Rollex wrote: » Just try to explain me. What the minibosses doing in this case. Thier nodes not linked to boss node anymore? Really? Great update. Great bug.
Jon8299 wrote: » Rollex wrote: » Just try to explain me. What the minibosses doing in this case. Thier nodes not linked to boss node anymore? Really? Great update. Great bug. It's a bug? What tier are you in?
I_am_Groot wrote: » Kabam wanted diversity and Everyone was begging for diversity.
About people complaining because some Wars are lose just because DD points, well it will happen no matter the system. In the former system we lost Wars despite we had more kills just because the other team had High Rated Defenders. I.e. maybe it was the exact same thing because they had maybe some "specials" high pi champs and we were screwed. Even, if they had just normal champs but ultra maxed then the fair we should won anyway because we were skillest beating stronger enemies and it was easier for them; but we lost and nobody cried because it was already the system. No matter the system, if you can find a guilty for the lose you will do it, but people is prone to do it just when a new "unfair" system is released.
Rollex wrote: » Jon8299 wrote: » Rollex wrote: » Just try to explain me. What the minibosses doing in this case. Thier nodes not linked to boss node anymore? Really? Great update. Great bug. It's a bug? What tier are you in? Tier 10
I_am_Groot wrote: » If people want the skill to be rewarded then many things should be change in this game. For example, the stronger should get less points than the weakers (because you need more skill for beat stronger enemies than weaker ones), Wars should be matched according to the strength of the members instead the Wars Rating (good bye swaping and shell alliances for easy rewards for no skill), Arenas should have a real and effective bracket system and everyone should be in the pool with similar fishes (because the guy doing 3x more series for score the same is struggling more than a fat fish), etc.
RagamugginGunner wrote: » I_am_Groot wrote: » Kabam wanted diversity and Everyone was begging for diversity. Wrong. Everyone who either isn't competitive or is terrible at the game wanted diversity. THose people shouldn't have a voice in the direction this game goes.
RagamugginGunner wrote: » Everyone who either isn't competitive or is terrible at the game wanted diversity. THose people shouldn't have a voice in the direction this game goes.
DNA3000 wrote: » RagamugginGunner wrote: » Everyone who either isn't competitive or is terrible at the game wanted diversity. THose people shouldn't have a voice in the direction this game goes. I wouldn't say that. I believe a good game should strive to have something for everyone. But it should recognize that because players are different and want different things, and those things are often mutually contradictory, they cannot make everything for everyone. There are parts of the game that are not very competitive, except against once's self. The story quests are not competitive. You can do them at your own pace and at your own comfortable progress level. You can do RoL with 3* champs or you can wait to do it with 5* champs (or even 6* champs). You can adjust the difficulty of the game to some extent by choosing when your roster is strong enough to do them. You get the same rewards either way. Some parts of the game are indirectly competitive. Arena milestones are not competitive but arena rank rewards are indirectly competitive. You compete against the entire field of arena grinders and get rewards based on where you place overall. At no time are you in direct competition with another player, you are only in competition with all players as a whole. Alliance Quest is also indirectly competitive. You are competing with other alliances for the best rank rewards. But even totally non-competitive alliances can get something out of AQ. They can get milestone and completion rewards. They get less rewards than the highest tier alliances, but if they genuinely aren't competing with them that should not matter. Alliance War is more directly competitive, although that direct competition is between alliances and not players. Each alliance is attacking the other alliance's defenders. How hard the content you face is something dictated by the opposing alliance. How well you do is determined by your performance against those defenses. Your fate is ultimately dictated not by the game itself but by the actions of your opponents. The only rewards you get are rewards for beating the other alliance (or the consolation prize for losing). That part of the game is, at least obviously to me, targeted at the players that want direct competition. Therefore, it should be the needs and desires of those players that should be the most important. Someone that says they don't want content to be "too competitive" should play the parts of the game that are targeted at indirect or no competition. They should not dictate the competition parameters for the directly competitive parts of the game. People throw the word "fair" around a lot when it comes to discussions about alliance war. But the most important fairness criteria we should be discussing is whether the players that want head to head tough competition deserve to have a portion of the game that addresses that desire. If the answer is yes, then those players' voices should be heard. We should no more allow players that don't want tough competition to dictate the parameters of the only direct head to head competition in the game any more than we should allow players that want tough competition to inject it into the story quests. That is not fair. It violates the idea that different player groups should have some part of the game that tries to address their desires. If the game had head to head competition all over the place, then it would be fair for the less competitive players to ask for a place of their own. But the reverse is happening. The only piece of tough head to head competition is being taken away. Everyone should have a voice. But those voices should be fairly balanced. In my opinion, so long as there exists only one place where tough head to head competition exists in the game, that place should not compromise that competition for the benefit of players that don't want it.
OnlyOneAboveAll wrote: » DNA3000 wrote: » RagamugginGunner wrote: » Everyone who either isn't competitive or is terrible at the game wanted diversity. THose people shouldn't have a voice in the direction this game goes. I wouldn't say that. I believe a good game should strive to have something for everyone. But it should recognize that because players are different and want different things, and those things are often mutually contradictory, they cannot make everything for everyone. There are parts of the game that are not very competitive, except against once's self. The story quests are not competitive. You can do them at your own pace and at your own comfortable progress level. You can do RoL with 3* champs or you can wait to do it with 5* champs (or even 6* champs). You can adjust the difficulty of the game to some extent by choosing when your roster is strong enough to do them. You get the same rewards either way. Some parts of the game are indirectly competitive. Arena milestones are not competitive but arena rank rewards are indirectly competitive. You compete against the entire field of arena grinders and get rewards based on where you place overall. At no time are you in direct competition with another player, you are only in competition with all players as a whole. Alliance Quest is also indirectly competitive. You are competing with other alliances for the best rank rewards. But even totally non-competitive alliances can get something out of AQ. They can get milestone and completion rewards. They get less rewards than the highest tier alliances, but if they genuinely aren't competing with them that should not matter. Alliance War is more directly competitive, although that direct competition is between alliances and not players. Each alliance is attacking the other alliance's defenders. How hard the content you face is something dictated by the opposing alliance. How well you do is determined by your performance against those defenses. Your fate is ultimately dictated not by the game itself but by the actions of your opponents. The only rewards you get are rewards for beating the other alliance (or the consolation prize for losing). That part of the game is, at least obviously to me, targeted at the players that want direct competition. Therefore, it should be the needs and desires of those players that should be the most important. Someone that says they don't want content to be "too competitive" should play the parts of the game that are targeted at indirect or no competition. They should not dictate the competition parameters for the directly competitive parts of the game. People throw the word "fair" around a lot when it comes to discussions about alliance war. But the most important fairness criteria we should be discussing is whether the players that want head to head tough competition deserve to have a portion of the game that addresses that desire. If the answer is yes, then those players' voices should be heard. We should no more allow players that don't want tough competition to dictate the parameters of the only direct head to head competition in the game any more than we should allow players that want tough competition to inject it into the story quests. That is not fair. It violates the idea that different player groups should have some part of the game that tries to address their desires. If the game had head to head competition all over the place, then it would be fair for the less competitive players to ask for a place of their own. But the reverse is happening. The only piece of tough head to head competition is being taken away. Everyone should have a voice. But those voices should be fairly balanced. In my opinion, so long as there exists only one place where tough head to head competition exists in the game, that place should not compromise that competition for the benefit of players that don't want it. Very well said. Although you left out those poor unfortunate souls that don't like playing on alliances. Knew a guy that was been playing since day 1 everyday and has no interest in alliances. Tried to buy deals every now and then but poor guy couldn't progress. Had 1 r5 I think he said and a couple scattered t4cc. 1 5 star too I think. But no way could he get it to r4 anytime in the near future seeing how you need 7 of the same class to do it. So he quit the game shortly after the release of act 5. Felt bad for the guy. He played a lot. Never had a chance to compete in the t4cc arenas. We are forced to play in an alliance if we want the best rewards.
nuggz wrote: » You could still keep diversity with the return of defender kills. It's simple. You scale down the points earned from defender kills to 25pts per kill so that defender diveristy still out weights defender kills so allainces don't fall back to the same champs defense like it was. But it'll still allow allainces that are slightly more skilled to beat allainces that jusy have a huge rating.
RagamugginGunner wrote: » I think I came up with the perfect solution. Defender Kills: 100 points Diverse defender kills: 50 points If you have two or more of the same champ in a BG their kills count for 100 points each. If you only have one of a champ in a BG their kills count for 150 points. Now you have to use strategy on who to place and where so the best alliance wins.