My compensation needs a compensation 😂 ... i wasn’t even expecting anything but receiving half of others has ticked me off.
I believe you get como depending on how much you did prior to the update 100% appears to get you:15 l2 revives (600 unit value)12 l3 revives (idk the value can’t recall it but I’ll give it a 20 unit mark up since 40 units gives 40% making it 720 unit value)6 Energy refills (180 unit value)12 level 5 pots at 28 Units ( 336 value)15 level 5 team pots ( don’t know the value but the difference between each level is 9 units; level 4 team are 35 so 45 seems fair: 675 unit value Idk the value of the Greater boost But the 10% ones cost 90 units so it’s definitely atleast 300 unit value It seems to be at least 2k unit valueI might be wrong, with my calculations; some people might have spent waaaay more even to do one or two paths In 6.2.6 but personally it seems fair to me.
I think it's time to increase the inventory limit ...For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).And for potions, 25 potions is a joke for that content.So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
I think it's time to increase the inventory limit ...For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).And for potions, 25 potions is a joke for that content.So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them. You can farm significantly more than 15 L1 revives...
Yes, that's why I said "realistically", which was only including what you can actually bring in your inventory, excluding anything you might have on the stash.15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
Yes, that's why I said "realistically", which was only including what you can actually bring in your inventory, excluding anything you might have on the stash.15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss Well I don't think that is very 'realistic' then as you bring with you your inventory AND overflow when you jump into Abyss or any other content. Revives last 14 days in your overflow so once you fill your inventory with 15 revives (L1, L2, and/or L3), you can get quite a few in a 2 week period in the overflow. If you do it right, you can easily have enough for an entire Abyss path. This is the same for Health Pots. Plus don't forget your 4 hour crystals. Just need a plan/goal. Focus and put effort into that and it can be done.
That's what I was planning for the next 2 weeks. Farm as many revives and potions as I can, since I accidentally claimed the compensation. Have nearly 75 revives in total, still lacking potions. I'll try farm those in the meanwhile. Luckily I have 20 refils in the stash as well to do extra questing. Don't feel comfortable using units, but if it comes to that I guess I'll have no choise