenders totaling 750,000 defense rating (avg defender = 5000). Both are able to provide 106/150 unique champions, both are able to 100% all three BGs. The score for both teams would be 193,250 Scenario 2 = Minor Diversity, High Defense Quality Let's assume that Alliance A executes strategic Option 2, while Alliance B forgoes diversity for maximum defender quality, fielding 3 identical battlegroups of 50 unique champions. Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 186,250 Alliance B loses by a 7,000 spread, all Diversity points. Scenario 3 = Minimum Diversity, Highest Defense Quality Let's now assume that Alliance A executes strategic Option 2, while Alliance B miraculously is able to field the 30 teams of the exact same 5 strongest quality defenders. (probably full mystic teams). Both alliance can field champs avg defender rating = 5000 Alliance A = 193,250 Alliance B = 180,625 Alliance B loses by a 12,625 spread, all Diversity points. Scenario 4 = Maximum Diversity, No Duplicates Ok, let's say Alliance B thinks there is some advantage to ONLY fielding the 106 unique defenders. Both alliance can field champs avg defender rating = 5000 Alliance A = 191,050 (can only kill 106 defenders, but larger defense rating) Alliance B = 186,650 (can kill 150 defenders, but smaller defense rating) Alliance B loses by 4,400 points, all Defense Rating & Placement overcomes Kills. When you chart those 4 strategies: Only 2 Strategies actually have a viable outcome. Max Diversity, High Quality can outmatch 3 of 4 potential opponent strategies, and tie against a matching strategy. Max Diversity, No dupes has an opportunity to win against Min Diversity, High Quality. GAME THEORY HAPPENING NOW So, if you are to consider your own potential strategies, Min Diversity, High Quality has no chance of winning against any of the four opponent strategies. When that happens in Game you discard that as a viable strategy, and you discard that strategy as a viable strategy for your opponent since they will arrive at the same conclusion. This effectively reduces the choice table. Now you have 3 potential strategies rather than 4, as does your opponent. Since we do not know in advance what the opponent will decide, we will assume that each potential strategy is equally likely for the opponent. Max Diversity, High Quality has 1 chance to tie, and 2 chances to win, a 66% probability of success and a 33% probability to tie. Minor Diversity, High Quality has 1 chance to lose, 1 chance to tie, and 1 chance to win, a 33% probability of success, and a 33% probability to fail. Max Diversity, No Dupes has 2 chances to lose and 1 chance to win, a 33% probability of success, and 66% probability to fail. ANOTHER REDUCTION Since the Max Diversity, No Dupes strategy has a better chance to reward the opposition than me, I will remove that from my choice of viable strategies. Since I remove that choice for myself, I will assume that my opponent has come to the same conclusion: And now we have arrived at the root of the problem. Under the environment and conditions of Alliance War 2.0, there is only (1) viable strategy any rational Alliance can pursue. If the only way you could play chess was Torre Attack Wagner Gambit, then you would probably not want to play chess. ////////////////////////////////////////////////////////////////// So what can be done? Change the Environment such that more than 1 strategem is viable: Potential options include More PATHS than 10, such that no Alliance can possibly 100% exploration. Introduce COSTS to the equation. Defense kills was a sufficient Cost in AW 1.0, but is not necessarily the only cost that could be introduced. Restructure the points Rubric such that the rewards for Exploration (90,000) and Boss kills (60,000) are not so disproportionate to Diversity (13,250) & Rating (< 2000) Correct me if I'm wrong, but doesn't placing a 5000 dupe hurt more than placing anything at all? 50 points for a kill vs 10 points gained in PI.