Draco2199 wrote: » I don't understand what the big problem with AW is, it's working fine after fixing the kill points. Everyone is crying about diversity although ALMOST EVERY SINGLE PERSON WAS COMPLAINING ABOUT ALL THE MYSTIC DEFENDERS EVERYWHERE. Kabam gives you what you asked for and makes it a penalty for placing all mystic and no ones happy still. I like it, its working fine. You want to win 100% and be diverse. Enough said.
MyTaffy wrote: » This thread is basically pointless. If they do, they will tell you. If you find many threads about RDT or AW Div, that probably means NO to your questions.
Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
Spidey076 wrote: » Ok now the thing bothering all of us players are in higher tier aw where already magik as 3 mini boss and one boss with md 5/5 kick the butt of even experience player now they have to face 6 magik now?in 4 boss we already have difficulty to defeat the magik bcz of his limbo way too op and that's just ridiculous. More mini means more magik and more magik means atleast 2 player on that path to defeat them that means player have to forget exploration. Now tell me any answer about that @Kabam Miike which every player really want.
Beholder_V wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Defender kills was only a factor in deciding wars when things were razor close and one team burned through a ton of revives to take down a boss or sub-boss. The scenario you described I have NEVER seen. I think the general consensus was that your initial 3 champ "lives" are fair game. Reviving, especially without fully healing, made it riskier because you could contribute to the other team's points if you ended up dying again. I think most people actually appreciated this facet of war because it penalized people who tried to "buy" a win, kept it more skill-related. No matter what your true intentions were, it can't be too difficult to see how people might draw the conclusion that this was done specifically as a money grab, since you've removed that penalty from the big spenders.
King_turd123 wrote: » Not sure if kabam fully considered my possible feelings of defeat when they instituted The (unit) Collector.
WOK wrote: » IMO, @JJW should be immediately given a contract and "headhunted" to become a lucratively paid senior advisor to Kabams game research and development team!
OnlyOneAboveAll wrote: » Has anyone managed to beat Juggs on mini boss node 55 with maxed MD yet? Just wondering since my 4 star is max sig at r4 ready for r5 if it's worth putting him there. My alliance has come across him a few times there (5star r4 also) and most have a tough time taking him down. But since defender kills don't matter anymore can some use 15 level 3 team revives til they inch him down and finally beat him since they can afford it. If not send their teammate 15 level 3 team revives as a gift til they do. Is this allowed? Asking all Kabam mods. Thanks. Was going to use "I" but who am I kidding? I can't afford 15 level 3 revives HAHAHA.
KhanMedina wrote: » OnlyOneAboveAll wrote: » Has anyone managed to beat Juggs on mini boss node 55 with maxed MD yet? Just wondering since my 4 star is max sig at r4 ready for r5 if it's worth putting him there. My alliance has come across him a few times there (5star r4 also) and most have a tough time taking him down. But since defender kills don't matter anymore can some use 15 level 3 team revives til they inch him down and finally beat him since they can afford it. If not send their teammate 15 level 3 team revives as a gift til they do. Is this allowed? Asking all Kabam mods. Thanks. Was going to use "I" but who am I kidding? I can't afford 15 level 3 revives HAHAHA. Or...just powerlock him?
Beholder_V wrote: » Again, Juggs on node 55 may suck if you don't have a way to power lock, but that's not an AW problem. That's an MD/Dex problem. No less relevant, just the wrong thread.
KhanMedina wrote: » Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't. He specifically said he stopped playing awhile ago and just comes on here to bother people. Sucks, because you replies more than the real players and they're probably basing things off of his untested ideas assuming he's the voice of the people.
Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't.
zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing.
GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus.
Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them!
GroundedWisdom wrote: » Deadbyrd9 wrote: » @GroundedWisdom that depends on how many kills. I've soloed 5* boss magiks so it's easy for a strong champ to get kills. More strategy will be involved using the right amount of diversity and strong defenders plus once alliance diversity is implemented here will be duplicate champs on defense That may be the case for some, but the idea is to allow people to make an effort without having to be penalized or giving up when faced with an opponent much higher than them. There's no easy way to implement it and promote Diversity. Unless the Points are about 5 per KO, in which case it would be more for the interest factor than an actual game-changing metric.
Deadbyrd9 wrote: » @GroundedWisdom that depends on how many kills. I've soloed 5* boss magiks so it's easy for a strong champ to get kills. More strategy will be involved using the right amount of diversity and strong defenders plus once alliance diversity is implemented here will be duplicate champs on defense