**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
I like new AW
Zabir
Posts: 76
Easy win, opponent usually still with their ego bringing multiple jugg, magik, nc, dormammu, or hyperion. Thanks kabam
7
Comments
Enough with the skill word! Do you think you are "skilled" at opening crystals? Or do you think someone who stays up 3 days straight to get a new hero is "skilled"? Take your "skills" to the casino and use them in the slot machines.
In the meantime, enjoy the FREE rewards the game is handing you thru alliance wars.
Silly...just use your imagination. The outcome of soccer/football matches (or any "contest" or competition) should not be determined by the number of goals/points you score, but rather by the diversity of the rosters (e.g., 20 players from 20 different countries matters more than the collective skill of the team). This is completely logical. The old saying "that's why the games aren't played on paper" is just something some moron once said. Games should absolutely be decided on paper before the game even starts.
I would agree. But it should not be the sole determining factor - at least in most instances. For example, when we wiped the floor in a war with 107 defender kills to their 44 kills and we lose, that is not an acceptable outcome. Now if we match in defender kills and it comes down to defender diversity, that is more of an acceptable outcome. But again, when the game is decided before it even starts based on diversity - that will kill AW and it needs to be addressed.
Another real life comparison to a video game. Sigh. Ok I'll bite.
Let's say war is like a soccer match. You are flying thru the defense. You beat the goalie and are staring at the open net and about to score! But wait suddenly the goalie reappears and blocks your shot because he drank a revive potion!!!!! Now you are all sad. Your skill was outskilled by someone with a magic potion
So the justification for the new format is "its a video game". Got it. Look, if you want to take away item use as well, I'm all for it - or create a penalty for using items, even better. But the current system takes away any type of competition in the game, which excludes a large portion the community that plays for the competitive (not collective) aspect of the game.
So the justification for a crappy point measure is "it's a video game". That's fine if they want to lose a large portion of their player base that thrives on competition rather than collection. If you want to remove items use, I'm all for it. Even better, implement a penalty for using items. I'm not saying the previous system was perfect, but it was far better than the current format.
but saying you like the new Diversity Parade Joke of "War" ... thread stays open.
Like I said, there should be some adjustment with AW scoring to bring skill back into the fold. However, it's tough when you know that if you place 50 Magiks, 50 Dorms, and 50 Icemans will obviously get more kills than when you have to bring the other hundred something champs. Being forced to face those same opponents every week was a boring drain. It is difficult to come up with a score calculation to make defender kills a relevant score, while still encouraging alliances to diversify champs. I'm just saying that Kabam is on the right track with this modification. They're not done yet.
Make it 3* restricted to level the playing field.
I don't think it is quite that simple. It has ALWAYS been about champs. The collectors!
For instance, you're not going to beat a strong regen champ like the Hood in Master quest or Magneto in Act 4 with just "any champ". You will time out, if anything, in a "perfect match" against them with insufficient champs. No, you NEED a heavy bleeder, or nullifier, or VERY strong hitter, or Heal blocker etc. There may be a few options that will do but not "just about anything"! Spider Gwen ain't gonna cut it.
That's just 1 example. There are MANY.
Let's face it, the majority of the point of this game IS getting certain champs. Looking at the terrain and selecting the right champs IS part of the "SKILL" of playing this game is it not?
Generally speaking you can be skilled without having great champs. I WILL give you that part.