Mcord11758 wrote: » It is possible to solo 5* magik using an assortment of champs not just arch angel. Magik, voodoo, and gwenpool are other examples
MadMarks wrote: » The real funny thing is diversity only goes per BG, once they change it to alliance wide like it was suppose to be, it will be even more complaining.
GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus.
Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them!
chunkyb wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. God forbid that losing a fight in a fighting game could result in a negative thing. That would be awful.
Beholder_V wrote: » I already have a job, I don't want to have to spend hours every war trying to arrange a perfectly diverse yet somehow still challenging defense every war. This feels like something Kabam should pay me to do, not vice versa.
Theturdcurler wrote: » No you can just restart the fight... the opponent and yourself start again at the health they were before the fight. So for example if you have NC as an opponent on stun immune, just force quit and restart the fight if he doesn't give you chance to switch his mode to swashbuckling. Or if Hyperion isn't taking the bait, force quit and avoid that sp3. It's ridiculous.
zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing.
Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't.
MyTaffy wrote: » This thread is basically pointless. If they do, they will tell you. If you find many threads about RDT or AW Div, that probably means NO to your questions.
GroundedWisdom wrote: » Deadbyrd9 wrote: » @GroundedWisdom that depends on how many kills. I've soloed 5* boss magiks so it's easy for a strong champ to get kills. More strategy will be involved using the right amount of diversity and strong defenders plus once alliance diversity is implemented here will be duplicate champs on defense That may be the case for some, but the idea is to allow people to make an effort without having to be penalized or giving up when faced with an opponent much higher than them. There's no easy way to implement it and promote Diversity. Unless the Points are about 5 per KO, in which case it would be more for the interest factor than an actual game-changing metric.
Deadbyrd9 wrote: » @GroundedWisdom that depends on how many kills. I've soloed 5* boss magiks so it's easy for a strong champ to get kills. More strategy will be involved using the right amount of diversity and strong defenders plus once alliance diversity is implemented here will be duplicate champs on defense
Draco2199 wrote: » I don't understand what the big problem with AW is, it's working fine after fixing the kill points. Everyone is crying about diversity although ALMOST EVERY SINGLE PERSON WAS COMPLAINING ABOUT ALL THE MYSTIC DEFENDERS EVERYWHERE. Kabam gives you what you asked for and makes it a penalty for placing all mystic and no ones happy still. I like it, its working fine. You want to win 100% and be diverse. Enough said.
Draco2199 wrote: » I don't understand what the big problem with AW is, it's working fine after fixing the kill points.
Draco2199 wrote: » Everyone is crying about diversity.
Draco2199 wrote: » . Kabam gives you what you asked for and makes it a penalty for placing all mystic.
Draco2199 wrote: » I like it, its working fine.