khehmist wrote: » This whole mess came about because Kabam decided that they were going to strategically use a lack of transparency to increase revenues. In this case, they don't want teams to know when they've lost a war before it's over so that they can conserve inventory (read: money) in cases where it isn't a worthwhile spend. Nobody actually ever had a problem losing to a stronger team. With all the thing players wanted to see done, Kabam fixed a "problem" that didn't exist. Now there's 9 necessary and more difficult paths, AWs are hardly even a team event anymore. So what if you can teleport across paths, swapping lines with someone else is hardly a help. Teams with a mix of abilities will likely have to boot their weaker members if they want to stay competitive in AWs. What people wanted was Kabam to put some effort into preventing unbalanced matches, not this. Defender Diversity is a completely arbitrary measure that has absolutely nothing to do with the strength of attackers and defenders, which should be the only things deciding a game mode that's called a "war". Admit the mistake and give it up Kabam.
GroundedWisdom wrote: » There is always a strategy. I don't need to assert my effectiveness. It's not about me. I can say I'm quite experiwnced at strategizing Wins in many scenarios and leave it at that because I'm not really here to brag. What I'm saying is regardless of the strategy used, it does not have to include Points for Defender Kills. The real argument is we can no longer place a Defense that KOs the opponent into a Loss. There are other forms of strategy involved. I've been running Wars since the new system has been implemented. Our last Win took some effort and planning. It's not as monotone as people are claiming. The Nodes were simplistic, yes. There is still strategy involved.
GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose.
DNA3000 wrote: » GroundedWisdom wrote: » There is always a strategy. I don't need to assert my effectiveness. It's not about me. I can say I'm quite experiwnced at strategizing Wins in many scenarios and leave it at that because I'm not really here to brag. What I'm saying is regardless of the strategy used, it does not have to include Points for Defender Kills. The real argument is we can no longer place a Defense that KOs the opponent into a Loss. There are other forms of strategy involved. I've been running Wars since the new system has been implemented. Our last Win took some effort and planning. It's not as monotone as people are claiming. The Nodes were simplistic, yes. There is still strategy involved. @GroundedWisdom, meet @GroundedWisdom: GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose.
linux wrote: » If you want to distinguish winners and losers by exploration, you should make exploration less of a binary choice -- it should be plausible to kill the boss with substantially less than 99% exploration. There is a strong incentive for each player to clear their lane to the miniboss -- if they don't, then the boss will be very hard to kill ... this means alliances are likely to either clear the maps and kill the bosses (so diversity and DR decide the match) or fail both. (Right now only one or two center lines is really optional, and they're easy anyway... so if you can kill the minibosses, you might as well kill everything.)
GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose. Besides the penalty, whenever Diversity is a part of the equation, Defender Kills will contradict it. People will inevitably create the same problem by overpowering with Defender Kills. I'm nearly positive that given the choice, that will be the primary focus. So, there's no real way to have both as a significant aspect. Not unless the metrics for Defender Kills are so minimal that they become difficult to mount into a deciding factor, in which case THAT becomes the tiebreaker, which is the objective of Diversity. Even then, it would only be done for amusement. The reality is, Defender Kills are not necessary to make it engaging, and they're more penalty than people realize. It is not a fair experience to sacrifice making a try for it because if you try, you fail. I'm sorry. Regardless of who prefers the old way, that's not a fair situation for anyone but the ones winning.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » There is always a strategy. I don't need to assert my effectiveness. It's not about me. I can say I'm quite experiwnced at strategizing Wins in many scenarios and leave it at that because I'm not really here to brag. What I'm saying is regardless of the strategy used, it does not have to include Points for Defender Kills. The real argument is we can no longer place a Defense that KOs the opponent into a Loss. There are other forms of strategy involved. I've been running Wars since the new system has been implemented. Our last Win took some effort and planning. It's not as monotone as people are claiming. The Nodes were simplistic, yes. There is still strategy involved. @GroundedWisdom, meet @GroundedWisdom: GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose. When talking about strategy in terms of Defender Kills, yes. The most popular Champs are placed because they garner the most Kills. Kills accumulate and force the opponent to try themselves to death. Two different references.
DNA3000 wrote: » GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose. Besides the penalty, whenever Diversity is a part of the equation, Defender Kills will contradict it. People will inevitably create the same problem by overpowering with Defender Kills. I'm nearly positive that given the choice, that will be the primary focus. So, there's no real way to have both as a significant aspect. Not unless the metrics for Defender Kills are so minimal that they become difficult to mount into a deciding factor, in which case THAT becomes the tiebreaker, which is the objective of Diversity. Even then, it would only be done for amusement. The reality is, Defender Kills are not necessary to make it engaging, and they're more penalty than people realize. It is not a fair experience to sacrifice making a try for it because if you try, you fail. I'm sorry. Regardless of who prefers the old way, that's not a fair situation for anyone but the ones winning. GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » There is always a strategy. I don't need to assert my effectiveness. It's not about me. I can say I'm quite experiwnced at strategizing Wins in many scenarios and leave it at that because I'm not really here to brag. What I'm saying is regardless of the strategy used, it does not have to include Points for Defender Kills. The real argument is we can no longer place a Defense that KOs the opponent into a Loss. There are other forms of strategy involved. I've been running Wars since the new system has been implemented. Our last Win took some effort and planning. It's not as monotone as people are claiming. The Nodes were simplistic, yes. There is still strategy involved. @GroundedWisdom, meet @GroundedWisdom: GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose. When talking about strategy in terms of Defender Kills, yes. The most popular Champs are placed because they garner the most Kills. Kills accumulate and force the opponent to try themselves to death. Two different references. I'm afraid @GroundedWisdom above disagrees with you. You need to take it up with him: I've quoted him and highlighted the appropriate statements in context above. That @GroundedWisdom specifically stated that there was little strategy both when placing defenders and also on the attacking side. It is the attacking side, and only the attacking side, that can say "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?"
LocoMotives wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » There is always a strategy. I don't need to assert my effectiveness. It's not about me. I can say I'm quite experiwnced at strategizing Wins in many scenarios and leave it at that because I'm not really here to brag. What I'm saying is regardless of the strategy used, it does not have to include Points for Defender Kills. The real argument is we can no longer place a Defense that KOs the opponent into a Loss. There are other forms of strategy involved. I've been running Wars since the new system has been implemented. Our last Win took some effort and planning. It's not as monotone as people are claiming. The Nodes were simplistic, yes. There is still strategy involved. @GroundedWisdom, meet @GroundedWisdom: GroundedWisdom wrote: » War is engagement in battle between two or more sides. When you eliminate the ability for one side to engage, it is no longer called War. It's called Defense. People mention strategy, but there's really very little strategy involved. "Okay, boys. Do we stop trying and take a Loss, or keep trying and take a Loss?". There is very little strategy for the winning side either. Just place the "Top Tier Champs" in drones and watch the enemy scramble and lose. When talking about strategy in terms of Defender Kills, yes. The most popular Champs are placed because they garner the most Kills. Kills accumulate and force the opponent to try themselves to death. Two different references. I'm not trying to be rude here, but many of the players commenting here play at high levels of AW. In AW 14.0, even the best champs that could be predicted in a certain spot on the map (outside of boss node) had become ineffective. We would plan our attack expecting to see Magik or Dorm or NC etc and if we were right, they would die quickly. Surprising the attackers (some call this strategy) with an unexpected defender in a strategic location created more issues and affected the war. I'm sure there are wars and levels where players stop cold at a 5/50 duped dorm, but that's not the concern of the majority of players. Your perspective is your own and nobody will be able to change that, but you can at least understand that the majority of us have a different perspective and you don't really need to tell us all how that's wrong when you don't have the same experiences as we do. Perhaps this was a problem at low tiers of War, but it was not at high tiers. Personal experiences DO matter when discussing the meta of a video game.
GroundedWisdom wrote: » We can debate endlessly, but it's not going to go anywhere. I'm for the removal of Defender Kills. It created an unfair situation, regardless of who agrees with it or not.
Kabam Miike wrote: » Everybody please remember the forum rules when posting in the forums. I have already cleaned this thread out a couple times. If you fail to do so, we're going to have to suspend your Forum Privileges. This is not a place to call others out, and it's not a space to fight. You can always disagree with each other, but do so in a respectful manner.
Juggerneyks wrote: » i never once heard anybody in the history of this game prior to the changes say defender kills created an unfair situation.
DNA3000 wrote: » Juggerneyks wrote: » i never once heard anybody in the history of this game prior to the changes say defender kills created an unfair situation. I can infer that there were such players. There are players that have expressed the opinion that any element of the game that grants too high of a benefit to players possessing certain champions is unfair to the players who don't have them and do not play the game in a way that allows them to build larger rosters as quickly as they would like it. So it is logical to assume that there are players that find certain champions, in particular top ranked Magik, Iceman, etc, too difficult to fight with their rosters and thus getting killed by those champions in AW was "unfair." I'm not saying I agree, just that it is likely such players exist. It is worth noting that many players called Dave's event "unfair" because they did not possess strong power control champs, and some players called the spiderman event unfair because they did not possess strong evade-neutralizing champs (even though that wasn't even really necessary). It is their right to want what they want just as it is our right to want what we want. It is the responsibility of the devs to arbitrate between competing players when they cannot make both groups happy simultaneously. We all prefer they side with us, of course, but we can judge objectively whether they are fairly judging between different groups across the entire game. Sometimes this side should win, sometimes that side should win. In this case, in the only head to head competitive element of the game, I think it is logical that the players that desire strong competition should win.
Voluntaris wrote: » If the lower tiers hate defender kill points, then just reinstate defender kill points for the top AW tiers.
R4GE wrote: » DNA3000 wrote: » Juggerneyks wrote: » i never once heard anybody in the history of this game prior to the changes say defender kills created an unfair situation. I can infer that there were such players. There are players that have expressed the opinion that any element of the game that grants too high of a benefit to players possessing certain champions is unfair to the players who don't have them and do not play the game in a way that allows them to build larger rosters as quickly as they would like it. So it is logical to assume that there are players that find certain champions, in particular top ranked Magik, Iceman, etc, too difficult to fight with their rosters and thus getting killed by those champions in AW was "unfair." I'm not saying I agree, just that it is likely such players exist. It is worth noting that many players called Dave's event "unfair" because they did not possess strong power control champs, and some players called the spiderman event unfair because they did not possess strong evade-neutralizing champs (even though that wasn't even really necessary). It is their right to want what they want just as it is our right to want what we want. It is the responsibility of the devs to arbitrate between competing players when they cannot make both groups happy simultaneously. We all prefer they side with us, of course, but we can judge objectively whether they are fairly judging between different groups across the entire game. Sometimes this side should win, sometimes that side should win. In this case, in the only head to head competitive element of the game, I think it is logical that the players that desire strong competition should win. Yeah, thats true. But thats more of our daily "I want what that player has but don't want to work towards it or put in the same effort"
DNA3000 wrote: » R4GE wrote: » DNA3000 wrote: » Juggerneyks wrote: » i never once heard anybody in the history of this game prior to the changes say defender kills created an unfair situation. I can infer that there were such players. There are players that have expressed the opinion that any element of the game that grants too high of a benefit to players possessing certain champions is unfair to the players who don't have them and do not play the game in a way that allows them to build larger rosters as quickly as they would like it. So it is logical to assume that there are players that find certain champions, in particular top ranked Magik, Iceman, etc, too difficult to fight with their rosters and thus getting killed by those champions in AW was "unfair." I'm not saying I agree, just that it is likely such players exist. It is worth noting that many players called Dave's event "unfair" because they did not possess strong power control champs, and some players called the spiderman event unfair because they did not possess strong evade-neutralizing champs (even though that wasn't even really necessary). It is their right to want what they want just as it is our right to want what we want. It is the responsibility of the devs to arbitrate between competing players when they cannot make both groups happy simultaneously. We all prefer they side with us, of course, but we can judge objectively whether they are fairly judging between different groups across the entire game. Sometimes this side should win, sometimes that side should win. In this case, in the only head to head competitive element of the game, I think it is logical that the players that desire strong competition should win. Yeah, thats true. But thats more of our daily "I want what that player has but don't want to work towards it or put in the same effort" I'm sure such players exist, but some players might genuinely believe that "requiring" certain roster configurations is intrinsically unfair. But even if they genuinely believe it, that doesn't mean that opinion should be catered to by the devs. I believe the best arguments assume the best of intentions of the opposing viewpoint, because if you can argue against a viewpoint even when extending the best possible benefit of the doubt to it, that means your position must be a very strong one. Or to put it another way, I don't like winning because of tie-breakers. I'd rather win because I beat their best with my best.
Juggerneyks wrote: » @DNA3000 fair enough point, but i would go out on a limb and say that those people are in the vast minority. its better to make changes based off the majority not minority. Siding with the minority makes it seem like community feedback is cherry picked by kabam, only using what ideas better cater towards there goals not whats better for the community.
DNA3000 wrote: » Juggerneyks wrote: » @DNA3000 fair enough point, but i would go out on a limb and say that those people are in the vast minority. its better to make changes based off the majority not minority. Siding with the minority makes it seem like community feedback is cherry picked by kabam, only using what ideas better cater towards there goals not whats better for the community. Even if they were in the majority, I would still think it was unfair to take away the one part of the game that catered to a sizeable minority of the playerbase. In fact, I might defend it even more, because then it would look like bullying. I think the game should roughly reflect the proportions of the community (and the future prospective community). If the majority want head to head competition, the game should probably evolve to have most of the content include some head to head competition. If the majority don't want head to head competition, then head to head competition should be limited to only a few areas of the game. My point is that it currently exists in only one part, so we should all strive to protect that one small part. Even if you believe you are in the majority and don't want it, you should try to protect the tiny part of the game that caters to that small minority just to ensure the game continues to attract a wider playerbase. It is the responsibility of the majority to see to it the minority isn't extinguished under their boot.
"If the lower tiers hate defender kill points, then just reinstate defender kill points for the top AW tiers."
DNA3000 wrote: » Voluntaris wrote: » If the lower tiers hate defender kill points, then just reinstate defender kill points for the top AW tiers. Hmm. This might not be practical, but what if we let players decide. How about we put Darwin in the driver's seat and have the two kinds of AW compete. Reinstate the 14.0 AW but keep the 15.0 AW. During matchmaking let players pick which AW they want to participate in. We have two buttons: "Enter standard war (15.0)" and "Enter expert war (14.0)." If alliances like the current version they can pick it. If the alliances prefer the previous iteration they can pick that. Kabam could then see how the playerbase splits. If everyone picks 14.0, then we know. If everyone picks 15.0, then we know. If the playerbase splits roughly in half both ways, maybe that justifies keeping both around and letting players sort themselves into the high and low competition brackets.
R4GE wrote: » Would that option not possibly effect the tiers and reward system? If majority chose 14.0 and a small portion selected 15.0 than obviously 15.0 players could climb through the tiers at a much faster pace, less competition. Eventually 14.0 players would catch on to this and would jump into 14.0 and we could see a 12 mil alliance possibly rolling over a 5 mil alliance. Than the complaining would start on the threads. Or we could just see that small portion of player base choosing 14.0, climb the tiers for a while and at some point Kabam would eliminate 14.0 or 15.0. Than naturally those alliances who climbed the tiers are gonna go on a massive losing streak. Pure guessing game on my end, but some of it seems very likely.