Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. The "discouraged" comment is surrounding the idea of not taking on a fight for the sake of not giving the other Alliance Points. This causes people to make the choice to just not fight. Not fighting in a war should never be the optimal strategy. These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid.
Maximus_Spankerson wrote: » Act 5 buffs were not designed for champs with masteries -- especially MD.. Good luck taking down R4 MD5 juggs on Bane.. or Flare..
Kabam Miike wrote: » This is why we're bringing more difficulty back to Alliance Wars maps. The double 100% should not be a common thing. It's meant to be a rarity, and in that case is where Defender Diversity come in.
Kabam Miike wrote: » After introducing some changes to some of the nodes of these 3 maps recently, we’ve gotten closer to where we were in terms of difficulty in the previous iteration of Alliance Wars, and moving the emphasis back towards making informed decisions on the combinations of Defender and Nodes. We still feel there are additional changes and improvements we can make, and we are paying close attention to the performance and opinion of the mode. This iteration of node adjustments will focus on some of the more high value locations on the map, and will introduce some newer buffs that you may have seen in Act 5.
FAL7EN wrote: » Good job Kabam team! Keep up the good work!!