**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I can now safely answer my own question - Civil Warrior has a base kit of utility that isn’t excellent in any area and his damage output is lacking. That’s why he currently is not utilized in MCOC.
I still think with a tune-up he could be awesome... and I still love those animations.
Monstrous ear lobes, that one.
1) increase armor duration to make it easier to convert to passive armor
2) give an attack boost per passive armor
and I would prefer him to Vision.
He is right on the edge of being a great character.
As is, he can get you through all the early content.
Civil Warrior in 2020 is a dud 😉
Wet noodles with many non damaging debuffs (trigger willpower on opponent) make fights long or even worse, put your streak on risk 😉
Bright examples are CA and Miles Morales along with some others
A little damage boost and the percent bumped up on his abilities, especially on his resistance to bleeds and poisons, would be amazing for him, but without his sp1 being changed to remain practical. As he is now it takes a little too long to build up his debuff resistance without constantly spamming sp1s which is just boring and slow when it’s needs to be more accessible for players to chose him over an actual immune champion. To keep it in spirit debuffs could also give him an attack or crit rate boost since it’s still Steve in there, I mean come on my guy could do this all lol.
He would be a more offensive upgrade of the old Captain Americas where instead of gaining better defensive abilities from their sig abilities he gains offensive ones.
From what I’ve noticed is that players want high utility and high damage or decent utility and high damage over high utility and low damage or even average damage, its a hard line to walk.