**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I would be impressed if it was something that could actually happen. But it did so I'm not very impressed.
Actually hes not late
I just fought iron man to cgeck if he was in fact late
After i evaded iron man's sp2 i immediately rushed to attack but my first hit missed second connected
Then i played again
Evaded the sp2 stayed idle till he landed and got him
Hes actually not meant to evade in your fight
At least thats what i think
Tried making a video but when i do d game just starts to lag and i couldnt evade properly
I'm sick of it, and when the controls go haywire all kinds of stuff happens which usually ends up with me becoming a punching bag for the ai without being able to do much.
Please address and fix this soon, you already admitted there was issues but they still persist even now and seem to get worse and worse.
This can't be random, we're getting less and less time to recover, someone must be adjusting those values in the code.
The AI is also hitting us immediately after finishing their heavy attack after we rush in to counter. It was never like this before.
We have much less or no recovery time and they recover a ton faster from their heavies or specials.
I've been killed so many times these last few days in 5.3 by these bugs, glitches, and shady AI changes that I'm getting sick of it. All it takes is a few hits and your champs dead. It's so sickening.
Did you do that strike back path? I died like 8 times in that path. I haven't done it 100% except the tech section but the rest seems pretty simple, no issues or "shady AI" or anything. Hopefully it's not in the paths i'm yet to attempt haha
Not yet.
The shady stuff is overlunging from the AI when attacking, the regular but subtle lag right at the moment you need parry or evade, which results in you dying instantly from 2 or 3 hits, when the AI finishes a special or heavy and you counter and they immediately recover and hit you back, It's ridiculous. Can't give us a fair game.
This garbage is costing us units. This mega lag has been going on for 3 months now. Fix this ****.
EDIT: JUST had Star Lord connect his l1 to me by LUNGING 75% of the way across the screen and hit me with it. I wish I had it on video. This is pretty despicable Kabam.
I've been getting loads of that too
This is pretty tame compared to other times where the AI dives at you from way across the screen and catches you with specials and heavies and lunging attacks when they shouldn't. This is costing us a ton of units. Explain what's going on here.
Is the AI supposed to break your block?
the difference in the l1 special is clear.. much longer reach than the first one
He didn't, your ultron autoevaded and lost it
Watch when Ultron is against the truck. Broken block.
Nope. He's not supposed to break your block.
And it's ok for you to admit that you let go of your left hand/block thinking that you can get a counter.
Look at where he claims to have his block broken.
The AI had a slight hesitation after his medium. There is a tendency for people to go for the counter then. So this isn't substantial evidence that your block was broken by the AI.
My bad didn't watch till the end. Without seeing the inputs it's impossible to tell though