GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of. As a developer, your goal is to establish value in the game to encourage players to work for that value. If all characters are identical in value, there is no incentive to invest in the game and the developer makes less money. A game with identical characters doesn't last more than a few months. This is both bad for developers who want to make money and incredibly boring and unworthy of investment from players. They are anything but identical. Save for a few that are pretty close. (IM+SIM, CM,MM, etc) It's obvious you feel a certain way about this, so we are going to have to agree to disagree. I'm all for Diversity. I'm all for leveling things and making it a more fair experience. That's just how I feel.
DD2 wrote: » GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of. As a developer, your goal is to establish value in the game to encourage players to work for that value. If all characters are identical in value, there is no incentive to invest in the game and the developer makes less money. A game with identical characters doesn't last more than a few months. This is both bad for developers who want to make money and incredibly boring and unworthy of investment from players.
GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of.
DD2 wrote: » GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of. As a developer, your goal is to establish value in the game to encourage players to work for that value. If all characters are identical in value, there is no incentive to invest in the game and the developer makes less money. A game with identical characters doesn't last more than a few months. This is both bad for developers who want to make money and incredibly boring and unworthy of investment from players. They are anything but identical. Save for a few that are pretty close. (IM+SIM, CM,MM, etc) It's obvious you feel a certain way about this, so we are going to have to agree to disagree. I'm all for Diversity. I'm all for leveling things and making it a more fair experience. That's just how I feel. Diversity and defender rating is what wins wars. Poor defenders are given the same diversity points that good defenders get. You can "feel" anyway you like, but the math doesn't lie.
GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of. As a developer, your goal is to establish value in the game to encourage players to work for that value. If all characters are identical in value, there is no incentive to invest in the game and the developer makes less money. A game with identical characters doesn't last more than a few months. This is both bad for developers who want to make money and incredibly boring and unworthy of investment from players. They are anything but identical. Save for a few that are pretty close. (IM+SIM, CM,MM, etc) It's obvious you feel a certain way about this, so we are going to have to agree to disagree. I'm all for Diversity. I'm all for leveling things and making it a more fair experience. That's just how I feel. Diversity and defender rating is what wins wars. Poor defenders are given the same diversity points that good defenders get. You can "feel" anyway you like, but the math doesn't lie. I'm not arguing about the math. I said I'm all for Diversity. I'm not debating this. Sorry.
DD2 wrote: » GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » DD2 wrote: » GroundedWisdom wrote: » From the point of view of a Developer, I wouldn't create a product that people would want to use 2% of. As a developer, your goal is to establish value in the game to encourage players to work for that value. If all characters are identical in value, there is no incentive to invest in the game and the developer makes less money. A game with identical characters doesn't last more than a few months. This is both bad for developers who want to make money and incredibly boring and unworthy of investment from players. They are anything but identical. Save for a few that are pretty close. (IM+SIM, CM,MM, etc) It's obvious you feel a certain way about this, so we are going to have to agree to disagree. I'm all for Diversity. I'm all for leveling things and making it a more fair experience. That's just how I feel. Diversity and defender rating is what wins wars. Poor defenders are given the same diversity points that good defenders get. You can "feel" anyway you like, but the math doesn't lie. I'm not arguing about the math. I said I'm all for Diversity. I'm not debating this. Sorry. When you're for diversity you're for treating all champions equally when in fact they are not. It makes no sense to want it.
GroundedWisdom wrote: » If that's how you feel, that's how you feel. As I said I'm for Diversity so we will have to agree to disagree.
SB3K wrote: » Tier 2 alliance member here. I think diversity is a decent idea and could have a place if calibrated correctly. The real issues are (a) removing defender kills and (b) the nodes are too easy. These changes took all skill out of the game (and put a huge burden on the officers to figure out unique defenses). Right now, we are in an even war with another 9 million+ alliance. Both alliances have finished half the map and each only has 5 deaths. Like every other 2.0 war we have fought, both alliances will 100% the map and it will come down to defender diversity and defender rating.
vikky89 wrote: » SB3K wrote: » Tier 2 alliance member here. I think diversity is a decent idea and could have a place if calibrated correctly. The real issues are (a) removing defender kills and (b) the nodes are too easy. These changes took all skill out of the game (and put a huge burden on the officers to figure out unique defenses). Right now, we are in an even war with another 9 million+ alliance. Both alliances have finished half the map and each only has 5 deaths. Like every other 2.0 war we have fought, both alliances will 100% the map and it will come down to defender diversity and defender rating. Problem with that is Diversity and defender kills cannot co-exist if they have equal weight. If you go for diversity no matter nodes you dont get too many kills with so many useless champs. If you go for defender kills , you loose on diversity. Adding defender kills + Buffing nodes will certainly get back skill in to wars, they should atleast decrease pts for diversity or just remove it altogether.
andrade5184 wrote: » Kabam Miike wrote: » Hey All, Thank you for the feedback on Alliance Wars and the recent changes that we made to the Mode! We’ve made some further adjustments to the mode following the first week of Alliance Wars, and we’re not done yet! We had a set of goals from the get go to make Alliance Wars more fun, engaging, varied, and to address a lot of the concerns that you all had brought up over the course of Alliance Wars existence in game. We agree we haven't hit those goals yet, but we expect this process to require some iteration based on data collection and feedback. We're continuing to plan more adjustments and changes, and will be sure to update you all as we make progress. Thank you for your patience as we work to make Alliance Wars the best that it can be! what about rank down tickets @Kabam Miike so we can readjust our war defenders?
Kabam Miike wrote: » Hey All, Thank you for the feedback on Alliance Wars and the recent changes that we made to the Mode! We’ve made some further adjustments to the mode following the first week of Alliance Wars, and we’re not done yet! We had a set of goals from the get go to make Alliance Wars more fun, engaging, varied, and to address a lot of the concerns that you all had brought up over the course of Alliance Wars existence in game. We agree we haven't hit those goals yet, but we expect this process to require some iteration based on data collection and feedback. We're continuing to plan more adjustments and changes, and will be sure to update you all as we make progress. Thank you for your patience as we work to make Alliance Wars the best that it can be!
nuggz wrote: » If diversity is here to stay.... How about we add points to boss kills in the order in which they are killed, like a time attack in a way.
DD2 wrote: » GroundedWisdom wrote: » If that's how you feel, that's how you feel. As I said I'm for Diversity so we will have to agree to disagree. How can you be for equality when the characters clearly aren't equal?