First I don’t much care for this kind of “compensation” since it’s really akin to a price correction for overpaying for content which is kinda dumb imo, you paid what it was worth to you at the time. But I do not understand how 100% was compensated differently for others. I received less than what others have for the same “tier”, 100%. *shrug*; looks like half of some of the consumables. Maybe they factored in the first round of compensation from when his 10% was glitchy during the first few days?I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out.
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps!
First I don’t much care for this kind of “compensation” since it’s really akin to a price correction for overpaying for content which is kinda dumb imo, you paid what it was worth to you at the time. But I do not understand how 100% was compensated differently for others. I received less than what others have for the same “tier”, 100%. *shrug*; looks like half of some of the consumables. Maybe they factored in the first round of compensation from when his 10% was glitchy during the first few days?I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out. that'd 100% be a player-forward change, obviously, but it does seem kinda similar to handing out units. you can't spend them on anything, but you probably would use those revives one time or another, and it seems pretty clear that kabam doesn't want to hand out units. they're not the same thing, but if they really cared that the items were expiring, theyd just give units
I would gladly take that
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps! If you are going to do it based on completion attempts to get 100% you should have done it completely the opposite way and rewarded people based on the LEAST number of runs, since that more denotes the difficultly of the encounters.
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps! If you are going to do it based on completion attempts to get 100% you should have done it completely the opposite way and rewarded people based on the LEAST number of runs, since that more denotes the difficultly of the encounters. I actually kind of disagree on this. When people fought him with more nodes on, they made that choice to do so willingly. Other than the No Retreat Node being removed, none of the other attached nodes were changed right?
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps! If you are going to do it based on completion attempts to get 100% you should have done it completely the opposite way and rewarded people based on the LEAST number of runs, since that more denotes the difficultly of the encounters. I actually kind of disagree on this. When people fought him with more nodes on, they made that choice to do so willingly. Other than the No Retreat Node being removed, none of the other attached nodes were changed right? that goes along the line of we all decided to fight him when he was harder. If they are going to give compensation for doing a harder fight then they should balance the rewards based on the hardest difficulty of that, not the easiest.
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps! Fought/ defeat?
First I don’t much care for this kind of “compensation” since it’s really akin to a price correction for overpaying for content which is kinda dumb imo, you paid what it was worth to you at the time. But I do not understand how 100% was compensated differently for others. I received less than what others have for the same “tier”, 100%. *shrug*; looks like half of some of the consumables. Maybe they factored in the first round of compensation from when his 10% was glitchy during the first few days?I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out. that'd 100% be a player-forward change, obviously, but it does seem kinda similar to handing out units. you can't spend them on anything, but you probably would use those revives one time or another, and it seems pretty clear that kabam doesn't want to hand out units. they're not the same thing, but if they really cared that the items were expiring, theyd just give units Mostly right, but there are things a voucher system would not replace units for, such as offers or gifting.
I did 10 paths n got rewarded ty