DD2 wrote: » If any diversity matters (which it SHOULDN'T), it should only be attacker diversity since it requires MORE skill to win with Kamala on offense than it would Hyperion. But then again, who would ever use Kamala when Vision or another utility champ is needed?
Badrose wrote: » DD2 wrote: » If any diversity matters (which it SHOULDN'T), it should only be attacker diversity since it requires MORE skill to win with Kamala on offense than it would Hyperion. But then again, who would ever use Kamala when Vision or another utility champ is needed? Delete this message before they can read!
linux wrote: » Jaffacaked wrote: » linux wrote: » Jaffacaked wrote: » Balm82 wrote: » As it stand a 4* Magik & 5* magik count as 2. No they don't they count as 1 If they're in the same BG, they do -- per discussion and also a limited amount of testing we did the second day. If they're in different BGs, they don't. Kabam has said they were going to fix the latter "issue". No they don't, 2 magik in 1 bg counts as 1 champ for diversity. Diversity goes per bg at the moment(bug) so you can have 1magik in bg 1, bg2 and bg3 but you can't have 2 magiks in 1 bg. We are in agreement. If they're in the same BG, two magiks (any star rating) do count as only 1 unique champ (i.e. this is one dupe). If they're in different BGs, they don't count as a duplicate (each is treated as unique). Look at the quote to which I was responding.
Jaffacaked wrote: » linux wrote: » Jaffacaked wrote: » Balm82 wrote: » As it stand a 4* Magik & 5* magik count as 2. No they don't they count as 1 If they're in the same BG, they do -- per discussion and also a limited amount of testing we did the second day. If they're in different BGs, they don't. Kabam has said they were going to fix the latter "issue". No they don't, 2 magik in 1 bg counts as 1 champ for diversity. Diversity goes per bg at the moment(bug) so you can have 1magik in bg 1, bg2 and bg3 but you can't have 2 magiks in 1 bg.
linux wrote: » Jaffacaked wrote: » Balm82 wrote: » As it stand a 4* Magik & 5* magik count as 2. No they don't they count as 1 If they're in the same BG, they do -- per discussion and also a limited amount of testing we did the second day. If they're in different BGs, they don't. Kabam has said they were going to fix the latter "issue".
Jaffacaked wrote: » Balm82 wrote: » As it stand a 4* Magik & 5* magik count as 2. No they don't they count as 1
Balm82 wrote: » As it stand a 4* Magik & 5* magik count as 2.
Deadbyrd9 wrote: » It should be brought back and be the deciding factor in war instead of defender rating then aw will become more skill based
Psymonsez68 wrote: » Lol. This discussion is hilarious. Obviously people dont understand the diversity. The map is easy to complete. Place a diverse defense. Who cares about rank. They are gonna get beat! A smaller alliance can beat a bigger alliance with diversity. This does make it so smaller alliance have a chance. Take the time to coordinate a diverse defense. And 100% the map!
Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them!
Deadbyrd9 wrote: » @GroundedWisdom that depends on how many kills. I've soloed 5* boss magiks so it's easy for a strong champ to get kills. More strategy will be involved using the right amount of diversity and strong defenders plus once alliance diversity is implemented here will be duplicate champs on defense