Speeds80 wrote: » It's not enough mike, another important change needed is portals to stop requiring energy, i took path 2 yesterday and played all day and could not get to the miniboss before I needed to sleep, nobody wants to check in twice as much for war as they used to. if we couldn't see class and minibosses it might almost be hard enough again to prevent 100%,
GroundedWisdom wrote: » I'm not new to War. I've been organizing them since they started. I'm not getting into personals. Which this is. When you have a Player Base that encompasses all levels and everyone plays the same system, you can't devalue the issues that exist by simply saying, "Git gud".
NevvB wrote: » Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war.
JRock808 wrote: » GroundedWisdom wrote: » I'm not new to War. I've been organizing them since they started. I'm not getting into personals. Which this is. When you have a Player Base that encompasses all levels and everyone plays the same system, you can't devalue the issues that exist by simply saying, "Git gud". In a head to head competition yes you absolutely can. There is nothing else to say. You lose, you learn, you try again. You don't claim the win because you spent more for your cleats. Jeez.
MCB05 wrote: » Portals are not the issue. They are annoying but not the issue. We still finish with hours to go.
Kabam Miike wrote: » NevvB wrote: » Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war. We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps. We're working towards this, and will continue to make more iterations if we think that they are necessary.
GroundedWisdom wrote: » JRock808 wrote: » GroundedWisdom wrote: » I'm not new to War. I've been organizing them since they started. I'm not getting into personals. Which this is. When you have a Player Base that encompasses all levels and everyone plays the same system, you can't devalue the issues that exist by simply saying, "Git gud". In a head to head competition yes you absolutely can. There is nothing else to say. You lose, you learn, you try again. You don't claim the win because you spent more for your cleats. Jeez. Spending is really irrelevant because the larger metric is the Defender Rating. If Players want to finish the Map and choose to spend, that has always been an option. There's never been a penalty for that. The penalty was from trying and getting KO'd. When the opponent has a strong enough Roster, those numbers add up greatly. To the point of making a Win impossible no matter what was chosen for strategy.
Anonymous wrote: » Kabam Miike wrote: » NevvB wrote: » Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war. We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps. We're working towards this, and will continue to make more iterations if we think that they are necessary. We have usually been able to 100% our opponents maps in the old war system. Even with all the magiks, dorms, juggs, nightclub, etc. Most top 100 alliances have. How is this new design supposed to stop that?
Anonymous wrote: » Nightcrawlers *
Kabam Miike wrote: » Anonymous wrote: » Kabam Miike wrote: » NevvB wrote: » Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war. We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps. We're working towards this, and will continue to make more iterations if we think that they are necessary. We have usually been able to 100% our opponents maps in the old war system. Even with all the magiks, dorms, juggs, nightclub, etc. Most top 100 alliances have. How is this new design supposed to stop that? That's a fair Question! The goal is to make the map more engaging and difficult so that where you place which Defenders is a conscious decision that you have to think about. If we find that you guys are all still 100%ing this Map, then it means that we need to make further revisions. We're not through with this, and we plan on keeping a close eye on this next round. If there are more changes that need to be made, just like the last couple weeks, we'll make more. Anonymous wrote: » Nightcrawlers * I kind of like Nightclub
Qwerty wrote: » Kabam Miike wrote: » Anonymous wrote: » Kabam Miike wrote: » NevvB wrote: » Dunno if it’s funny or sad that kabam doesnt understand how defender kills can impact war. We understand how they can impact wars, but what I've gotten a lot of Private Messages about and have now seen posts of is that players are concerned that they will continue to 100% the map, and that Defender kills would fix this. This is what we're trying to avoid, a case where an Alliance is able to 100% Explore the map very easily, and even less so should it be possible for both Alliances to fully explore their opponent's maps. We're working towards this, and will continue to make more iterations if we think that they are necessary. We have usually been able to 100% our opponents maps in the old war system. Even with all the magiks, dorms, juggs, nightclub, etc. Most top 100 alliances have. How is this new design supposed to stop that? That's a fair Question! The goal is to make the map more engaging and difficult so that where you place which Defenders is a conscious decision that you have to think about. If we find that you guys are all still 100%ing this Map, then it means that we need to make further revisions. We're not through with this, and we plan on keeping a close eye on this next round. If there are more changes that need to be made, just like the last couple weeks, we'll make more. Anonymous wrote: » Nightcrawlers * I kind of like Nightclub so what you're saying if this band aid fix doesn't work, then you're going to be to crank up the difficulty on the next band aid fix?