**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
The real issues are (a) removing defender kills and (b) the nodes are too easy. These changes took all skill out of the game (and put a huge burden on the officers to figure out unique defenses). Right now, we are in an even war with another 9 million+ alliance. Both alliances have finished half the map and each only has 5 deaths. Like every other 2.0 war we have fought, both alliances will 100% the map and it will come down to defender diversity and defender rating.
What the **** you are doing kabam. This is just a non sense like uneducated fellow and you are trying all these to help spenders. I urge people don't waste their time in this game. They are dumb ass. They don't even understand the game. After sometime they can even make a rule that only spender will play the game.
Go to hell. I Quit
Diversity and defender rating is what wins wars.
Poor defenders are given the same diversity points that good defenders get.
You can "feel" anyway you like, but the math doesn't lie.
I'm not arguing about the math. I said I'm all for Diversity. I'm not debating this. Sorry.
So um where were these false arguments of advantages/unfairness you mentioned? Looks like another straw man.
When you're for diversity you're for treating all champions equally when in fact they are not.
It makes no sense to want it.
If that's how you feel, that's how you feel. As I said I'm for Diversity so we will have to agree to disagree.
How can you be for equality when the characters clearly aren't equal?
Problem with that is Diversity and defender kills cannot co-exist if they have equal weight. If you go for diversity no matter nodes you dont get too many kills with so many useless champs. If you go for defender kills , you loose on diversity. Adding defender kills + Buffing nodes will certainly get back skill in to wars, they should atleast decrease pts for diversity or just remove it altogether.
By "properly balanced", I didn't mean "equal weight. I think defender kills is overall more important. That said, there are plenty of 1.0 wars where it was a close match and having it decided by defender diversity wouldn't be a bad thing. Therefore, having a meaningful amount of diversity points could be good, but it shouldn't be in lieu of, or otherwise negate, points awarded based on skill.
RDTs are absolute necessary in this point. My defenders have become totally useless, & I spent so much time n effort to bring them up & had plans to rank them further up in future. Completely destabilized my strategy at this point. I like diversity, but to keep diversity kabam should also plan accordingly, & give us rank down tickets, so that our time n effort doesn't feel wasted.
We already know that we have lost, unless our defense stops them and they aren't spending as we are averaging 45 per bg diversity. Should have known better and went all out placing 4/40 champs instead of our highest ranked ones.
Say @Kabam Miike , you have any bonus points boosts for sale that we can use to make up the difference in diversity points ? Because we aren't going to need any items and I want to make sure you guys eat this week. So how about it, sell us some points boosts, I can't use anything else this war.
How about we add points to boss kills in the order in which they are killed, like a time attack in a way.
First allaince to get a boss kill gets a bonus x amount of points. 2nd, 3rd, and so on.
First alliance to get all three boss.kills also gets a bonus x amount of points.
You get the idea.
Because that only punishes the alliances who have members in different timezones. Unless you think it's reasonable for people not to sleep?
However, Kabam's new set of rules completely undermine all of others factors in war while favor only diversity. I still don't understand what they want to achieve here, business-wise. Potion sales are definitely not increased and people won't level up non-defenders for the sake of diversity.
If they want to fix, it's easy. Just revert back to old system plus diversity points. Add more features to other class special to counter MD. Why's that so hard to understand?
Some people you'll have to accept you will never get through to lol. How do I put this to good understanding or not calling players out?
"Some" players are in very poor tiers and don't even have champs ranked up for AW 1.0, so they aren't in the same mind set as you. They have all r4 4*s so they aren't losing any solid defenders and probably don't have them to begin with. So they don't feel the struggle of having to start over and start ranking new champs for diversity. And with all r4 4*s and in their current tier, diversity is all they have (which is why they are in favor of it). While the stronger player base has worked hard for the top defenders and blown through resources on them and ignored the terrible champs, we feel the pain in the higher tiers. We aren't looking for "easy" wars either, like those in favor of diversity because it just doesn't make sense in our tiers in its current state. The lower tiers don't understand that they will in fact feel the struggle at some point, they just don't right now. It seems a matter of, "I don't have what you have, I didn't play as hard as you, and this is a way for me/us to win rewards with out skill or effort." There's some opinions in there, but hope it all makes sense.
@Kabam Miike
I think everybody can agree, at least for the most part that defender diversity is an interesting idea. The current application of it is just off. At certain tiers it isn't the tie breaker as you mentioned, it's the only thing that matters.
I had a mini-rant a few pages ago where I listed out some ideas but just re-posting some of those general things that I really think encapsulates the 49 pages of frustration.
1) Bring back defender kills in some degree, there has to be a penalty for dying other than using an item. Some ideas;
a) Bring them back altogether and figure out a point allocation that works for what you're trying to accomplish. I suggest making them equal to or more than diversity in points so you can make a decision between the two during placement.
b) Just count boss kills
c) Have a "death cap" per Tier. If you go over that death cap you start to get penalized points. The higher the tier the lower the death cap.
2) Diversity is here to stay, but it is really broken. Some ideas;
a) Take the unattainable out of the equation. Thanos, Kang, OG Deadpool/OG Vision shouldn't count towards diversity since so few people have them. It may go against the very principle of diversity but nobody wants to lose because somebody got lucky during Christmas....
b) Have a cap of 3 unique champs per alliance. Anything more than those 3 (or some arbitrary number) and you don't get diversity points for that champ. I'm suggesting 3 so that all BG's can use their best. It really makes it tough during placement when you have to go through every BG's defenders and try to get as unique as possible. The amount of work isn't worth the rewards. Especially tough when you have to leave your r3 magik on the bench because sig level is a few less than somebody else's.
c) Reduce points for diversity
3) The map could use a little work, it really takes forever if you're on the outside routes. Some ideas;
a) Reduce number of empty nodes
b) Reduce energy refresh timer
b) Make portal transportation cost no energy
c) Increase energy cap to 7 or 8
4) Not really mentioned but the top left miniboss only has one path to get to it whereas every other boss has two portals leading to it, intentional?
Thanks!
While timers for energy was dropped, does it seem full exploration takes much longer to finish vs old map with longer energy timers?
You completely change the way AW is working now so you NEED to give us rank down tickets so we can rank up champs especially for defense.
Now if they move to combine Diversity with DK points, things get much more different, and would add a nice choice of diversity points vs likelihood of champ getting kills, so long as they boost some nodes so that champs other than bosses can get any.