My hopes for the Punisher 2099 buff
Chincheya
Member Posts: 20 ★
Stats are on 6 star Punisher 2099 rank 1 level 25
Health: 23491
Attack: 1,819
NANO-TECH – CHARGING
COMMENT: This change will allow him to reach Overdrive when he reaches sp2
The Nano-Tech Battery begins the fight with 25% of its max charge.
Every 3 seconds, the Battery triggers a recharge.
If the opponent has 0 Buffs, the Battery recharges 10%
If the opponent has 1 Buff, the Battery recharges 7%
If the opponent has 2 or more Buffs, the Battery recharges 6%
NANO-TECH – AUTOMATIC EFFECTS
Opponent activates a Regeneration Buff – 20% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 8 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
COMMENT: This change is to ensure that his regeneration is actually decent. Most of the time, he will not be at 100% battery so he will not regenerate the entire amount.
Punisher 2099 drops below 15% Health – the Battery is drained entirely, allowing Punisher 2099 to Regenerate 150 Health over 8 seconds for each percent drained.
Punisher 2099 lands a Heavy Attack – 15% of the Battery is drained to Stun the opponent for 1.5 seconds.
NANO-TECH – OVERDRIVE
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
COMMENT: This is one of the more important changes. Punisher 2099 needs to deal a lot more damage since the battery drains so quickly (hopefully the rate of the battery draining is decreased)
While in Overdrive: Punisher 2099 gains 37.4 additional Attack Rating for each remaining percent in the Battery and his attacks cause his opponent to gain 90% less Power.
COMMENT: Punisher 2099 really needs to be able to get battery charge quicker, so this change should help him do that
Special 1: Excessive Force – A vicious pistol whip followed by a barrage of hot lead shows why Jake still relies on good old fashioned gun-powder.
Punisher 2099 momentarily switches his battery into Overcharge mode, gaining 20% charge over 5 seconds.
Special 2: Crowd Control – A burst of fire from his assault rifle and a grenade to the face will disperse any target.
COMMENT: Auto-targeting is not the most useful ability, so I believe that the battery drained should be a lot less.
10% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 857 additional Critical Rating.
Grenade Launcher: 100% chance to Armor Break, removing 3500 Armor Rating for 10 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of the Armor Break Debuff.
Special 3: Final Deletion – You have been found guilty of assaulting the Minister of Punishment. Your sentence: Disintegration.
COMMENT: The damage over time dealt needs to be increased and the battery usage was too high, so I reduced it
25% of the Battery is drained to Disintegrate the opponent, dealing 8308 Direct Damage over 10 seconds and reducing their Power Gain Rate by 90%.
Signature Ability: Retribution 2099
COMMENT: Increased the Power Drain to make the sig ability more useful
A last-minute upgrade to Punisher 2099’s arsenal allows him to begin each fight with an additional 25% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Opponent hits max Power Meter – 50% of the Battery is drained to drain 30% of the opponent’s Power and Power Lock them for X seconds.
That's my idea on how to buff him!
Feel free to comment feedback and post your own ideas.
Thanks!
Health: 23491
Attack: 1,819
NANO-TECH – CHARGING
COMMENT: This change will allow him to reach Overdrive when he reaches sp2
The Nano-Tech Battery begins the fight with 25% of its max charge.
Every 3 seconds, the Battery triggers a recharge.
If the opponent has 0 Buffs, the Battery recharges 10%
If the opponent has 1 Buff, the Battery recharges 7%
If the opponent has 2 or more Buffs, the Battery recharges 6%
NANO-TECH – AUTOMATIC EFFECTS
Opponent activates a Regeneration Buff – 20% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 8 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
COMMENT: This change is to ensure that his regeneration is actually decent. Most of the time, he will not be at 100% battery so he will not regenerate the entire amount.
Punisher 2099 drops below 15% Health – the Battery is drained entirely, allowing Punisher 2099 to Regenerate 150 Health over 8 seconds for each percent drained.
Punisher 2099 lands a Heavy Attack – 15% of the Battery is drained to Stun the opponent for 1.5 seconds.
NANO-TECH – OVERDRIVE
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
COMMENT: This is one of the more important changes. Punisher 2099 needs to deal a lot more damage since the battery drains so quickly (hopefully the rate of the battery draining is decreased)
While in Overdrive: Punisher 2099 gains 37.4 additional Attack Rating for each remaining percent in the Battery and his attacks cause his opponent to gain 90% less Power.
COMMENT: Punisher 2099 really needs to be able to get battery charge quicker, so this change should help him do that
Special 1: Excessive Force – A vicious pistol whip followed by a barrage of hot lead shows why Jake still relies on good old fashioned gun-powder.
Punisher 2099 momentarily switches his battery into Overcharge mode, gaining 20% charge over 5 seconds.
Special 2: Crowd Control – A burst of fire from his assault rifle and a grenade to the face will disperse any target.
COMMENT: Auto-targeting is not the most useful ability, so I believe that the battery drained should be a lot less.
10% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 857 additional Critical Rating.
Grenade Launcher: 100% chance to Armor Break, removing 3500 Armor Rating for 10 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of the Armor Break Debuff.
Special 3: Final Deletion – You have been found guilty of assaulting the Minister of Punishment. Your sentence: Disintegration.
COMMENT: The damage over time dealt needs to be increased and the battery usage was too high, so I reduced it
25% of the Battery is drained to Disintegrate the opponent, dealing 8308 Direct Damage over 10 seconds and reducing their Power Gain Rate by 90%.
Signature Ability: Retribution 2099
COMMENT: Increased the Power Drain to make the sig ability more useful
A last-minute upgrade to Punisher 2099’s arsenal allows him to begin each fight with an additional 25% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Opponent hits max Power Meter – 50% of the Battery is drained to drain 30% of the opponent’s Power and Power Lock them for X seconds.
That's my idea on how to buff him!
Feel free to comment feedback and post your own ideas.
Thanks!
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