What’s the most health you can have?

So I’ve been thinking, which champion has the most health and WHATS the maximum health you can have?It’s actually more complicated then you’d think.
The obvious answer is 6* R3 Sasquatch with a 30% champion and 25% health boost. Now that would be 56955 (base Heath) x 1.55 , which is 88280 (rounded to the nearest whole number). Now that is a big number. However I’m pretty sure we can go bigger.
The next biggest health pool in the game is immortal Hulk. Now this one is interesting as he has a full revive mechanic. He can go from 100, to 0, back to 100. 55384 base health with full boosts = 85845 health. If we were to factor in the revive mechanic then that’s 171690 health. A LOT. Problem with Immortal hulk is he damages himself with his own attacks. So in an actual fight with his damaging abilities he really only has 1 health point to rely on (when played to his optimum). That’s the lowest health in the game, not good.
Here’s where it gets complicated. King Groot. He has 51456 base health, less than Sasquatch. HOWEVER. He has a natural 21% armour rating. Meaning if we define health as the amount of damage he could take before dying, mitigating the damage would also work, therefore he has a total health of 62262 on base. Now add x by 1.55 for full boosts and you have 96506, nearly 10k more than Sasquatch. Now I’m aware that armour rating cannot mitigate damage from DOT effects, however it does mitigate block damage, a high armour champ will take less block damage than a low armour champ even if they have identical block proficiency. So therefore in terms of actual, practical, functional health, King Groot is best right?
No.
Thanos. I know he’s almost impossible to get as a 6* and nobody would R3 sig 200 him BUT. Theoretically. He has 49492 base health. He has 31% armour bringing that to 64835. His awakened ability reduces the base attack of his opponents by up to 40%. This is even better than armour as it effects every node/debuff/effect that has its value dictated by base attack. Now if that is factored in (64835 x 1.4) we get 90768 health. Slap on full boosts and we end up with 140691 health.
So there, that’s as much health as you can have. It’s not real health however it acts very much the same when it comes to getting hit/taking block damage. Now of course in most situations where you want large health pools it’s as a result of DOT effects but we still can’t ignore just how much of a tank Thanos is. Imagine facing a R3 sig 200 war boss, that would be a LONG fight with any champion.
The obvious answer is 6* R3 Sasquatch with a 30% champion and 25% health boost. Now that would be 56955 (base Heath) x 1.55 , which is 88280 (rounded to the nearest whole number). Now that is a big number. However I’m pretty sure we can go bigger.
The next biggest health pool in the game is immortal Hulk. Now this one is interesting as he has a full revive mechanic. He can go from 100, to 0, back to 100. 55384 base health with full boosts = 85845 health. If we were to factor in the revive mechanic then that’s 171690 health. A LOT. Problem with Immortal hulk is he damages himself with his own attacks. So in an actual fight with his damaging abilities he really only has 1 health point to rely on (when played to his optimum). That’s the lowest health in the game, not good.
Here’s where it gets complicated. King Groot. He has 51456 base health, less than Sasquatch. HOWEVER. He has a natural 21% armour rating. Meaning if we define health as the amount of damage he could take before dying, mitigating the damage would also work, therefore he has a total health of 62262 on base. Now add x by 1.55 for full boosts and you have 96506, nearly 10k more than Sasquatch. Now I’m aware that armour rating cannot mitigate damage from DOT effects, however it does mitigate block damage, a high armour champ will take less block damage than a low armour champ even if they have identical block proficiency. So therefore in terms of actual, practical, functional health, King Groot is best right?
No.
Thanos. I know he’s almost impossible to get as a 6* and nobody would R3 sig 200 him BUT. Theoretically. He has 49492 base health. He has 31% armour bringing that to 64835. His awakened ability reduces the base attack of his opponents by up to 40%. This is even better than armour as it effects every node/debuff/effect that has its value dictated by base attack. Now if that is factored in (64835 x 1.4) we get 90768 health. Slap on full boosts and we end up with 140691 health.
So there, that’s as much health as you can have. It’s not real health however it acts very much the same when it comes to getting hit/taking block damage. Now of course in most situations where you want large health pools it’s as a result of DOT effects but we still can’t ignore just how much of a tank Thanos is. Imagine facing a R3 sig 200 war boss, that would be a LONG fight with any champion.
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Comments
to be honest i dont think reducing opponent attack counts as the most health though