GroundedWisdom wrote: » The game has always been about progressing our Rosters. While some play the Prestige Race and focus on Ranking certain Champs only, the game has always been about progressing through Ranking everything. That's why we have a Leaderboard based on Rating. In this sense, it means that progressing in War is a reflection of that as well. Not just a closed system that involves the same Champs being the focus and excluding others.
GroundedWisdom wrote: » Saving Resources to the point that they're expiring is really not a wise choice when you can use them to Rank something. Spider-Gwen is used often as an example, but she's literally 1 out of over 100. Whereas people used the same few over and over in the old system. Better is all relative to the uses. The use has changed. Which is why they are introducting new Nodes, and that's also why some are lost at the idea of Diversity. It's not about the same few Champs. People can say they're better, but that's really relative. The Leaderboard may be for those who are into it, but Rating is not worthless. Far from it. Many things can be determined from Rating. We saw that with the Adjustment Packages, and how people were upset they missed the cutoff. Rating is a significant cumulative metric. I would go further, but it's really going off-topic, so I will just leave it with the comment that Ranking Champs is how we progress, both in the game, and in War. We may not be able to Rank everything at once, but that's certainly the goal for anyone who wants to progress fully. It's no different in War where Ranking Champs increases your chance of winning. Ranking different Champs opens more possibilities for people than the same Champs used over and over.
linux wrote: » Jaffacaked wrote: » Your spamming them same nonsense over an over. You have stated many many many times your done but come back an spam the same e stuff, you do know that is a ToS violation If you think there's someone spamming with repetitive arguments, one reasonable strategy is to ignore them -- especially if either you're not getting anything out of the discussion, or you don't think they're approaching it in good faith. I'm ambivalent about ignoring folks as I'd like to hear contrary opinions -- but sometimes that's the only real option. On topic: looks like we'll have another week of boring and meaningless wars. :-( I'm still participating as losing one player means our alliance would lose (! you can't make up the points from missed defenders !), but it feels like a chore ... sort of like AQ map 5 on days 1-2 (day 3+ isn't hard, but mistakes start to matter).
Jaffacaked wrote: » Your spamming them same nonsense over an over. You have stated many many many times your done but come back an spam the same e stuff, you do know that is a ToS violation
RandomlyGenerated wrote: » Big problem here... and a problem that kabam seems to be completely blind to. Member of a tier 1 alliance (2800+ rating). I hear y’all wanna make war “difficult” again. But I’m looking through the nodes, and I see the same old ****. Not sure if y’all know this, but at a higher tier of war, WE DON’T GET HIT. We all have optimized attack teams to help us with that. The past month of “war” has been nothing but a sparring match. We don’t use items, the opponent doesn’t use items, both teams 100% even if we already know we’ve lost. We do it because there’s nothing else to do in game. It might surprise you but most of the top tier players are done with all the content. They have 100%ed all of act 5 (which I really like the design of, and appreciate the work y’all put into it) and are also done with 1+ lanes of LOL. At this point I have no incentive to do my remaining 4 paths of lol considering how much time/money they cost. I don’t want another 4/55 just to stick on defense for a high defender rating. Kabam, you’re lost touch with your more advanced players (I can go on a limb and say even a growing players feels the same way). War HAS TO be about SKILL. Not how much I’m willing to spend on turning on suicides or buy champ boosts (if you’re wondering, it’s costing us 700 units per war, and we as an alliance decided that the last war was the last time we’re gonna fork over our hardearned units to such an idiotic system. The other day I soloed a 4/55 dormammu war boss. I looked around, but couldn’t find a **** to give. It took our opponents 19 tries to take our boss. They won. By 100 points of defender rating. I guess you don’t give a **** about skill either.
GroundedWisdom wrote: » Saving Resources to the point that they're expiring is really not a wise choice when you can use them to Rank something.
GroundedWisdom wrote: » NevvB wrote: » GroundedWisdom wrote: » The game has always been about progressing our Rosters. While some play the Prestige Race and focus on Ranking certain Champs only, the game has always been about progressing through Ranking everything. That's why we have a Leaderboard based on Rating. In this sense, it means that progressing in War is a reflection of that as well. Not just a closed system that involves the same Champs being the focus and excluding others. You can keep repeating the same statement but it doesn't mean its correct. You're free to disagree. There is a difference between how people choose to play, and how the game is designed.
NevvB wrote: » GroundedWisdom wrote: » The game has always been about progressing our Rosters. While some play the Prestige Race and focus on Ranking certain Champs only, the game has always been about progressing through Ranking everything. That's why we have a Leaderboard based on Rating. In this sense, it means that progressing in War is a reflection of that as well. Not just a closed system that involves the same Champs being the focus and excluding others. You can keep repeating the same statement but it doesn't mean its correct.
R4GE wrote: » GroundedWisdom wrote: » The game has always been about progressing our Rosters. While some play the Prestige Race and focus on Ranking certain Champs only, the game has always been about progressing through Ranking everything. That's why we have a Leaderboard based on Rating. In this sense, it means that progressing in War is a reflection of that as well. Not just a closed system that involves the same Champs being the focus and excluding others. While everyone is sticking to facts you drop opinions. This game has NEVER been about ranking your entire roster. If any bit of that was true the resources would be in max abundance. Fact is, they aren't and that causes the issues with diversity. You literally just said the complete opposite of what every one else is saying. No matter how you argue it, our options on who we want to rank up has been taken away from us. There is no circling around that. This game is about strategy, something you bounce around on. One minute you say there is strategy, next minute you say there is none. Using strategy you rank the BEST champ for the task at hand. If you are fortunate enough, at some point you can focus on ranking all your champs once every thing else is. And lets not ignore the fact that many of us are talking about r5 4*s and r4 5* champs. Naturally we take many 4* champs to r4 for arenas. But we are arguing who we are being forced to r5 and waste resources on. Let me know when you have reached the goal of taking all your 4* champs to r5. GroundedWisdom wrote: » Saving Resources to the point that they're expiring is really not a wise choice when you can use them to Rank something. Says who? YOU? What resources you think everyone is letting expire? t3, no....we can easily use or sell those. t4 basic, nah, we can use them for r4 champs for arenas. t4 class catalysts? Oh yeah, those people are smart to hold onto. You don't get 3 science t4cc and waste them instantly on spider gwen. You play smart, use some STRATEGY, and wait for the right champ that can be of the best use. You love to constantly comment on what we are saying on this thread, yet actually have no clue or understanding what we are saying and dealing with in our realm of the game.
Kabam Miike wrote: » These node adjustments will bring the difficulty of the Maps closer to where they were in the last iteration of Alliance Wars, and place more emphasis on the choices you make with Defenders and the nodes you choose to place them on. We’ll be continuing to monitor how these changes affect Alliance Wars, and will continue to make adjustments as necessary until we make Alliance Wars into the mode we know it can be! Once you’ve had a chance to run the map a few times, pop back here to share your thoughts and provide us with your feedback on it!
bdawg923 wrote: » War is seriously out of control now. We used to have a 2000 war rating, and we consistently used to play and beat alliances that were bigger than us. Why? Because of smart placement which racked up defender kills, and skillful offensive players who could kill bosses with minimal deaths. Now we have lost 5 wars in a row and war rating has dropped over 300 points. We are 9 million now, and every war we are matched up with an alliance that is 1-2 million rating higher, just like before. But whereas before we could beat them with skill and smarts, now we have no chance of winning because of defender rating. We get 100%, they get 100% and we lose on defender rating. We put our highest ranked champs, and we still lose. It's like we are being punished. This is so frustrating and ridiculous. I have 5-6 people who might leave within a week because everyone hates losing, and Kabam is not doing the one thing that can fix this - bringing back defender kills. Today's war the opponent has over 115 deaths and we have 50. Yet we might still lose because of defender rating. When everyone leaves the game and Kabam can't sustain the business, they can look back at the changes that were made in war as the reason.
Madman_marvin wrote: » We are yet another victim of the broken aw system. We had 19 more defense kills and we lost. We performed better than our opponents yet we lost. Bring back defender kills. Make them only half the points attacker kills if you want but bring them back.
FPC3 wrote: » This is the kinda **** that makes me want to wish horrible things on the MCoC design team...
bdawg923 wrote: » BUT YOU SHOULD MAX OUT DIVERS--- oh wait.
Acanthus wrote: » Madman_marvin wrote: » We are yet another victim of the broken aw system. We had 19 more defense kills and we lost. We performed better than our opponents yet we lost. Bring back defender kills. Make them only half the points attacker kills if you want but bring them back. Not only you failed with your diversity after a month of new AW, but you also failed to black out anything in those screenshots. Well done
FPC3 wrote: » bdawg923 wrote: » BUT YOU SHOULD MAX OUT DIVERS--- oh wait. Yup, we placed unique defenders instead of repeats of the ones we have that are stronger. Lost us the war doing that.